
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Procelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for dominance in a proxy war over the dunes of Mars. Fight alone or with your coworkers in a multiplayer battle arena fit for chaos.
As a valued employee of Osprey Modular Hardware and Robotics, an arsenal of potential is yours to command. Prove your worth to the company, and you’ll unlock permanent part requisitions to expand your building toolkit. Through a tight loop of building and combat, you’ll learn the best practices of engineering for war. With each deployment, your arsenal expands and your designs can be refined.
While your potential has no limits, your power budget does. Limited AMP space means choices have to be made, and no one machine can truly have it all. Balance your offensive, defensive, support, and mobility capabilities to craft a war machine tailored to your specific play style and needs.
There’s more than one way to fight a proxy war.
Brawl your way through the front lines to secure valuable ground and collect the materials necessary for victory.
Go on the defensive, and protect allies and their collected resources directly and indirectly.
Embrace the power of logistics, repair and restock allies to keep them in the fight for longer.
Take to the skies to provide close-air-support for your allies, or high-altitude aerial bombardment against enemy forces.
Sneak your way around to flank and surround enemies, or take out priority targets from afar with long-range firepower.
With an endless combination of weapon systems, movement types, components and modules, you choose your approach to combat amidst a shifting battlefield. If one strategy isn’t working, you can choose another robot from your drop deck and redeploy with a new plan.

The year is 2152: man has entered a new era. Earth still turns, but the red planet burns. In the first bid of public interplanetary expansion, Hypox Mining Company was granted unrestricted rights to mine, process, and commercially exploit several sectors of Mars. When they arrived to commence operations however, they found the AEGIS colonies which had worked to open Mars to interplanetary traffic in the first place. With the colonies having claimed the same land for their own future plans, confusion and hostilities between the two groups boiled over into violence and sabotage. Enter Osprey Modular Hardware, a monumental research and hardware conglomerate with just the modular warfare package needed to fight a proxy war in a harsh environment, far from the logistics lines of Earth. The ensuing war will be long and hard-fought, but to the victor go the spoils of Mars.
And to Osprey, of course, the profits.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La copie de Robocraft. La beta est déjà jouable, et c'est plutôt pas mal pour un début online. Voyons la suite :)
very solid EA release, certainly scratches that old RC itch and even delivers better on some aspects
I like the direction this is going in. In-battle UI still leaves a little to be desired (hard to tell what's going on sometimes) but that's basically my only complaint. Everything else is done as well as or better than Robocraft did. Really love the bot building experience. It's exactly like it was before, except it's like someone who actually played the game frequently went in and solved all the pain points. Good work. Can't wait to see where this goes next. I'm really hoping a gamemode like the original Robocraft Battle Arena eventually becomes playable. Being forced to shoot at either the objective *or* your foes (but not both simultaneously) was a really unique gameplay concept, and I miss it.
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Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
By far the most promising & faithful Robocraft successor; the current gameplay is solid and I am excited to see where it goes in the future!
We are so back. I have faith that it will get better with time but its already fun to play
妈妈的味道
Fun to build, fun to fight. This is a really fun game!
Great successor to robocraft. having tons of fun messing around with the builds you can make
太いぜ。
Great robocraft clone, problem is, it inherited everything that made robocraft meta stale. Flying bricks gets all the benefit and none of the downsides, matchmaking is completely one sided 90% of the time because 1 team has more players even though queue times are 1s. Will watch for the development of this game but right now outside of prime time this game is dead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 3 | 0% | $12.99 | |
| $0 | 22 | 50% | Free | |
| $3.7K | 40 | 82% | $3.99 | |
| $1.5K | 8 | 75% | $4.99 | |
| $0 | 0 | 100% | $9.99 | |
| $0 | 0 | — | Free |