
Loading, loading, loading… when will it ever be ready? Will you finally see the bar reach 100%? In Progress Bar Deluxe, your mission is simple — fill the ultimate progress bar to 100%! Click, upgrade, and wait as you chase that sweet moment of completion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Click, place, and upgrade your way to the ultimate goal: filling the Main Loading Bar!
Drag and drop smaller loading bars onto the board. Each one helps fill the big bar—while making ridiculous, silly noises that keep the chaos lively.
Use your earnings to buy upgrades, unlock new bar types, and discover smarter ways to maximize your progress.
The longer you play, the faster things escalate. Can you create the perfect setup to watch the screen flood with loading madness?
Will you finally see the bar reach 100%?

Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love the concept feel like this would have potential to go deeper with an ascension system :)
액티브하지만 짧고 단순하게 즐길 수 있는 아이들게임 커피 한잔 값에 즐기기에 좋은 게임
full of bugs, overlapping bars, bars that go out of the grid, etc.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It`s small but good game, has good visual, good gameplay, it`s just good, no more no less. It is very short but still does what I wanted from it, so ya I like it.
it's cute but I completed the game four times in the time span I played it in and I left it auto for a good portion of that, returning periodically to upgrade items.
I really like the look, vibe and idea here, but this is just not a game anyone should pay money for. It's a prototype that should be given away for free. The game is a simple clickity-clicker that also has a bit of that Resident Evil and/or Backpack Hero-style inventory management where you try to fit as many bars of various sizes and shapes into a grid inventory. You click the bars, you buy upgrades, the bars start filling themselves and the other upgrades are wacky like they always are in incremental game. Lasers and missiles and for some reason candy that clicks the bars for you. It's all well and good until you realize that the game is about 25 minutes long, and that includes both playthroughs required for 100% achievements. The game never really evolves, you just run your auto-clicker because what kind of nutjob sits around and gives themselves RSI by playing clickers manually, you place a few bars and then the game is over in about 10 minutes per run. There is no music, and the sound effects (were there even more than one?) become a plopping cacophony as you click and your upgrades auto-click for you. In both of my runs, I found it impossible to actually purchase all upgrades before hitting 100% on the global progress bar, and the game just stops at 100%. The dev appears to have noticed and instead of recalculating and having the math make sense, the game just hands you the final upgrade achievement that you couldn't actually achieve. There has to be something cool that happens at 100%, right? At least like little fireworks animation or something? Nah, it's just text telling you to do it again or go outside. This game is obviously very cheap at under €2, but the thing with that is that Steam has like a literal million games stretching back 25 years and you can so easily buy something you've never seen before and that offers things like more than 25 minutes of content, at least one royalty-free song of some kind and maybe some kind of little fanfare when you win. This game is a solid little coding exercise effort, and it's a little cute and all that, but it's also simply an unfinished prototype that shouldn't be sold for money.
This game is rather short, Taking me about 45 minutes for the first completion and 1 hour and 15 minutes to 100% the game. I like it though! For $2 it is a rather chill and cozy game for a few hours. One thing I did have an issue with was the noises the blocks made when you filled them up, especially when you fill them a lot. Muted the game was a must eventually. Overall not mad I have this in my 100% list.
Schönes kleines "Clicker" - Game, wie schon in anderen Rezensionen beschrieben, braucht es ein paar Upgrades und man kann dem ganzen entspannt zuschauen. Natürlich kann man weiterhin selbst Klicken, aber dies ist nicht unbedingt nötig. Die Sounds sind zu Beginn sehr lustig, hinterher, besonders wenn die Balken schneller laden, etwas viel. Jedoch kann man diese auch im Spiel deaktivieren. Ich bin mir unsicher ob ich mir etwas Melodie im Hintergrund gewünscht hätte oder nicht, da man auch gut nebenher Videos oder anderes laufen lassen kann. Jedoch habe ich einen Negativpunkt. Ich habe leider mehrmals meinen Mauszeiger suchen müssen. Da das Spiel relativ hell gehalten ist, was sehr angenehm ist, ist leider der weiße Mauszeiger teils etwas untergegangen. Aber das ist wirklich nur ein minimaler Punkt. Auch hatte ich einen "Bug" wenn man dies als einen bezeichnen kann, was aber durch Speichern und Neustarten behoben wurde, und zwar beim Versuch einen Balken zu verkaufen, ist es teilweise vorgekommen dass sich andere Balken verschoben haben und somit teils außerhalb des Feldes waren, und einmal noch unsichtbar im Feld, aber angezeigt im Maul. Somit konnte man dort solange nichts platzieren, bis es eben durch den Neustart behoben wurde. Dennoch für den Preis absolut akzeptabel und für einen kleinen unabhängigen Entwickler gut umgesetzt.
Jogo rápido e fácil, perfeito para jogar enquanto espera algo
還蠻有意思的小型掛機遊戲。 戳那個進度條讓他變快。用各種東西戳那個進度條讓他變快。 增加進度條後還有背包整理的意趣在。整體設計上很有意思。 但是很不耐掛。 我第一輪還沒收集到任何一個升級成就,只是離開去看個書回來就完成100%了,不要啊,太快了吧?? 打開第二輪後也抓緊時間趕快升級。 然後就全成就惹這樣。 雖然因為內容確實是蠻短小的,打完一輪也差不多是會膩的時間,但是短到讓我沒辦法開完升級成就我就有點哭笑不得XDD 另外,打完之後完全沒有看到商店頁介紹裡出現的←方向鍵→ 是後來改版變成手指了嗎? 如果是改版後的內容,那還是修改一下商店頁裡的圖會比較好吧? 大概是這樣,雖然很短但蠻有趣的,也不貴,雖然是需要偶爾來看一下進度,不能完全放置的遊戲,但放置玩家還是可以玩玩看。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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