
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Procelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for dominance in a proxy war over the dunes of Mars. Fight alone or with your coworkers in a multiplayer battle arena fit for chaos.
As a valued employee of Osprey Modular Hardware and Robotics, an arsenal of potential is yours to command. Prove your worth to the company, and you’ll unlock permanent part requisitions to expand your building toolkit. Through a tight loop of building and combat, you’ll learn the best practices of engineering for war. With each deployment, your arsenal expands and your designs can be refined.
While your potential has no limits, your power budget does. Limited AMP space means choices have to be made, and no one machine can truly have it all. Balance your offensive, defensive, support, and mobility capabilities to craft a war machine tailored to your specific play style and needs.
There’s more than one way to fight a proxy war.
Brawl your way through the front lines to secure valuable ground and collect the materials necessary for victory.
Go on the defensive, and protect allies and their collected resources directly and indirectly.
Embrace the power of logistics, repair and restock allies to keep them in the fight for longer.
Take to the skies to provide close-air-support for your allies, or high-altitude aerial bombardment against enemy forces.
Sneak your way around to flank and surround enemies, or take out priority targets from afar with long-range firepower.
With an endless combination of weapon systems, movement types, components and modules, you choose your approach to combat amidst a shifting battlefield. If one strategy isn’t working, you can choose another robot from your drop deck and redeploy with a new plan.

The year is 2152: man has entered a new era. Earth still turns, but the red planet burns. In the first bid of public interplanetary expansion, Hypox Mining Company was granted unrestricted rights to mine, process, and commercially exploit several sectors of Mars. When they arrived to commence operations however, they found the AEGIS colonies which had worked to open Mars to interplanetary traffic in the first place. With the colonies having claimed the same land for their own future plans, confusion and hostilities between the two groups boiled over into violence and sabotage. Enter Osprey Modular Hardware, a monumental research and hardware conglomerate with just the modular warfare package needed to fight a proxy war in a harsh environment, far from the logistics lines of Earth. The ensuing war will be long and hard-fought, but to the victor go the spoils of Mars.
And to Osprey, of course, the profits.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Spiritual successor to Robocraft. Long way to go on the roadmap, but it's all there so far. Thanks for remaking this absolute banger.
_I never thought I'd get to play a game like this again..._ it completely captured classic Robocraft for me. I'd like slightly better control customisation (being able to rebind thrusters seperately for example having to bind "drive forward" to shift is horrific -- or better yet, give us the kind of cursed trickery that enabled shurikens to exist), but with that being my main criticism really says it all. love the weapon diversity and especially the diversity in impact of having multiple. hoping for the best!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 2015年の〇obocraftが100点なら、130点!! [/h1] R〇bocraftの遺伝子を受け継ぐ、もはや正統派続編(違う)と呼んでよいと思う。 知らない人にまずこれがどんなゲームかと言いますと、サンドボックス形式でブロックを配置して作り上げたロボットを操縦して対戦するチームTPSとなっております。そして、対戦で敵を攻撃すると、弾が当たった個所からブロックが吹き飛んでいき、コアを破壊したらkillとしてカウントされ、自分の懐を潤すゲーム内通貨を得ることができ、それを使って自分の機体を強化してまた次の戦いに身を投じ…というのを繰り返すゲームとなっています。 [h2] このゲームの優れている点 [/h2] [b] 豊富な装備アイテム [/b] まず、プライマリ武器だけで6種あります。SMG、スナイパー、ヒーラー、プラズマ、ニードルガン、ロケットと、多種多様な戦い方を可能にするメンツとなっております。それに加えて、前者と同時に装備可能なセカンダリ武器として、地雷、モク、ミサイル、AUTOCANNON(CIWSみたいなやつ)、テスラブレード(近接武器)があり、戦略性に拍車をかけています。 その他、タイヤ、履帯、スラスター、ホバーブレード、羽など、各種ビークルを作るための材料は大体揃っております。 [b] 試合中に機体変更可能[/b] オーバーウォッチのように、試合中に機体を変更することが可能です。 このゲームは、タンクは接近戦に弱いスナイパーに強く、スナイパーは空中を飛ぶ航空機に強く、航空機はアウトレンジ戦法に弱いタンクに対して強く出られるなど、機体の相性がじゃんけんのような構図となっているため、このシステムが非常にありがたい。。。(私が知っている頃のロボクラフトにはこれが無かった!!) [b] なによりトライアンドエラーが楽しい!![/b] 新しいジャンルの機体に挑戦してみたが、思ったように動かない。少ない被弾にもかかわらず装甲がすぐに剥がれてしまう。エイムしているのにもかかわらず、機体が安定しなかったり、砲塔が相手の方に向かないせいで敵に思ったようにダメージを出すことができない、などぶち当たる問題点は多種多様。先輩クラフターに聞いたり、対戦で遭遇した他のクラフターの機体を参考にしたりするのが近道かも? [h2] 改善して欲しい点 [/h2] ・マッチングシステムが特殊なせいか、botだらけのところに入れられたり理不尽なマッチが発生することがあるのは何とかしてほしい。 ・サーバーが不安定。アーリーなので今後に期待。 ・CERBERUS UMRLがちょっと理不尽な強さしてるかなと思います。 ・個人的にCAS CUTTERはプライマリとしても使えてもよかったのでは…?と思います。(プライマリとのシナジーが薄いのに、ほかのセカンダリが使えないのが痛すぎる) こんな感じです。 かなりいいゲームだと思いますが、今後どの程度PayToWinになるか次第かな~って感じです。
So far I am enjoying Procelio as much as I did it's genre predecessor in the early days. Highly recommend giving it a shot if you want a game with both building/design mixed with combat.
I work 9 to 5. I get on after a overshift and sent a warning. Press okay only to be met with direct core aimbot. Naw. Not gonna reccommend from my experience, any fair play, another Free to cheat. Free to get your account VAC banned. There is no negoiation either. Dev bans at their leisure. Whether your truth outweighs their give a craps. As a solid, strict and honest gamer, find something else. Period.
NEW bobocraft!
The year is 2015, plasma bombers are OP. The year is 2026, plasma bombers are OP.
As someone who spent a lot of time with Robocraft, Procelio immediately caught my attention. It feels like a spiritual successor to that formula, bringing back the creativity of designing your own combat vehicles while putting its own spin on the gameplay. Even in its current state, I had a lot of fun experimenting with different builds and seeing what worked. The strongest aspect of Procelio is its foundation. The core gameplay loop is already enjoyable, and the building system encourages creativity and experimentation. Every new design feels like a small engineering project, and it's satisfying to see your creations perform well—or spectacularly fail—in battle. It captures much of what made Robocraft so enjoyable in the first place. That said, the game is still clearly in development, and there are several areas where it could improve. Weapon variety is one of the biggest ones. While the existing arsenal is enjoyable, having more weapon types and specialized equipment would greatly expand the number of viable builds and make experimentation even more rewarding. The sound design is another area that could use more attention. Vehicles currently feel a little too quiet and weightless. Small details like tire sounds, suspension noises, engine feedback, and stronger weapon audio would go a long way toward making battles feel more impactful and immersive. Visually, I also think the game could benefit from another polish pass. The art direction itself is perfectly fine, but the presentation sometimes feels a little flat. Improved lighting, stronger shading, or a more distinctive shader could make the environments and vehicles stand out much more without changing the overall style. Despite these criticisms, I came away optimistic. The important part is already there: the game is fun. It's much easier to build on a strong foundation than it is to fix a game whose core isn't enjoyable. With continued updates, more content, and additional polish, I can easily see Procelio becoming the go-to game for players who have been looking for a worthy successor to Robocraft. If the developers continue supporting it, this is definitely a game worth keeping an eye on.
close enough, welcome back robocraft.
This game is so jank and the rockets got buffed, so now its just free kills. D:<
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