# Be a fearless judge, or you will be judged.
## Game Modes
### Judge Mode
One player becomes the Judge, drawing a prompt card while everyone else submits the most cursed, offensive, or absurd answer they can think of. The Judge selects a winner each round, awarding them a point.
The first player to reach **7 points** wins the match—assuming the Judge doesn't introduce a secret house rule that completely derails everything first.
### Gothic Chess
Play chess in a world that actively hates you.
Choose from four gothic arenas and battle while a sardonic narrator comments on your every mistake, bad trade, and questionable life decision.
**Variants:**
* **Casual 1v1**: Traditional chess with gothic flair.
* **Carnage 2v2**: Two teams battle on a massive cross-shaped 14×14 battlefield.
* **Chaos FFA**: Four armies enter. One king leaves.
### Power-Ups & Chaos
Nothing stays fair for long.
In **Judge Mode**, power-ups allow players to:
* Steal cards
* Sabotage opponents
* Manipulate rounds
* Twist the Judge's decisions
In **Gothic Chess**, power-ups allow players to:
* Raise fallen pieces from the dead
* Swap units across the board
* Use special abilities
* Remove enemy pieces from the battlefield
**Chaos FFA** goes even further.
Random world events strike during matches without warning, temporarily changing how the game is played:
* **Plague**: Pieces begin to die across the battlefield.
* **Blood Moon**: Aggressive play becomes more powerful.
* **Famine**: Movement and strategy become limited.
* Additional events can completely change the match until the next catastrophe arrives.
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## Features
* Online multiplayer for 2–6 players
* Judge Mode and Gothic Chess in one package
* Multiple dark-humor card decks
* Four unique arenas: Cathedral, Crypt, Blood Moon, and Hell Casino
* Three Judge personalities that comment on player mistakes
* Secret house rules revealed only after the match ends
* Power-ups, chaos events, and match modifiers
* Atmospheric gothic visuals, music, and sound design
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## About the Game
Dark humor. Questionable decisions. Unfair advantages.
Whether you're ruining friendships in Judge Mode or surviving an apocalyptic four-player chess match while the moon turns red and your bishop catches the plague, every game becomes a story worth regretting.
No regrets. No balance. No mercy.