
An incremental multiplayer, PvP idle game
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Progress Knight: Multiplayer is an exciting incremental player versus player game that builds on the success of its predecessor, Progress Knight: Mobile. Set in a rich fantasy/medieval world, players must gather gold and progress their skills to fight against their opponents.
As a novice of The Order, you start at the bottom rung of the ladder. However, through your faith and dedication, you can discover new skills and abilities that allow you to overpower your rivals and climb the ranks of The Order. You must choose whether to rely on their wits and skills alone, embrace your belligerent side, or use your dedication to deter potential attackers.
In Progress Knight: Multiplayer, combat is a key aspect of the game. You can engage in battles with other players to steal their gold and gain ranks. But be warned, you can only attack those of a lower rank than you.
Eventually, you will hit a plateau and find it difficult to progress further. However, among the ranks of The Order, you may discover a way to start over while retaining some of your power to progress even faster than before. This adds an extra layer of strategy to the game, as you must balance short-term gains with long-term planning.
Genres
Stats
Languages: English
Engagement
Reviews
The traditional progress bars of the original Progress Knight have been replaced with manual poking +1 to stats, which is a terrible decision by the developer. More than that, I can't regularly pass through the game fetching data stage, so [b]I do not recommend this game 100%[/b]
For this being a idler game, it feels lacking. You don't really feel like your working towards anything except getting a little stronger to attack other people who are afk so you can steal their gold. Neat ?
⠀
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
becareful the only way to check the ingame information is to login to discord though a third party very sus prb just trying to steal peoples info
Super boring. Nothing to do but watch a couple of progress bars fill up and manually click them. And a bunch of features that dont matter like a chat room and a leaderboard. But at least it has a cash shop!!!
Still a little crude, but a good start nonetheless!
[quote]Warning: Microtransaction infested mobile app[/quote] Progress Knight: Multiplayer is one of thousands of nasty mobile apps infesting the "free" section of Steam, but it's not really free. There's only a superficial "game" here. This mobile app must be some kind of joke... why isn't it just a web page? It's a text only idler/incrementer where you spend real world cash to make imaginary numbers go up... how is this not a scam? Who falls for this kind of stuff? It's just a veneer wrapped around a nasty, predatory mobile app cash shop. The true purpose of this mobile app is to get you to hand your credit card details to the greedy mobile devs so you can buy stuff in the nasty cash shop... it's a mobile app cash harvester, and has no place in your game library.On pricing and value for gamers, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Progress Knight: Multiplayer, selefi Progress Knight: Mobile'ın başarısını temel alan heyecan verici bir oyuncuya karşı oyuncu oyunudur. Zengin bir fantezi/ortaçağ dünyasında geçen oyunda, oyuncular altın toplamalı ve rakiplerine karşı savaşmak için becerilerini geliştirmelidir. The Order'ın bir acemisi olarak, merdivenin en alt basamağından başlarsınız. Ancak inancınız ve özverinizle, rakiplerinizi alt etmenizi ve The Order'ın saflarında yükselmenizi sağlayacak yeni beceriler ve yetenekler keşfedebilirsiniz. Sadece onların zekasına ve becerilerine güvenmeyi, savaşçı tarafınızı benimsemeyi veya potansiyel saldırganları caydırmak için özverinizi kullanmayı seçmelisiniz. Unutma : Sen bir kahramansın.
It's basic but alright - but don't skip pvp. Just constantly steal from offline players, its the best way to progress.
Ich gebe mal eine positive Review - einfach aus dem Grund weil das Game kostenlos ist und sich jeder gerne ein eigenes Bild machen kann. Eigentlich wäre die Bewertung darum neutral Mich haben ein paar Dinge gestört: 1. Die Skillungsmöglichkeiten sind schon sehr vereinfacht und drehen sich größtenteils um das Einkommen. Insofern gibt es keine Attribute, besondere Fähigkeiten, individuelle Ausrüstung, wie ich es mir eigentlich erhofft hatte 2. Wenn man andere überfällt, dann kann man diese ausrauben. Dazu benötigt man nur mehr Geld als sein Opfer, guckt das er offline ist (grüner Punkt ja oder nein) und greift an. Dann wartet man eine Zeit, bis der Angriff durchgeführt wurde. Wenn das Opfer offline ist und kein anderer in der Zeit angegriffen hat, bekommt man einen Großteil der Barschaft des Opfers. Das war mir irgendwie zu simpel - es fehlte mir an Verteidigungsmöglichkeiten, an einem Kampf, wo der angegriffene vielleicht auch Gewinnen kann - nee, es wird einfach nur die Kohle abgebucht. 3. fand ich nicht gut, dass ich, sobald ich ordentlich Gold gescheffelt habe, gezwungen bin, die ganze Zeit das Spiel im Auge zu behalten. Angriffe können sehr schnell gehen - und wenn man woanders surft und nicht aufpasst, kann es passieren, dass man geplündert wird. Führt dazu, dass man, obwohl nichts spannendes passiert, gezwungen ist, aktiv zu spielen - bzw. immer ein Auge aufs Game zu haben - sonst ist schnell die "Arbeit" der letzten Angriffe verpufft, wenn man selbst geplündert wird. Ganz ehrlich? Ist mir zu stressig. Naja, war kostenfrei - hatte es paar Stunden aktiv - aber ist nicht "my cup of tea". Wer trotzdem meint, das klingt alles doch ganz spannend, der soll es natürlich ausprobieren. Darum hier Daumen nach oben.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.