
Feed The Gods is a casual card battler for 2-6 players. Enter a chaotic party tabletop game where you and your friends forge your way using powerful cards. Escape the pit of doom and leave rival cultists to be devoured by the ravenous Hungry Ancient Deity.
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Today you are in charge of Seaweed Bloaters... Or Knights of Hedone…Doesn’t matter!
Now your prodigal minion needs to stay on top! Beware, you are not the only one in this challenge.
Use cards to help your loyal worshiper survive the turmoil. Send other players' minions to their doom at the bottom of the pit.
Just be respectful! And keep your cult a secret to everyone.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French
Reviews
Очень весело! Прям неожиданно весело! У нас есть 6 игроков, 6 культистов и 7 культов. Задача - всех хитро скормить богам, а своего последователя не дать в обиду. Немножко такая мафия про культы. Причем чем больше народу, тем меньше получается ситуацию удержать под контролем. Но можно обозвать оппонента псом! Тот случай, когда очень нужны друзья, дискорд и можно весело хихикать, когда у кого-то угнали культиста в последний момент. С учетом коротких сессий хихикать так можно весь вечер. А еще у игры шикарная стилистика и анимации. В общем, берите игру для себя и всех друзей, собирайтесь вместе и скармливайте друг друга богам!
Мафию про оккультизм заказывали? В вашем расположении окажется неплохой набор нарисованных на картах действий, отвечающий за обман противников и самообман, если плохо разобраться, что же карта делает. Цель игры — сберечь своего культиста и скормить всех остальных голодной древней сущности в подвале. Игру следует воспринимать как настольную со строгой рекомендацией играть с друзьями, желательно при этом общаясь голосом, тогда добавляется немаловажный социальный слой из вышеуказанной мафии и прочих амогусов. Единственное, что стоит иметь в виду при покупке, по крайней мере так было на момент написания ревью — игроков немного и поиграть без согласных купить и играть с вами друганов может не получиться, открытые сервера достаточно редкий зверь. Но мне кажется что играть с рандомами это уже не совсем целевое использование Фид зе Годс. Хотя на этот случай есть потешный конструктор фраз из заготовленных слов. Отдельно хочу отметить шикарный визуальный стиль, но вы и так всё на скриншотах и видосе видите. Очень оккультно. Семь с половиной друзей, скормленных древнему богу, из десяти.
Очень веселая игра - "настолка". Сессия на минут 5. Собраться с друзьями, причем чем больше, тем веселее. Цель фигурки кланов противников скормить большому глазу с щупальцами, но есть исключение клан древние. Все может закончиться очень быстро что даже не успеваешь понять что произошло.
The game sounds and looks awesome, from the icon and idle animations to the environment! My vote for Mr. Fish. Quite fun to play with friends! Personally, feels like a hot mix of mafia with UNO. A lot of the cards bring noticeable changes in the gameplay, which allows turning the situation upside down. The addition of the deck building is nice for personalizing strategy. And don't forget that you can spam your friends with word combinations: PLEASE DO SKIP! You me us down! It's cheap, so worth trying. Would be great to have a deal of several copies for friends just to buy it easier. Good luck devs!
Feed The Gods is a compact, irreverent multiplayer-focused card game that leans hard into chaos, social interaction, and dark humor rather than deep optimization or long-term progression. Developed and published by TedRed, the game clearly sets its sights on recreating the energy of a rowdy tabletop night with friends, translating that feeling into a digital format where unpredictability, rivalry, and sudden reversals are the main attractions. From the moment a match begins, it becomes obvious that Feed The Gods is less about perfect strategy and more about surviving the madness long enough to come out on top. The core concept is simple but effective. Players take on the role of cult leaders attempting to keep their chosen follower alive and climbing upward, while others are slowly dragged closer to a grim fate at the bottom of the pit. Each turn revolves around drawing and playing cards that can advance your position, sabotage opponents, trigger bizarre events, or completely upend the board state. Because the card effects are often intentionally swingy, matches rarely follow a predictable arc. Momentum can change in an instant, turning a seemingly safe lead into a desperate scramble for survival, which keeps everyone at the table invested until the very end. Mechanically, Feed The Gods occupies a space between a light strategy card game and a party game. There is room for planning and timing—knowing when to interfere with an opponent or when to play defensively can matter—but the design never lets players feel fully in control. Randomness is a core pillar rather than a flaw, and embracing that randomness is essential to enjoying the experience. Players who try to approach it as a tightly balanced competitive card battler may find it frustrating, while those who treat it as a social experience full of bluffing, laughter, and shared chaos are far more likely to appreciate what it offers. Multiplayer interaction is where the game truly shines. Designed for small groups, it thrives on human dynamics: temporary alliances, revenge plays, and moments where the entire table turns on a single unlucky player. Because no one is ever completely safe, even players who fall behind remain relevant, often becoming wild cards who can disrupt the leaders at critical moments. This keeps downtime low and engagement high, especially in voice chat or local group settings, where reactions and banter become as entertaining as the gameplay itself. Visually, Feed The Gods adopts a playful, cartoon-like style that matches its tone. The art is clear and readable, prioritizing function over detail, and the cult-themed presentation is handled with tongue-in-cheek humor rather than grim seriousness. The gods, cultists, and cards all lean into exaggerated designs that reinforce the game’s satirical edge. While production values are modest, the visuals serve their purpose well, ensuring that players can quickly understand the board state and card effects without distraction. In terms of structure, the game is intentionally lightweight. There is no sprawling single-player campaign, deep unlock system, or evolving meta to master over dozens of hours. Instead, it offers short, self-contained matches meant to be replayed with different groups or in different moods. This makes it easy to pick up and play, but it also means that its longevity depends almost entirely on how often you can gather friends willing to jump into the chaos. Solo play or passive matchmaking is not where the game’s strengths lie. Ultimately, Feed The Gods succeeds by understanding its niche. It is not trying to compete with complex deck-builders or serious strategy card games, but instead aims to be a digital party game that thrives on unpredictability and shared moments. For players who enjoy social games where laughter, betrayal, and sudden reversals matter more than careful calculation, it delivers a lively and memorable experience. Those looking for deep mechanics or long-term progression may find it too slight, but within its intended scope, Feed The Gods offers exactly what it promises: chaotic fun fueled by cards, cults, and a hunger for survival. Rating: 6/10
I SACRIFICED MYSELF TO KILL MY FRIEND. 10/10 DEAD FRIENDS
Я пожертвовал собой чтобы убить друга 10 мертвых друзей из 10
good game but devs seems to have quit
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