
Welcome to "Project Fire" - free adventure\role-playing game! This game is for the people who love good stories, fantasy, sci-fi, steampunk universes, and tactical combat in jrpg style. And yes, it's free for everyone, and let no one be left behind!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English, Russian
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Seems to be a nice game but still has some major issues though... For example: it's impossible to return to town after you're startet the wolf quest. And when you're too weak to kill the boss, you're stuck in the part in the middle without potions so you basically have to start a new game.
10/6/16 : I have finished the game and I have to say despite everything I still enjoyed it! I still reccommend you play this game if you can tolerate the grammars bugs and untranslated bits. Hit the Read More button for full review 4 hours in you really do have to look past all of the spelling errors and bugs, Since I am doing this all on the release day of this game, this is unavoidable, but the game is so much more reading intensive then I ever expected. https://youtu.be/fFB6De093bA Included is my experience with what I based the review on. So like the game I used an unnecessarily huge resolution for my video, I gave this game a chance, and there are some Pros and cons, and since I like to make things simple, here is a simple review anything that doesnt land in a pro or con was normal or expected Pros: - custom graphics and animations - Free - Dialog had alot of time spend on writing it... (not checking it) - Lots of potions - Mana pots are called BOOZE - Hidden paths everywhere... maybe too many when you can barely survive. Cons: - Music volume balance - Sound and music looping badly or badly selected things to loop - grammar and spelling errors, and sentence structure (it is understandable but far from edited) - for an intro to a game EVERYTHING was insanely strong, The guards could easily take on the boss I fought better then I did. - Lots of potions, way to many given and NEEDED to get past the beginning So in the end I believe this game is playable and enjoyable if you look past some parts, so I would suggest you play to the end before you decide you dislike it.
[b]My Playtime:[/b] 13.5h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (42 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [b]Project "Fire"[/b] is an [i]RPG Maker[/i] game set in a fantasy world with a lot of optional content. You'll play as Alex, a fire mage that is accompanied by his friend Maya. [b]Pros:[/b] - A lot of optional contents - Multiple ways to solve some quests [b]Cons:[/b] - Unable to backtrack to previous areas - The game can be too hard at the beginning areas [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you play this game?[/h1] [b]Yes.[/b] [i]If you don't mind the state that the game is in and its rough start, it's actually a decent [i]RPG Maker[/i] game.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] [b]Project "Fire"[/b] uses a lot of combinations between default [i]RPG Maker[/i] assets and custom ones. Cutscenes are the first one that comes to mind - the game pays a lot of attention to them. You'll see a lot of movie-like cutscenes to describe whatever happened to the story, accompanied by music that helps to increase the hype. Although some cutscenes, especially near the latter half of the game, start to drop in quality, it's still tolerable for the asking price. [h3]Story[/h3] This is the one aspect where I had a split opinion in. I like that the game has a lot of species, but the introduction is kinda lacking. Some species will be introduced into the story as if it's a common occurrence and I couldn't seem to grasp what the worldbuilding is because there isn't any sort of relation from each other. There are books that you can read, but instead of giving general information about how the world works, it ends up telling either some fanfiction or the history of a certain location. I don't feel compelled to read them, and as such, I'm not that immersed in the game. On the other hand, I enjoyed the story. It doesn't sound too rushed - although some dialogue feels off, the overall story is enjoyable. It tries to explore the aspects of the whole party members little by little while still trying to advance the story. That being said, the "ending" feels rushed. To be honest, I'm not sure whether the game has been finished or not. For starters, the name of the game seems like a project title that was meant to be changed later, and even though it has an ending, the said ending doesn't seem to answer some mysteries, especially the one that the game is revolved to. It even introduces an antagonist at the end, signaling a potential sequel or something. [h3]The Game[/h3] [b]Gameplay[/b] [b]Project "Fire"[/b]'s gameplay is divided into two sections: dungeon-delving and town-exploring. The first part is pretty straightforward, while the latter part consists in taking quests and talking to everyone. It might sound similar to other games, but the town in [b]Project "Fire"[/b] is just too vast, forcing you to spend some time just to get everything done. To be honest, I prefer to have a smaller town and focus the game more on other content, especially since some optional content only comes down to talking to someone to get an achievement or item. Some quests can be finished in different ways. It applies to some optional quests and one main quest, allowing you to choose different rewards that suit your needs. Most of the time, the only difference that you'll get is an achievement, although the dialogue is also worth seeing sometimes. Sadly, either option is only doable by choosing different dialogue options, making the choice too obvious. [b]Combat[/b] The combat is a standard turn-based with a wait ATB system. There is a bar that shows your character's speed, allowing them to attack whenever it's full. The enemy will pause once you can choose any action, giving you time to choose your moves. Combat is quite repetitive with you having to use the same strategy to the enemies. That being said, the game isn't a walk in the park. You'll definitely have a rough time at the beginning. Most normal enemies can kill you, and because of the random encounter system, you're bound to get more enemies than you can handle. You'll be forced to run away from battles until you can find a checkpoint or some sort, which turns out to be far away than you imagined. It's going to last until a boss battle or more if you decide to do its optional content, forcing you to use items and having to make sure that your supplies are enough. Strangely, the game starts to become easier after you reach the first town. Sure, enemies might give you trouble in some areas, but it's nothing that you can't handle. The ones that you'll have trouble with will be in the form of touch-based encounters and can be easily dodged. I can't understand the decision of making a game difficult before the players are adjusted to it. [b]Length and Difficulty[/b] I finished the game in 13h, and that's including the time I spent writing a [url=https://gamefaqs.gamespot.com/pc/198824-project-fire/faqs/80562]guide[/url]. You'll spend most of your time finishing the sidequests, which can make the game last shorter if you decide to skip them. As for the difficulty, it can be tough at the beginning, although it will become easier as you play. [h1]Conclusion[/h1] Despite feeling incomplete, [b]Project "Fire"[/b] is still a nice contender if you just want to play [i]RPG Maker[/i] games. It has an enjoyable story and a lot of optional content. Moreover, the difficulty is just right if you don't count the first few areas. The quality might drop down sometime near the end, but it's more because of its abrupt end rather than anything else.
A very suitable prologue of epic fantasy, the chances of which are very few. Alas. For a free game, it came out quite high-quality - it has its own art, and a rich ENT, and good gameplay, and licensed quality music, and not standard music and assets, which are often found even in paid RPG Maker games. Fans of jRPG and fantasy, play it,is worth it.
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Lo jugue cuando estaba en Beta. Hoy en dia vi que crecio muchisimo su contenido. En su momento me ha divertido mucho y no dudo que con sus nuevos agregados sea mejor. Presenta un gran desafio al principio, es un rpg bastante distinto.
Доброго времени суток, начнём. Project "Fire" - довольно интересный проект, со своей историей, множеством отсылок к другим играм, приятными пасхалками и интересным сюжетом. Моя первая и единственная "пиксель"-игра была To The Moon, больше ничего не цепляло. Однако, данной игре это удалось. Из плюсов хочется выделить музыкальное сопровождение, красивые локации, интересные диалоги, забавное описание предметов, разнообразие квестов и юмора. В наличие разное количество оружия, доспехов, заклинаний, бутылочек, баночек и т.д., всё как должно быть. Прокачка тут же, но характеристики улучшаются автоматически, Вы влияете на них через экипировку. Что ещё? Интересная подача героя и его действий, связанность персонажей и выражение их лиц в зависимости от диалога. Меню тоже довольно удобное, всё по вкладкам. Из минусов выделяю частоту случайных встреч, уж больно утомляет бить каждый раз одного волка тремя хорошо экипированными героями за 20 опыта и 10 медяков. Так же крайне нечитаемый шрифт или очень некомфортно читаемый шрифт в главном журнале и некоторых книгах. Как ГраммарНаци в глаза бросаются орфографические ошибки и мелкие несостыковки после выполнения некоторых квестов. Пару раз вылетало, но не критично. Один из главных минусов это невозможность пропустить диалоги или заставки, которые ты уже видел и читал. Так как игра увлекает(это плюс), то забываешься сохраниться, но автоматического сохранения нет(это минус). Но, сравнивая плюсы и минусы, игра мне очень понравилась, что вообще не свойственно, так как не люблю пиксельные проекты. И с упоением в неё играю, даже сейчас, когда пишу этот отзыв. 8 стражников с простреленным коленом из 10
This is not a good game at all, freaking annoyed me from beginning to end. Enemies are too strong, i cant beat the robots because my level is freaking too low and i cant level grind because the town i was at wont let me out. miss a lot of mission because of it. wasted my time playing this, this is the worst game i have ever played! Pros: FREE Lots of hidden secrets Lots of potion at the beginning Cons: No settings ( means cant change volume or screen size) VERY Strong enemies Stupid Puzzles with no clues that are helpful at all cant skip scenes slow dialogue skip BUGS BUGS BUGS
Fun game assuming you have enough RAM. Could you possibly add an update for FPS optimizing? I'm having trouble playing because i'll go to move in town and my fps drops. This happened initially around the fountain. Now i can't even play without opening the menu every other button while attempting to walk around town. I'm about 4 hours in and really enjoy the game thus far. If possible, add a frame skip function. Maybe there's an command i can add to my executable... I know adding a menu is a huge under-taking and any update would be appreciated. Thank you and take care.
It´s a short game - but you can see (or feel) that there was much effort put in it - i really liked it. The fights were very challenging at the start - but you got enough potions for that. Just try to level up a bit in the first cave on the spiders and it get´s easier. There is no need real need to grind (just a few levels in the first cave to have an more comfortable life) Just enjoy the story and the quests.
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