
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Procelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for dominance in a proxy war over the dunes of Mars. Fight alone or with your coworkers in a multiplayer battle arena fit for chaos.
As a valued employee of Osprey Modular Hardware and Robotics, an arsenal of potential is yours to command. Prove your worth to the company, and you’ll unlock permanent part requisitions to expand your building toolkit. Through a tight loop of building and combat, you’ll learn the best practices of engineering for war. With each deployment, your arsenal expands and your designs can be refined.
While your potential has no limits, your power budget does. Limited AMP space means choices have to be made, and no one machine can truly have it all. Balance your offensive, defensive, support, and mobility capabilities to craft a war machine tailored to your specific play style and needs.
There’s more than one way to fight a proxy war.
Brawl your way through the front lines to secure valuable ground and collect the materials necessary for victory.
Go on the defensive, and protect allies and their collected resources directly and indirectly.
Embrace the power of logistics, repair and restock allies to keep them in the fight for longer.
Take to the skies to provide close-air-support for your allies, or high-altitude aerial bombardment against enemy forces.
Sneak your way around to flank and surround enemies, or take out priority targets from afar with long-range firepower.
With an endless combination of weapon systems, movement types, components and modules, you choose your approach to combat amidst a shifting battlefield. If one strategy isn’t working, you can choose another robot from your drop deck and redeploy with a new plan.

The year is 2152: man has entered a new era. Earth still turns, but the red planet burns. In the first bid of public interplanetary expansion, Hypox Mining Company was granted unrestricted rights to mine, process, and commercially exploit several sectors of Mars. When they arrived to commence operations however, they found the AEGIS colonies which had worked to open Mars to interplanetary traffic in the first place. With the colonies having claimed the same land for their own future plans, confusion and hostilities between the two groups boiled over into violence and sabotage. Enter Osprey Modular Hardware, a monumental research and hardware conglomerate with just the modular warfare package needed to fight a proxy war in a harsh environment, far from the logistics lines of Earth. The ensuing war will be long and hard-fought, but to the victor go the spoils of Mars.
And to Osprey, of course, the profits.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very solid EA release, certainly scratches that old RC itch and even delivers better on some aspects
Really looking forward to the future of this game. Alot of noticeable and good design choices. For now though, just riding the RC nostalgia wave is enough for me.
Robocraft was great, this has terrible balance. If anyone smacks into you, suddenly there is 0 gravity. They made all guns worthless to use other than the starting gun because of the limitations they put on the rest. The "meta" build is to just fling yourself around so your unshootable while being able to shoot back with 0 negative effects from flinging yourself in every direction.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game, had this on my wishlist for ages. cant wait to see how this develops but is a lot of fun and the community is amazing. would 100%recommend playing
是.....是你吗? 肉搏夸父...?
Из-за ВПНа ли или РКН, но игра еле работает. Меню тупо не нажимается. Но все равно жду, что разраб не забьет на неё, робокрафт же
Great robocraft clone, problem is, it inherited everything that made robocraft meta stale. Flying bricks gets all the benefit and none of the downsides, matchmaking is completely one sided 90% of the time because 1 team has more players even though queue times are 1s. Will watch for the development of this game but right now outside of prime time this game is dead.
I came for the Robocraft, I stayed for the Procelio.
Games good. Needs more gamers
令和のロボクラフト まあソロでやるとチームにワンサイドゲームされ続けて勝ち負け気にするならくっそつまんないよ 負けてもお金は入って来るけど、相互ヒールしまくってるチーム相手に撃ち合ってもつまんないよ
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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