
The crime... is murder. Our story takes place in a court trial, set in a futuristic world where most humans have cyberbrains. The defendant on trial is an agent who coordinates with artists to create the data for cyberbrains to interact with people’s emotions. The victim is a girl artist named Lux.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
She hugged me <3 Anime VR is the future and I want more!! If the game does not open or crash here's how to fix it. Make System Variable name: OPENSSL_ia32cap value: 0x200000200000000 (Works great on the meta quest 3)
LUX好可爱好可爱好可爱啊啊啊啊啊啊 剧情利用上了世界观设定和VR特性,HE好暖 [spoiler] 主角的机器躯体有触觉,但只有VR头显的我没有触觉啊啊啊啊啊我好急啊啊啊啊啊我也想感受到LUX的牵手和抱抱啊啊啊啊啊 [/spoiler] 我用的Pico4,没遇到黑屏闪退之类的问题,但这游戏没给啥操作指引确实让我在开始界面懵了一会,不过乱按一通发现了操作方式。Y键/B键开菜单,然后摇杆要向想去的方向摇到底并按下才算一次操作。游戏途中按下摇杆则是暂停并显示对话历史。游戏内做选择都是视线中心点注视选项几秒就行。 *搜了一下简介里说担任CV和动补的Aimi Tanaka,原来是田中爱美(小埋的声优),绝了
内容很短,总共5章,有真假结局,内容短小精悍,下意识来说一般第一个会打出假结局即阻止女主自杀导致女主了男主义体产生了女主单独逃离的坏结局,而男主证明自己是人类的不阻止自杀的真结局确实挺出乎意料,而最后好的结局也比较满意,整个故事就一个多小时,但是内容很充实,挺不错
抱抱很棒
このようなジャンルのVRは初めてやりましたがクオリティが高くて驚きました。 まるで映画を一本見たくらいの満足感がありました。
2018年の時点でこのテーマっていうのはなかなかの先見の明 グラフィック他、色んなところは今となっては一昔前感が漂いますが シナリオは色褪せないどころか、今こそ輝きを増してると思います Chat○PT時代の今こそ是非プレイしてほしいゲーム [spoiler] しかし2択をマルチエンドと呼ぶのはいかがなものか [/spoiler]
不错的游戏。可惜主角的位置设置有点不舒适,需要经常手动调整。女主坐的位置也有点太远了,很少有像狼辛两部那样在身边转来转去的镜头。另外游戏菜单界面完全不知道怎么用手柄操作,只能拿键盘操作。
非常精彩的短片(E5C3)
A cute VR experience for anyone who just wants to follow a story.
애니로 다져진 일본어 듣기 실력과 집에서 나뒹구는 vr기기가 있다면 있다면 한번 해보라고 추천해주고 싶은 작품 편안한 곳에 앉아서 영화보듯이 과자먹으면서 감상하면 1시간이 훌쩍 지나버린다 가격이 비싼것도 아니기에 vr이 있다면 일단 사두는것을 추천
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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