
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Procelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for dominance in a proxy war over the dunes of Mars. Fight alone or with your coworkers in a multiplayer battle arena fit for chaos.
As a valued employee of Osprey Modular Hardware and Robotics, an arsenal of potential is yours to command. Prove your worth to the company, and you’ll unlock permanent part requisitions to expand your building toolkit. Through a tight loop of building and combat, you’ll learn the best practices of engineering for war. With each deployment, your arsenal expands and your designs can be refined.
While your potential has no limits, your power budget does. Limited AMP space means choices have to be made, and no one machine can truly have it all. Balance your offensive, defensive, support, and mobility capabilities to craft a war machine tailored to your specific play style and needs.
There’s more than one way to fight a proxy war.
Brawl your way through the front lines to secure valuable ground and collect the materials necessary for victory.
Go on the defensive, and protect allies and their collected resources directly and indirectly.
Embrace the power of logistics, repair and restock allies to keep them in the fight for longer.
Take to the skies to provide close-air-support for your allies, or high-altitude aerial bombardment against enemy forces.
Sneak your way around to flank and surround enemies, or take out priority targets from afar with long-range firepower.
With an endless combination of weapon systems, movement types, components and modules, you choose your approach to combat amidst a shifting battlefield. If one strategy isn’t working, you can choose another robot from your drop deck and redeploy with a new plan.

The year is 2152: man has entered a new era. Earth still turns, but the red planet burns. In the first bid of public interplanetary expansion, Hypox Mining Company was granted unrestricted rights to mine, process, and commercially exploit several sectors of Mars. When they arrived to commence operations however, they found the AEGIS colonies which had worked to open Mars to interplanetary traffic in the first place. With the colonies having claimed the same land for their own future plans, confusion and hostilities between the two groups boiled over into violence and sabotage. Enter Osprey Modular Hardware, a monumental research and hardware conglomerate with just the modular warfare package needed to fight a proxy war in a harsh environment, far from the logistics lines of Earth. The ensuing war will be long and hard-fought, but to the victor go the spoils of Mars.
And to Osprey, of course, the profits.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 2015年の〇obocraftが100点なら、130点!! [/h1] R〇bocraftの遺伝子を受け継ぐ、もはや正統派続編(違う)と呼んでよいと思う。 知らない人にまずこれがどんなゲームかと言いますと、サンドボックス形式でブロックを配置して作り上げたロボットを操縦して対戦するチームTPSとなっております。そして、対戦で敵を攻撃すると、弾が当たった個所からブロックが吹き飛んでいき、コアを破壊したらkillとしてカウントされ、自分の懐を潤すゲーム内通貨を得ることができ、それを使って自分の機体を強化してまた次の戦いに身を投じ…というのを繰り返すゲームとなっています。 [h2] このゲームの優れている点 [/h2] [b] 豊富な装備アイテム [/b] まず、プライマリ武器だけで6種あります。SMG、スナイパー、ヒーラー、プラズマ、ニードルガン、ロケットと、多種多様な戦い方を可能にするメンツとなっております。それに加えて、前者と同時に装備可能なセカンダリ武器として、地雷、モク、ミサイル、AUTOCANNON(CIWSみたいなやつ)、テスラブレード(近接武器)があり、戦略性に拍車をかけています。 その他、タイヤ、履帯、スラスター、ホバーブレード、羽など、各種ビークルを作るための材料は大体揃っております。 [b] 試合中に機体変更可能[/b] オーバーウォッチのように、試合中に機体を変更することが可能です。 このゲームは、タンクは接近戦に弱いスナイパーに強く、スナイパーは空中を飛ぶ航空機に強く、航空機はアウトレンジ戦法に弱いタンクに対して強く出られるなど、機体の相性がじゃんけんのような構図となっているため、このシステムが非常にありがたい。。。(私が知っている頃のロボクラフトにはこれが無かった!!) [b] なによりトライアンドエラーが楽しい!![/b] 新しいジャンルの機体に挑戦してみたが、思ったように動かない。少ない被弾にもかかわらず装甲がすぐに剥がれてしまう。エイムしているのにもかかわらず、機体が安定しなかったり、砲塔が相手の方に向かないせいで敵に思ったようにダメージを出すことができない、などぶち当たる問題点は多種多様。先輩クラフターに聞いたり、対戦で遭遇した他のクラフターの機体を参考にしたりするのが近道かも? [h2] 改善して欲しい点 [/h2] ・マッチングシステムが特殊なせいか、botだらけのところに入れられたり理不尽なマッチが発生することがあるのは何とかしてほしい。 ・サーバーが不安定。アーリーなので今後に期待。 ・CERBERUS UMRLがちょっと理不尽な強さしてるかなと思います。 ・個人的にCAS CUTTERはプライマリとしても使えてもよかったのでは…?と思います。(プライマリとのシナジーが薄いのに、ほかのセカンダリが使えないのが痛すぎる) こんな感じです。 かなりいいゲームだと思いますが、今後どの程度PayToWinになるか次第かな~って感じです。
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NEW bobocraft!
Cant recommend it enough. The player base has been largely fantastic and I really feel that the devs have good heads on their shoulders as well as good ambitions with their game. I sincerely hope that they keep the more difficult learning curve for new players as making it too easy and over-simplifying the game and physics was the main downfall of the RoboCraft player-base as well as poorly produced means of monetization. I hope that these devs pursue well earned monetization in good ways, I'd sure happily give my money to them for something like a premium pass earning 2x xp and money or something similar for "X" duration. I hope to see weapon tiers (at greater amp requirements) and weapon polish even if it doesn't mean different player tiers (although I'd love that too). I feel that not rewarding "GunBeds" as much would be a delight to the majority of the current player-base and promote creativity. The player base is still small, so here's to a larger player-base so that dividing combat tiers wouldn't be detrimental. I and many others would like to see more game-modes as well. Love the game devs, you're doing awesome and I'd love to see and support your passion grow into mainstream greatness. RoboCraft is burned and beyond scattered to the wind so I don't see this as rip by any stretch. TLDR- Awesome game for those seeking an awesome classic RoboCraft experience but have the desire for it to grow in the correct ways as opposed to the disappointment that RoboCraft fell into.
I work 9 to 5. I get on after a overshift and sent a warning. Press okay only to be met with direct core aimbot. Naw. Not gonna reccommend from my experience, any fair play, another Free to cheat. Free to get your account VAC banned. There is no negoiation either. Dev bans at their leisure. Whether your truth outweighs their give a craps. As a solid, strict and honest gamer, find something else. Period.
The Spiritual successor to Robocraft. Long way to go on the roadmap, but it's all there so far. Thanks for remaking this absolute banger.
I came from Robocraft, When I found this game I was very excited. I look forward to where it is going. I have 1 huge and major complaint. In Robocraft we got 2 different steering options. 1 that uses wads and the other that uses the mouse ( or look steer) for this game to be really good you need to add look steer. Thank you for creating this game. I look forward to the future with you guys.
This is Robocraft but severely unbalanced. It's been out since June 2026 but the playerbase is so tiny that this one day when I found out about it I had to play with a few players who've already made their own Jets with Bomber or Railgun setups. They can freely hug the border of the map ceiling while I barely start moving to the objective. The Railguns do not punch them down fast enough like in Robocraft, and the Machinegun weapon is too inaccurate to feather the trigger to shoot them down. There is NO Anti-Air flak weapon and the other weapons I mentioned aren't useful like they were in Robocraft. Aside from that, if people aren't camping in the skies with their Superior Jet Bomber/Sniper ... Mortars are fun, MG tanks are fun, the Healing units are annoying but you do get a Drop deck so you and your team can adapt as you die and respawn. At the moment, it's not worth it because there's no matchmaker, not enough players to keep noobs with noobs and fancy tanks and jets with other fancy tanks and jets, and BECAUSE of this<<< it's unbalanced, and the grind is pretty slow. If they balance the game with Tiers like World of Tanks and WarThunder, and they balance items, weapons, shields, and blocks - then this will change. ------------------------- Right now though? 4/10. Alienates new players without Air units or ability to effectively fight far away Air units It's only averaging 25 players today, and it's peak was 71 players in June. It's not ready. It needs more work from the Developers and some advertising for this to feel like Robocraft again. I know it's free.
Robocraft 2016 with no gameplay improvements and devs who think monetization was the only reason robocraft fell off. they have fallen into the same pitfalls that robocraft fell into with stale metas and uninspired builds. because everyone has already played robocraft before it took mere moments for pretty much all enjoyment of it to be sucked away. It was very fun initially and nostalgic but thats really all it is good for currently unless the devs change their design philosophy. EDIT: For some reason I forgot this game was F2P and has nearly no monetization (yet) so there is ultimately no reason not to play despite its issues. If you only get a bit of enjoyment out of it like I did its still worth it really.
My beloved, you have returned to me. There's a lot of dev time and tweaking to be done, but the foundation here is lovely. May the devs of this game find a balanced way of monetization, and be given success and prosperity.
close enough, welcome back robocraft.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 3 | 0% | $12.99 | |
| $0 | 22 | 50% | Free | |
| $3.7K | 40 | 82% | $3.99 | |
| $920 | 5 | 100% | $4.99 | |
| $188 | 1 | 100% | $9.99 | |
| $0 | 0 | — | Free |