
Play as an angel known as Abby in this retro shooter based on flash cartoons and sprite comics of days gone by focused on interactivity, verticality and cool weapons.
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About

Project Absentia is a retro FPS inspired by 2000s-2010s flash animations and sprite comics, with vertical, aerial, elemental combat as the main focus.
You play as Abby, an angel who has been captured by the Orkan Corporation, along with her girlfriend Aurora, and her best friend Orion. You break free of your captors, but your friends are still captive. Armed with only a Tommy Gun, your gliding abilities and your wits, you must jump and glide and move around to get the high ground against your enemies. They don't know who they're messing with, and no one messes with Abby.
Huge levels focused on emulating physical locations - lived-in mines, castles, apartments, entertainment districts, derelict ships and more.
A huge armory - tons of weapons lying around. Use the Hailer to freeze your enemies. Missile Launchers blow your enemies apart. Drain health with the man-eating plant known as Blitzcraig. Use the trusty double-barreled shotgun to shred your foes. Oh, and make 'em taste the rainbow with the Rainbowitzer. Just to name a few!
Interactive elements - vending machines, breakable glass, mini-golf, water coolers, mirrors, just to name a few! Feel free to play with the environment.
Fully voice acted cast - with a broad cast of characters
Accessibility options - subtitles, speech control, adjustable FOV, and so much more.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I hope that goat lady doesn't awaken anything in me
Neat little retro shooter. Lots of homages to classic Build stuff, from one liners to blowing up skyscrapers. Aesthetic feels like playing through an old over-the-top flash cartoon. Gameplay is rock solid, you run like a freight train, have a wicked vertical jump, and an arsenal of explosives. The air is usually safer than the ground with the amount of rockets and grenades getting thrown around by both you and enemies. It's a unique change of pace gliding around raining death from above instead of being glued to the ground.
This game feels like it was made specifically for me, its probably not to everyone's sensibilities but as a trans classic doom megafan, and MS Paint connoisseur, its PEAK
Estrogen pilled Duke Nukem where lesbians and femboys wage war in Heaven
[h1] 8/10 那是一只鸟?是飞机 ?不,是天使Absentia! 拿起火箭筒,跳跃,化身轰炸机将敌人炸成碎片[/h1] [hr][/hr] [h2] 关卡设计:中规中矩 [/h2] 关卡设计本身中规中矩,虽是原汁原味的复古射击体验但深度不足,部分关卡简陋,第一章过于依赖分岔路双按钮设计,第二章前期关卡优秀可后期也逐步乏力,肉眼可见的开发组赶工。但关卡内空间大,场景足,指引佳,全程没有迷路问题,大空间完美契合了游戏本身的高空式战斗,没有搞厕所限制玩家发挥,关卡内场景宏大,城堡,游乐场等关卡很有记忆点。关卡内有很多彩蛋以及部分互动要素,比如自动贩卖机,老虎机等,第一次摇到666的时候没想到真的给了一大堆金币。 总结:关卡并不是本作的优势,设计过于保守且套路化,总体中规中矩还能玩,但场景佳且有部分令人会心一笑的小亮点,最重要的是其完美适配了本作的战斗系统。 [hr][/hr] [h2] 战斗系统:强力推荐 [/h2] 如果说毁灭战士永恒用肉钩让玩家化身战斗机,那么本作就是用跳跃滑翔让玩家化身轰炸机,强大的垂直性能令玩家一直保持着空中优势,再加上射速极快伤害不俗的火箭筒,瞬间就将成群的敌人炸得粉碎,游玩体验非常有趣。在弹幕雨中跳wasd舞,思考每一次落点,如何利用冲刺躲避近身怪,这些都让本作的战斗系统持有深度。游戏武器库丰富,可惜同一种类的枪玩家只能带一把,也算是一种战斗博弈了,关卡内资源很多,很快可以捡到同种类的另一把武器,武器设计的都很不错,比如两种火箭筒一个是高伤+榴弹+多备弹,另一个是追踪+群伤,喷子种类也有三把可以应对不同情况的武器,总体优秀,但有部分武器定位冲突了,只是副开火有区别,且第二章只有两把新武器,多少令人不爽,感觉作者是江郎才尽了。 总结:战斗系统优秀有深度,武器系统多样,有部分缺点。 [hr][/hr] [h2]敌人设计:小有亮点 [/h2] 敌人总体分为两大类,一种是地上射你的一种是飞起来干你的,地面敌人战斗起来其实体验差别不大,印象最深的是装甲兵和大嘴花,前者受到火箭筒攻击会持盾防反子弹,初见我直接把自己炸死了,后者会召唤小兵还有同款的永恒巨脑魔机制,把榴弹射进嘴里其会受到高额伤害,算是个小亮点了,对玩家最具威胁的还是飞行敌人,强大的进攻欲望,混战中玩家躲避弹幕的同时还要留心这些敌人,让战斗无时无刻充满挑战。 BOSS战设计优秀,场面也很宏大,部分是有特殊机制的boss,部分是高机动性能和玩家打的有来有回的boss,部分boss战前会利用环境渲染氛围,全程没有大号小怪(点名dusk)或者设计很无趣的boss,游玩体验在复古射击内算是很不错了。 总结:敌人设计有亮点,但战斗体验差不多,boss战优秀 [hr][/hr] [h2]其余评测点[/h2] [list] [*]音乐:还行 [*]美术:还行 [*]创新性:还行 [/list] [h2]遗憾 [/h2] 我在23年ea时期就开始体验这款游戏了,很期待正式版,但是坏消息频出,作者身体问题导致原本的三章变成了两章,在游玩第二章的时候很明显就能看到关卡编排的混乱,我在寻找秘密穿墙的时候也可以看到地图中的废弃区域,显然前八关是第二章原本的风格,第三章才是异世界,中期boss本应是作为第二章的最终boss的,甚至第二章的名字就叫与复仇博弈,然而复仇者第八关就被干掉了,进度太快导致剧情失去张力,原本第三章的异世界也被压缩到了四关的内容,且两关还是纯boss关卡,赶工明显,令人失望,当然作者身体问题能坚持出完也很不错了,只是有很多遗憾,这款游戏本应做的更好。
Excellent game with some serious challenge, a lot of humor, and, omg, violence. Controls are responsive, level design is great; enemy and weapon variety are large, and the music is fantastic. If you're on the fence about this, take the plunge - you won't regret it.
Project Absentia, developed and published by Waffle Iron Studios in collaboration with Hellforge Studios, is a retro-inspired first-person shooter that draws heavily from the aesthetics and energy of early 2000s flash animations and sprite comics. Released in Early Access on July 29, 2022, the game introduces players to Abby, an angel who escapes captivity from the Orkan Corporation, embarking on a mission to rescue her friends. Armed with a variety of weapons and equipped with gliding abilities, Abby navigates through expansive levels filled with enemies and interactive elements. The gameplay of Project Absentia emphasizes verticality and aerial combat, allowing players to utilize Abby's gliding and jumping abilities to gain tactical advantages over enemies. The levels are designed to emulate physical locations, such as mines, castles, apartments, entertainment districts, and derelict ships, providing a diverse and immersive environment. The game features a wide array of weapons, including the Hailer to freeze enemies, missile launchers for explosive damage, and the Rainbowitzer to add a colorful flair to combat. Additionally, players can interact with the environment through elements like vending machines, breakable glass, mini-golf, water coolers, and mirrors, enhancing the game's depth and replayability. A standout feature of Project Absentia is its fully voice-acted cast, bringing the game's characters to life and adding personality to the narrative. The dialogue and character interactions are designed to be engaging and contribute to the overall storytelling experience. The game also includes accessibility options such as colorblind modes, subtitles, speech control, and adjustable field of view, ensuring that a wide range of players can enjoy the game. Upon its release, Project Absentia received positive feedback from players, with 97% of 47 user reviews on Steam being favorable. Players praised the game's unique blend of retro aesthetics, dynamic combat, and interactive environments. The game's commitment to delivering an engaging and accessible experience has been well-received by the gaming community. In conclusion, Project Absentia offers a refreshing take on the first-person shooter genre, combining elements of retro design with modern gameplay mechanics. Its emphasis on vertical combat, diverse environments, and interactive elements provides players with a unique and engaging experience. With its positive reception and ongoing development, Project Absentia stands as a testament to the creativity and innovation of indie game development. Rating: 8/10
Ate a WHOLE turkey. 👍
DeviantArt, if it were a game. Project Absentia is a window into the typical liberal mind, showing their childish, violent world that their political philosophy creates. The main character is of course a black dwarf woman with angel wings and a tommy gun whose magazine is flatter than an A4 sheet of paper. The story is completely ridiculous and extremely fun to watch play through, it's like watching the Titanic sink on a safe distance. the gameplay is surprisingly solid and actually entertaining at times and I would actually recommend playing it, it's like playing through an episode of Twilight Zone or Black Mirror.
It's fun. Reminds me of Rise of the Triad.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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