
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Procelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for dominance in a proxy war over the dunes of Mars. Fight alone or with your coworkers in a multiplayer battle arena fit for chaos.
As a valued employee of Osprey Modular Hardware and Robotics, an arsenal of potential is yours to command. Prove your worth to the company, and you’ll unlock permanent part requisitions to expand your building toolkit. Through a tight loop of building and combat, you’ll learn the best practices of engineering for war. With each deployment, your arsenal expands and your designs can be refined.
While your potential has no limits, your power budget does. Limited AMP space means choices have to be made, and no one machine can truly have it all. Balance your offensive, defensive, support, and mobility capabilities to craft a war machine tailored to your specific play style and needs.
There’s more than one way to fight a proxy war.
Brawl your way through the front lines to secure valuable ground and collect the materials necessary for victory.
Go on the defensive, and protect allies and their collected resources directly and indirectly.
Embrace the power of logistics, repair and restock allies to keep them in the fight for longer.
Take to the skies to provide close-air-support for your allies, or high-altitude aerial bombardment against enemy forces.
Sneak your way around to flank and surround enemies, or take out priority targets from afar with long-range firepower.
With an endless combination of weapon systems, movement types, components and modules, you choose your approach to combat amidst a shifting battlefield. If one strategy isn’t working, you can choose another robot from your drop deck and redeploy with a new plan.

The year is 2152: man has entered a new era. Earth still turns, but the red planet burns. In the first bid of public interplanetary expansion, Hypox Mining Company was granted unrestricted rights to mine, process, and commercially exploit several sectors of Mars. When they arrived to commence operations however, they found the AEGIS colonies which had worked to open Mars to interplanetary traffic in the first place. With the colonies having claimed the same land for their own future plans, confusion and hostilities between the two groups boiled over into violence and sabotage. Enter Osprey Modular Hardware, a monumental research and hardware conglomerate with just the modular warfare package needed to fight a proxy war in a harsh environment, far from the logistics lines of Earth. The ensuing war will be long and hard-fought, but to the victor go the spoils of Mars.
And to Osprey, of course, the profits.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you are looking for the new Robocraft 2015 this is not it. It carries all the bad stuff from Robocraft and manages to even get worse. 1- Drones are the meta again (flying boxes with thursters) 2- Maps are ugly, lacks that robocraft charm from back in the day, 3- Physics are awful, RC, had the same problem but here, things are worse, back in the day bots could crash into each other and either they would bug out or nothing happens 4- Again making the same mistake as robocraft where a small flying drone has the same power as a maxed out vehicle. Blocks should be what counts for energy for example. No megabots, or mechs or whatever. UI is really rushed, the game in general lacks a lotta polish, and they basically copied Robocraft but without making improvement or at least making a decent copy. All they had to do was copy the same values for guns, armor so forth and so on etc. Make it a stable and fun game, and the improve on it. Also they didnt learn anything from Battlefield RedSec, you want player to notice your game, give it a good name at least, (I get it comes from latin, procellaris, but makes no sense and doesnt help selling your game). The only nice thing is the builder and the they have a core/pilot seat, something that was removed from Robocraft and it really took something away from the game core mechanics. Other than that, weapons, handling etc are awful. Not worth your time if you come as a Robocraft fan.
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Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks like Robocraft but plays worse than that. The weapons, movement, maps everything all around feels worse than Robocraft.
[b]Quick disclaimer: Never played Robocraft beforehand and most my playtime comes from the demo clocking in at least 40 hours.[/b] This game is pretty neat, you can make a bunch of goofy lil robotic crafts and make them kill each others until you find yourself fighting a plane and suddenly your loadout can barely or can't deal with them at all and even if you have weapons that "counter air" you're still going to most likely lose the fight if they know you exist because of a few things. Wings have a lot of health and don't cost a lot to slap on a craft so they can have as much redundancy as they want so even if they lose 4 wings or something they're still completely fine. "Oh just shoot the connectors to the wings" is a good idea but more often than not wings are guarded with yet even more wings and as you probably already know planes can just rotate their axis really really quick so good luck focus firing a thing that can belly side up on a dime. You'd think homing missiles would be the perfect counter which in theory is correct but in practice and yet again redundancy; planes will have several chaff modules and personal shield so even if they run out of chaff the shield can soak up most of the damage and if we go back to where wings have a lot of health and losing several wings don't really affect them at all, is there really a counter at this point? Games fun in theory until you have to swap off your fun craft to play air policing because most people either don't want to (yourself included) or have no craft designed to "counter them", this issue is especially rough for new players since even if they want to there isn't really a trial bot made for this scenario and even if there is one it's hard to tell with their names alone so you'd just need to guess.
If you've played Robocraft before, it's like a Robocraft reboot with some great changes. If you haven't played Robocraft before, it's, uh, a thing. it's a thing. I'm a big fan of bot-building arena games and this is a bot-building arena game, that's all.
this is it, this is everything i've been waiting for. no more games need to ever be released. if you loved 2015 robocraft this is not 2015 robocraft: it's everything it was and more already.
Game is fun, the first true spiritual successor to the 2014-2015 era of Robocraft ive been able to find. The gameplay loop is fun and there is a good selection of blocks, shields and weapons. Few gripes for me lay mostly with the lack of progression currently. The devs are opposed to tiers. I understand tiers would slim down an already small player base but I feel the game needs some way for additional progression besides "earn money to unlock new parts. Another gripe I have is with the way the game is currently balanced. Most rounds feel like they are dominated by wheeled SMG tanky robots and 2-3 healers. This leads to most matches feeling like a point and click stalemate. The devs need to incentivize players to build outside of the basic wheeled tanks and demo bots. All this being said, I can appreciate the effort put into the game so far and I hope it continues to improve as I feel it has a strong future ahead. It just needs more players! So despite my few gripes, please try it out! I promise you wont regret trying it if you enjoyed old school Robocraft
3000+ Hours in robocraft. No other game has scratched that particular itch for a good while now, that is, until I played this. This is already loads of fun, tri-forcing (damage routing) seems to work similarly to RC as well. If they add more movement parts (mech legs, tank tracks, propellers, ect) I think the versatility of what you can do in this game will increase exponentially. Great job so far Devs <3
I work 9 to 5. I get on after a overshift and sent a warning. Press okay only to be met with direct core aimbot. Naw. Not gonna reccommend from my experience, any fair play, another Free to cheat. Free to get your account VAC banned. There is no negoiation either. Dev bans at their leisure. Whether your truth outweighs their give a craps. As a solid, strict and honest gamer, find something else. Period.
Круто, но дёшево.
Cant recommend it enough. The player base has been largely fantastic and I really feel that the devs have good heads on their shoulders as well as good ambitions with their game. I sincerely hope that they keep the more difficult learning curve for new players as making it too easy and over-simplifying the game and physics was the main downfall of the RoboCraft player-base as well as poorly produced means of monetization. I hope that these devs pursue well earned monetization in good ways, I'd sure happily give my money to them for something like a premium pass earning 2x xp and money or something similar for "X" duration. I hope to see weapon tiers (at greater amp requirements) and weapon polish even if it doesn't mean different player tiers (although I'd love that too). I feel that not rewarding "GunBeds" as much would be a delight to the majority of the current player-base and promote creativity. The player base is still small, so here's to a larger player-base so that dividing combat tiers wouldn't be detrimental. I and many others would like to see more game-modes as well. Love the game devs, you're doing awesome and I'd love to see and support your passion grow into mainstream greatness. RoboCraft is burned and beyond scattered to the wind so I don't see this as rip by any stretch. TLDR- Awesome game for those seeking an awesome classic RoboCraft experience but have the desire for it to grow in the correct ways as opposed to the disappointment that RoboCraft fell into.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 3 | 0% | $12.99 | |
| $0 | 22 | 50% | Free | |
| $3.7K | 40 | 82% | $3.99 | |
| $920 | 5 | 100% | $4.99 | |
| $188 | 1 | 100% | $9.99 | |
| $0 | 0 | — | Free |