
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Procelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for dominance in a proxy war over the dunes of Mars. Fight alone or with your coworkers in a multiplayer battle arena fit for chaos.
As a valued employee of Osprey Modular Hardware and Robotics, an arsenal of potential is yours to command. Prove your worth to the company, and you’ll unlock permanent part requisitions to expand your building toolkit. Through a tight loop of building and combat, you’ll learn the best practices of engineering for war. With each deployment, your arsenal expands and your designs can be refined.
While your potential has no limits, your power budget does. Limited AMP space means choices have to be made, and no one machine can truly have it all. Balance your offensive, defensive, support, and mobility capabilities to craft a war machine tailored to your specific play style and needs.
There’s more than one way to fight a proxy war.
Brawl your way through the front lines to secure valuable ground and collect the materials necessary for victory.
Go on the defensive, and protect allies and their collected resources directly and indirectly.
Embrace the power of logistics, repair and restock allies to keep them in the fight for longer.
Take to the skies to provide close-air-support for your allies, or high-altitude aerial bombardment against enemy forces.
Sneak your way around to flank and surround enemies, or take out priority targets from afar with long-range firepower.
With an endless combination of weapon systems, movement types, components and modules, you choose your approach to combat amidst a shifting battlefield. If one strategy isn’t working, you can choose another robot from your drop deck and redeploy with a new plan.

The year is 2152: man has entered a new era. Earth still turns, but the red planet burns. In the first bid of public interplanetary expansion, Hypox Mining Company was granted unrestricted rights to mine, process, and commercially exploit several sectors of Mars. When they arrived to commence operations however, they found the AEGIS colonies which had worked to open Mars to interplanetary traffic in the first place. With the colonies having claimed the same land for their own future plans, confusion and hostilities between the two groups boiled over into violence and sabotage. Enter Osprey Modular Hardware, a monumental research and hardware conglomerate with just the modular warfare package needed to fight a proxy war in a harsh environment, far from the logistics lines of Earth. The ensuing war will be long and hard-fought, but to the victor go the spoils of Mars.
And to Osprey, of course, the profits.
Genres
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Im Grunde habe ich das Spiel erst angerissen, aber ich bin derart erfreut, dass es so etwas wie einen Nachfolger für Robocraft gibt. In diesem frühen Entwicklungsstadium bietet es schon zwar schon einiges an, es wird aber auch noch viel passieren müssen. Das Level-System habe ich noch nicht ganz durchschaut, hier vermisse ich jedoch die Tier-Klassen aus dem alten Robocraft. Die Garage, also das Zusammenstellen der Roboter, funktioniert tadellos. Es gibt bereits eine erstaunlich große Auswahl an Waffensystemen. Die Waffen können nicht beliebig kombiniert werden, es kann eine Primärwaffenart und eine aus dem Bereich Sekundärwaffe gewählt werden. Diese Idee gefällt mir sehr gut. Ich war ein riesen Fan von Robocraft und Procelio hat scheinbar viel Potential in die großen Fußstapfen zu treten. Ich hoffe, es kommt bald ein weiterer Spielmodus wie Deathmatch. Ich bin gespannt, was ich mit etwas mehr Spielzeit noch berichten kann.
I like the direction this is going in. In-battle UI still leaves a little to be desired (hard to tell what's going on sometimes) but that's basically my only complaint. Everything else is done as well as or better than Robocraft did. Really love the bot building experience. It's exactly like it was before, except it's like someone who actually played the game frequently went in and solved all the pain points. Good work. Can't wait to see where this goes next. I'm really hoping a gamemode like the original Robocraft Battle Arena eventually becomes playable. Being forced to shoot at either the objective *or* your foes (but not both simultaneously) was a really unique gameplay concept, and I miss it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Приятный наследник робокрафта, только в бой без впн не зайти и фпс довольно низкий. Игре очень нужна реклама
Really good and cool game
If you liked Robocraft back in 2014/2015, you'll probably like this.
エロい スロープが欲しい
Very promising
I played Robocraft. And I was an avid fan of it. I am now a fan of this game. And from my brief 2 hours, I'll share what I learned. I've played 3 games. One was a victory in 1 second of joining. The other 2 were long, captures. At first glance, it takes a while to learn the building controls. On the bat, it was incredibly good. The blocks, the development of new items. The part I love most is everything is free. And I mean you can build with MANY GUNS... No loss in cash. The whole point is you can't go over 2000 in 'power' basically. So you're working with a limiter. No darn Robocraft cash annoyance where you need to afford to be able to build big 'f—k off' gun builds. Lets hope this game doesn't go down a very bad hill of microtransactions. That is what scares me when this game is free to play. Because it means you're the product. I wonder what they're developing later on. "We will watch your career with great interest" ~ Palpatine
It's Robocraft, but not literally dead. Some pretty good foundation here, and Im looking forward to seeing where this goes. Fliers feel like they have a *bit* of an edge, but Im also terrible at aiming so maybe thats just why. Give it a shot, it's free.
[h1]Lovely game![/h1] This is [b]Robocraft[/b]'s (R.I.P.) spiritual successor! I really wish to see it thrive.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.