
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Procelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for dominance in a proxy war over the dunes of Mars. Fight alone or with your coworkers in a multiplayer battle arena fit for chaos.
As a valued employee of Osprey Modular Hardware and Robotics, an arsenal of potential is yours to command. Prove your worth to the company, and you’ll unlock permanent part requisitions to expand your building toolkit. Through a tight loop of building and combat, you’ll learn the best practices of engineering for war. With each deployment, your arsenal expands and your designs can be refined.
While your potential has no limits, your power budget does. Limited AMP space means choices have to be made, and no one machine can truly have it all. Balance your offensive, defensive, support, and mobility capabilities to craft a war machine tailored to your specific play style and needs.
There’s more than one way to fight a proxy war.
Brawl your way through the front lines to secure valuable ground and collect the materials necessary for victory.
Go on the defensive, and protect allies and their collected resources directly and indirectly.
Embrace the power of logistics, repair and restock allies to keep them in the fight for longer.
Take to the skies to provide close-air-support for your allies, or high-altitude aerial bombardment against enemy forces.
Sneak your way around to flank and surround enemies, or take out priority targets from afar with long-range firepower.
With an endless combination of weapon systems, movement types, components and modules, you choose your approach to combat amidst a shifting battlefield. If one strategy isn’t working, you can choose another robot from your drop deck and redeploy with a new plan.

The year is 2152: man has entered a new era. Earth still turns, but the red planet burns. In the first bid of public interplanetary expansion, Hypox Mining Company was granted unrestricted rights to mine, process, and commercially exploit several sectors of Mars. When they arrived to commence operations however, they found the AEGIS colonies which had worked to open Mars to interplanetary traffic in the first place. With the colonies having claimed the same land for their own future plans, confusion and hostilities between the two groups boiled over into violence and sabotage. Enter Osprey Modular Hardware, a monumental research and hardware conglomerate with just the modular warfare package needed to fight a proxy war in a harsh environment, far from the logistics lines of Earth. The ensuing war will be long and hard-fought, but to the victor go the spoils of Mars.
And to Osprey, of course, the profits.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
we're back baby!
Very great. Robocraft! Before the balance patch that broke the gameplay ofcourse. One thing I find hindering me from playing everday is the progressions. As it being still in playtest could be the reasons. Since the purpose is for us to try the core gameplay. Which is GREAT! play it if you love Robocraft. About the problems. The current playtest Tier unlocking systems, is purchase once and it's permanent (Infinite use counts). This feels overwhelming, even for me who had hundreds of hours on Robocraft. You don't really get to see the flaws/areas for improvement of your builds before you unlock new parts. It's like 2-3 matches, and you already need to build new robot style for that new part unlocked. I hope when the game is full release, there will be tier systems as well as purchasing amounts of parts/blocks for uses. It's one of the fun where you put higher tier parts (more health) In crucial areas or as armor. And you get to see the layers peeling off in battle.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game
Ever play Robocraft? It's like that. Except it feels like the people making this game actually care about what they build. Build mode is also better than robocraft ever was, as advanced placement options completely do away with the need for temporary scaffolding. Build your own vehicle. A tank? A car? A plane? A blimp? Some weird abomination? Anything goes. Outfit it with a variety of quite interesting modules and weapons. You can focus on maneuverability or health, damage dealing or supporting toolkits or any weird hybrids inbetween. I've mostly played with a healing car that can toss mines so far and it works great.
Fun to build, fun to fight. This is a really fun game!
妈妈的味道
Like Robocraft, but devs love the game and know what they want to make. But, yeah, I think Robocraft comparison is on point, compared to that game: - You can build larger bots (2k vs 1.5k CPU), - Colors - you have full RGB spectrum to work with, - No tiers - no miserable grind, no playerbase fracture or smurfing, you can build bot with starter parts and play with everyone, - No buying parts - once you unlock something you can use it infinite times, - Music - yeah, I like it, - Maps - at this point I think there is similar amount of maps, but in Procelio they are more varied, with much more props, open and closed areas (and we can be sure devs actually want to add more), - TRAINS - (I don't have autism, why do you ask?) Just grab Firestarter from prefabs and you're set (I still use it after slapping missiles and shields onto it).
What can be unburdened by what has been
this is it, this is everything i've been waiting for. no more games need to ever be released. if you loved 2015 robocraft this is not 2015 robocraft: it's everything it was and more already.
Robocraft 2016 with no gameplay improvements and devs who think monetization was the only reason robocraft fell off. they have fallen into the same pitfalls that robocraft fell into with stale metas and uninspired builds. because everyone has already played robocraft before it took mere moments for pretty much all enjoyment of it to be sucked away. It was very fun initially and nostalgic but thats really all it is good for currently unless the devs change their design philosophy. EDIT: For some reason I forgot this game was F2P and has nearly no monetization (yet) so there is ultimately no reason not to play despite its issues. If you only get a bit of enjoyment out of it like I did its still worth it really.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.