
In this retro-styled side-scrolling shooter, you pilot a sleek submarine through earths oceans (25+ levels) fighting rogue cybernetic fishbots. The future's a difficult place and you must earn credits/ pick up materials as you progress, using them to upgrade/ change your ship to match your playing style.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Bien que les débuts soient un peu laborieux, une fois le vaisseau amélioré, et la maniabilité maîtrisée, on passe un agréable moment avec ce shmup beau et sympa à jouer. Ses parties rapides et sa montée en puissance équilibrée vous offriront plusieurs heures bien défoulantes.
https://youtu.be/ParXaa5SGCY After the world was flooded due to ?global warming? only a select few can pilot G ships to hunt and kill cyber fish in order to survive. Slowly earn supplies and credits to upgrade the woefully underpowered starter ship, grinding if necessary, to progress through wave after wave of underwater enemies. Level design is at a minimum with no environmental hazards while enemies are major bullet sponges until the player grinds for a few upgrades. This grinding degrades the experience by forcing players to replay sequences multiple times without offering any variety for their effort.
Trovo che la struttura di questi shmup sia brutta e noiosa: piccoli livelli incredibilmente monotoni e simili tra loro strutturati come quelli dei tower defense, pensati più per far passare il tempo che per impegnare. Non so se Project G è uscito anche per mobile, ma l'impressione è quella. La grafica è ben disegnata ma anonima, al pari delle musiche. Blando e noioso, non me la sento di consigliarlo. Per me, la formula veramente vincente degli shmup è quella arcade.
Great graphics and great gameplay. Best side-scrolling game I have played. This game provides tons of different enemies to kill, Challanging bosses, a big variation of abilities and skills and a lot to upgrade. It's fun and keeps you at the pick of attention. Loot and collect materials. Use them to upgrade your ship and weapons. Get some serious fire power and blust any robotic-fish that comes your way. Recommended game for those retro-players out there who are looking for something fresh, new and exiting!
Great game, especially if you like the Genre. Soundtrack is pretty cool also.
Project G is a side-scrolling shooter that casually recommends upgrading your current ship or just buying the next cheapest ship to progess through the levels better, collect more logs easier, and even gather more materials from a previous levels faster... Now, this may sound like a pitch to a mobile game concept or just what AAA wants to do nowadays, but you can buy crates of varying quality filled with random materials of different [rarity-]star levels with the in-game currency to upgrade your current ship to its maximum potential before moving on the better ship to upgrade... Gameplay-wise, the controls are simple to pick up and play, the UI can get a bit combersome if you're going from the shop section to the upgrade section specifcally, and the only bugs I've faced thus far were only in non-boss-related levels if they don't end like they would when replaying them... Story-wise, outside of collecting logs after starting from the beginning, only selecting a level gives any context to where in the narrative you are within said level... Otherwise, gameplay takes a higher precedence... Overall, the game's replayibilty-as-a-progression mechanic is what drove me to this game in the first place and it hasn't disapointed me enough to not recommend it casually-speaking...
清版射击游戏 唯一的感觉就是无聊,一看就是那种氪金手游的移植 需要你不停的刷刷刷,反复打低级关卡赚钱买强化升级,怪物都差不多的模式 纯粹就是反复劳动、没有新意的内容
The game is verry good for keeping you busy while taking a ♥♥♥♥. 10/10 would ♥♥♥♥ again.
Nice game...
喜加一
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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