
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Procelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for dominance in a proxy war over the dunes of Mars. Fight alone or with your coworkers in a multiplayer battle arena fit for chaos.
As a valued employee of Osprey Modular Hardware and Robotics, an arsenal of potential is yours to command. Prove your worth to the company, and you’ll unlock permanent part requisitions to expand your building toolkit. Through a tight loop of building and combat, you’ll learn the best practices of engineering for war. With each deployment, your arsenal expands and your designs can be refined.
While your potential has no limits, your power budget does. Limited AMP space means choices have to be made, and no one machine can truly have it all. Balance your offensive, defensive, support, and mobility capabilities to craft a war machine tailored to your specific play style and needs.
There’s more than one way to fight a proxy war.
Brawl your way through the front lines to secure valuable ground and collect the materials necessary for victory.
Go on the defensive, and protect allies and their collected resources directly and indirectly.
Embrace the power of logistics, repair and restock allies to keep them in the fight for longer.
Take to the skies to provide close-air-support for your allies, or high-altitude aerial bombardment against enemy forces.
Sneak your way around to flank and surround enemies, or take out priority targets from afar with long-range firepower.
With an endless combination of weapon systems, movement types, components and modules, you choose your approach to combat amidst a shifting battlefield. If one strategy isn’t working, you can choose another robot from your drop deck and redeploy with a new plan.

The year is 2152: man has entered a new era. Earth still turns, but the red planet burns. In the first bid of public interplanetary expansion, Hypox Mining Company was granted unrestricted rights to mine, process, and commercially exploit several sectors of Mars. When they arrived to commence operations however, they found the AEGIS colonies which had worked to open Mars to interplanetary traffic in the first place. With the colonies having claimed the same land for their own future plans, confusion and hostilities between the two groups boiled over into violence and sabotage. Enter Osprey Modular Hardware, a monumental research and hardware conglomerate with just the modular warfare package needed to fight a proxy war in a harsh environment, far from the logistics lines of Earth. The ensuing war will be long and hard-fought, but to the victor go the spoils of Mars.
And to Osprey, of course, the profits.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty solid release to steam and does a great job at being a successor to Robocraft. There is certainly more to be improved but you can have a good time just building and fighting with what is given currently. It's free, and if you liked Robocraft you'll at least get some enjoyment out of this.
Overall -- A worthy successor to Robocraft with a very well done foundation. This game is fun now and has high potential. === Gameplay -- - This is where Procelio shines. The devs have manage to cherry-pick the best aspects of Robocraft's team fights, and layer it on top of thoughtful map design that surpasses anything Robocraft had. - Choice matters - both in building your vehicle and in tactics. Weapons feel good to use, and are quite balanced against each other. Party / Queue system -- - Queues are very fast, even in a party. - The party system is cumbersome to use and breaks often. It needs work. UI -- It's serviceable, and has rough edges that need polish, but it'll do for now. I'm glad theyve prioritized gameplay and balance over this. Progression -- - Low grind to build what you want. Maybe 20-30 hours to unlock all items to build any vehicle. You can prioritize a specific build in maybe 3-6 hours. - Devs have wisely avoided tiers to keep queue times fast. - There is no matchmaker - so again, queue times are fast. This feels fine so far, but a light-touch matchmaker or some mid-game balancing may be needed down the road. Something like objectives spawn closer to the losing side, or more AI bots on the winning side - nothing heavy needed.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Procelio is great! In it's current state, it is very remisicsent of the early days of Robocraft in 2014. Currently, the size of bots is limited to 2000 "amps" ("pFlops" for old RC players) and you have all 2000 right from the start. The Requisition Trees are simple, pretty well laid out and have links between trees for related parts. Your earnings from matches go into unlocking and buying parts. For the more common parts like wheels and guns, you just unlock and have an infinite amount of them rather than having to buy every single wheel and gun you want to use. Some modules you have to buy individually after unlocking. The building system is great, you can translate, rotate and mirror parts easily, and there's an artificial floor tool which makes starting new builds very easy. Procelio has building tools that many Robocraft players had been begging to get for many years. You can also copy and paste your builds into new garage bays, and share designs between friends easily. Procelio shows a lot of promise, and I look forward to seeing it developement in the coming years.
Looks like Robocraft but plays worse than that. The weapons, movement, maps everything all around feels worse than Robocraft.
we robocraft players have something to play again :')
Game is fun, the first true spiritual successor to the 2014-2015 era of Robocraft ive been able to find. The gameplay loop is fun and there is a good selection of blocks, shields and weapons. Few gripes for me lay mostly with the lack of progression currently. The devs are opposed to tiers. I understand tiers would slim down an already small player base but I feel the game needs some way for additional progression besides "earn money to unlock new parts. Another gripe I have is with the way the game is currently balanced. Most rounds feel like they are dominated by wheeled SMG tanky robots and 2-3 healers. This leads to most matches feeling like a point and click stalemate. The devs need to incentivize players to build outside of the basic wheeled tanks and demo bots. All this being said, I can appreciate the effort put into the game so far and I hope it continues to improve as I feel it has a strong future ahead. It just needs more players! So despite my few gripes, please try it out! I promise you wont regret trying it if you enjoyed old school Robocraft
[b]Quick disclaimer: Never played Robocraft beforehand and most my playtime comes from the demo clocking in at least 40 hours.[/b] This game is pretty neat, you can make a bunch of goofy lil robotic crafts and make them kill each others until you find yourself fighting a plane and suddenly your loadout can barely or can't deal with them at all and even if you have weapons that "counter air" you're still going to most likely lose the fight if they know you exist because of a few things. Wings have a lot of health and don't cost a lot to slap on a craft so they can have as much redundancy as they want so even if they lose 4 wings or something they're still completely fine. "Oh just shoot the connectors to the wings" is a good idea but more often than not wings are guarded with yet even more wings and as you probably already know planes can just rotate their axis really really quick so good luck focus firing a thing that can belly side up on a dime. You'd think homing missiles would be the perfect counter which in theory is correct but in practice and yet again redundancy; planes will have several chaff modules and personal shield so even if they run out of chaff the shield can soak up most of the damage and if we go back to where wings have a lot of health and losing several wings don't really affect them at all, is there really a counter at this point? Games fun in theory until you have to swap off your fun craft to play air policing because most people either don't want to (yourself included) or have no craft designed to "counter them", this issue is especially rough for new players since even if they want to there isn't really a trial bot made for this scenario and even if there is one it's hard to tell with their names alone so you'd just need to guess.
If you've played Robocraft before, it's like a Robocraft reboot with some great changes. If you haven't played Robocraft before, it's, uh, a thing. it's a thing. I'm a big fan of bot-building arena games and this is a bot-building arena game, that's all.
给我玩哭了都要,就是老味道,而且相比老家伙还创新了不少东西,虽然现在框架相当简陋但是内容真的很有意思。未来可期未来可期,对比一下真的是傻逼FJ都是什么臭鸡掰。
The Spiritual successor to Robocraft. Long way to go on the roadmap, but it's all there so far. Thanks for remaking this absolute banger.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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