
Project Hive is a third-person shooter game in which you play as Alexei, a survivor stranded in the destroyed mining facility Hive on the planet Proxima. His quest will lead him through the dark secrets of Talium Industries.
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Details
Project Hive is a third-person shooter game in which you play as Alexei, a survivor stranded in the destroyed mining facility Hive on the planet Proxima. His quest will lead him through the dark secrets of Talium Industries.

Environments
This game has 9 playable levels in which you’ll discover the impact of the destruction a solar storm caused to the station Hive.
Gameplay
Throughout the adventure, you’ll fight many monsters with an augmented mining tool and try surviving by helping Ivy, the A.I. of the station. She needs exolith crystals to power Hive. You will also find logs revealing secrets aboard.
Production
This original title was entirely developed remotely in 14 weeks by 30 students of the class of 2019-2020 of Campus ADN, a public video game college in downtown Montreal, Quebec, Canada, as their finishing school project under the lead of local industry professionnals.
Genres
Stats
Languages: English, French
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Great spooky Dead Space-y ambience - Collectibles offer good replay value - There's LORE, a lot of it! - Platform-creation is used in many great ways - Nice flow through the levels Game is short enough that you can play it in one session. Oh, and it's free! So no excuse not to at least try it ;)
I heard this was made by some students in the small town of Montreal, Quebec. I must say, I'm impressed. I rank it 9 out of 10. You lost a point because the name of the protagonist was not ''folksy'' enough for my taste, which made me care less about him. If he'd been named Georges, for example, i would have been way more interested in his story. Anyways, great job.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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The idea is very interesting. During my gameplay however it felt very glitchy and touchy with the controls. I had a very hard time keeping my character running. It definitely has some bugs in it but i feel once it is cleared up it could be fun.
the concept of the game is good, but the controlling and base game is kinda ass
Un projet d'études assez réussi & bien finalisé vu le temps de réalisation. Ils nous pondent un petit TPS à tendance horrifique avec une ambiance très inspiré de Dead Space & d'Aliens dans le design du hud, des environnements (en version minière à la Red Faction), avec des monstres morpions façon head-crabs d'Half-Life... Bon forcément les animations & les déplacements sont rudimentaires; un peu bancal & lourd surtout dans les phases de plate-formes/pièges assez nombreuses mais on a déjà vu largement pire... Une caméra légèrement capricieuse & il ne semble n'y avoir pas trop de bugs non plus...les ennemis de savent pas passer les portes de leur salle mais c'est plutôt un avantage en fin de compte ! Le jeu est un peu sombre & aurait mériterai un réglage de la luminosité...(il n'y a aucune options disponible) Bien sympathique même s'il manque d'un final plus ambitieux.
As a third-person shooter game, this needs some rework especially related to the character movement. Bear in mind this is a student game proyect which [i]was entirely developed remotely in 14 weeks by 30 students[/i], so I think this deserve a positive review, and maybe a praise as well : )
[h1] Очень - очень не плохо. [/h1] [code] Довольно удивила графика. Локации не большие из-за чего нагрузки не чувствуется, от слова совсем, ну по крайней мере у меня. Графика приятная, а вот с окружением немного беда, в плане звуков, не чувствуется веса игры, веса персонажа и объектов. Стрельба затяжная. Долго не играла, так что за мобов мало что могу сказать, может когда их будет больше, будет более подвижно, или хотя бы прыжки какие, но может это есть дальше чем я дошла. А так, как вот просто начало для чего-то большего, очень даже не плохой проект, но не как полная игра. Чего-то таки для нее не хватает. [/code]
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The story started very boring. By the time I arrived to level 4 I was about to quit and told myself, 1 last level and I am out and that's when things changed thankfully. Story surely is a cheesy copy pasted mix of Half-Life and Portal while controls are a bit clunky and monsters are way too easy, however, this took me about 3 hours to complete the game with achievements (don't know why steam shows incorrect numbers maybe i lost connection while playing dunno but w/e). Tbh, for a student project for free, especially from Campus ADN, whose games are 90% of the time unfortunately horrible, this one was pretty solid. I didn't come up with any bugs at all. Optimization was handled pretty well I got 165hz fps on my 165hz monitor almost all the time with highest settings. So, well done devs and good luck in your careers!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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