
We will save humanity by our knowledge. We need to just immerse in this environment.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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My gambling addict friend said if I post a review on Project Chimera and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka, So I'm just gonna leave this here
Project Chimeira is an Early Access VR game. It worked on my HTC Vive, Quest 3 via Steam Link, and Index system, looked poor, sounded ok, played ok. CONS: Bad graphics. Maybe try this for free and delete it.
Project Chimera, oyuncuların geniş bir uzay gemisini keşfetmesine ve çeşitli konular hakkında bilgi edinmesine olanak tanıyan, VR'daki bilimden ilham alan oyunlaştırılmış bir öğrenme deneyimidir. Hiçliğin ortasında bir ormanın içinde kendinizi bir kapının önünde buluyorsunuz. Bu kapı gizemli bir uzay gemisinin girişidir. Bu uzay gemisinin seviye seçim portalı olarak kullanılacak merkezi bir asansörü var. Her seviyede uzay gemisini onarmak ve yeniden fırlatılmaya hazır hale gelmesine yardımcı olmak için bulmacaları çözmelisiniz.
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Concurrent players on Steam, sampled daily since tracking started.
*Reviewed using a Quest 2* This could be a good game but its so shaky, and so hard to move around in the world that its nearly unplayable. I did manage to do some of the objectives but the experience of moving around and getting stuck on the ramps and having the camera jitter is very unpleasant. If this had the ability to teleport instead of moving via joy stick, and if it was harder to get caught on all of the game geometry this would be an okay tech demo.
Игра Project Chimeira оказалась приятным сюрпризом. Сначала, минималистичный визуальный стиль вызвал скепсис, но вскоре он сменился восхищением. Игровой процесс увлекает с головой, предлагая интересные головоломки, основанные на логике и пространственном мышлении. Меня порадовала нелинейность прохождения и возможность экспериментировать с различными подходами к решению задач. Сюжет, хоть и подан в духе "меньше слов, больше дела", оставляет после себя приятное послевкусие и побуждает к размышлениям. Звуковое сопровождение идеально дополняет атмосферу, создавая нужное настроение. Управление интуитивно понятное и отзывчивое, что позволяет полностью сосредоточиться на головоломках. Единственное, что немного огорчило, - это небольшая продолжительность игры. Хотелось бы больше контента и новых механик. Однако, несмотря на это, Project Chimeira оставляет исключительно положительные впечатления и однозначно рекомендуется всем любителям умных и стильных головоломок. Это пример того, как малым бюджетом можно создать запоминающийся и качественный продукт.
Great puzzler concept that shows promise! Did not finish first run but will be glad to pick up when more free time is available. Quick analyses below: Pros- -Unique sci-fi aesthetic with plenty of cool visuals -Environment is top-notch, can almost feel the pain of the organic that's fused with metal.. nice touch! -Challenging physics based puzzles w/magnetic forces galore Cons- -Demanding little title.. no hope for potatoes lol ran this on high graphics setting.. HTC Vive Pro 2 i7-12th Gen OC'd plenty core power Geforce 3080 32 GB Ram EVGA 1000 juiced to optimum -Doesn't have frame rate issues with most titles. Definitely had to keep the headset really still to focus on text.. and maybe yellow isn't best color choice when conveying average sized text in holographic panels? -Couldn't find snap turn options.. some folks just like snapping.. would be nice to have the option. -Could stand to have more atmospheric sound effects. Mostly none at the moment.. I imagine the rise and fall of humming magnetic forces as users manipulate the high-tech sci-fi battery machinery. Glass shattering, cart's magnetic thruster blasts, etc. Immersion could be insane! -Needs obvious indicators for puzzle order. I found myself just guessing on what step comes next with no real direction. And Placing commutators is tricky.. almost too hard. ------------------------------------ Excited to see where this goes. Will pick up and give another go if updates are made. Hope the devs are taking this one seriously.
good
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