
New graphics for an even more realistic simulation. Become a team manager and lead your riders to the top. Choosing sponsors, recruiting riders, managing the race, it's all up to you.
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Pro Cycling Manager 25 enters in a new era! With a switch to Unreal Engine 5, the game now benefits from a much more realistic representation of cycling and even higher graphics quality, for an even more immersive experience. Rediscover the roads of the Tour de France, the Vuelta, the Classics and the Monuments in a whole new light.
With completely reworked landscapes and more realistic lighting effects, the Pro Cycling Manager experience has never been so close to reality. In addition to these elements, the representation of rain has been improved with ground puddles and reflections, promising a whole new experience under the weather during your sessions in Paris-Roubaix, Liège Bastogne Liège and many other races.

In Pro Cycling Manager 25, the choice of sponsors is crucial to your team's success. In addition to the budgetary advantage, sponsors now have their own additional parameters and conditions to meet if you want them to agree to finance your cycling team.
There are now membership conditions depending on the sponsor's territory/nationality, a certain percentage of young people in the team, results requirements, or even an exclusivity condition if they want to be the sole title sponsor. It's up to you to think about the best conditions and adapt to the requirements of the sponsors who come to you to create the best possible cycling team.

You're in constant contact with sponsors, and you need to make the best choices for your team's future. In Pro Cycling Manager 25, as your season progresses, your network of contacts expands and sponsors will come your way. If you're actively looking for sponsors, those discovered during the season will be able to contact you and express an interest in your team.
The sponsors discovered are now initialized at the start of your game, according to the team and level you've chosen for your structure. It's up to you to decide whether to sign up directly or to wait for new opportunities, with the risk that the sponsor may lose interest in you later.
In addition to this mechanism, sponsors interested in your team are now individual. So you can now sign up sponsors individually and ensure that your structure has 1 to 3 title sponsors. Depending on the sponsors' wishes and your own, you can choose the number of partners present in your team's name during your seasons.

Make every game in Pro Cycling Manager 25 unique! Options are now decentralized and specific to each game. You can customize both new difficulty options (financial, level of opponents in the race, sponsor objectives, etc.) and choose game preferences (speed of characteristic evolution, AI sponsor renewal, recovery system and much more). Every game in Pro Cycling Manager is different, and in these, the player becomes master of his or her own game environment.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Danish, Dutch, Norwegian, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
et flouté en haut ou trep haut en bat c'est tous jours flouté et jais tout fais pour que ça marche mais pas possible sa ma fais mal aux yeux!! je suis deg retour au 2019( jais écran 1080p 160herts 3060ti 16g b550 gaming x v2 i5 5600 x il a tout juste 2ans tout les jeux ultra 2077 et autre .......pourquoi pas lui?
As a new player to this game I find the peleton to be so boring, Always have to drive the peleton it never feels like the AI does anything to chase down the breakaway. The peleton will sprint for points that have already been taken by the breakaway. Find the game very boring with very little difference race to race.
Pro Cycling Manager 25 é um jogo obrigatório para quem gosta de ciclismo e gestão desportiva. A profundidade da gestão da equipa impressiona bastante e faz-nos sentir realmente no controlo de todos os aspetos de uma época profissional, desde transferências e treinos até às estratégias de corrida. O que mais gostei foi da componente tática durante as provas. Gerir o esforço dos ciclistas, atacar no momento certo e adaptar estratégias ao percurso torna cada etapa muito envolvente. Quando um plano resulta, a sensação é extremamente satisfatória. A evolução desta edição nota-se também na apresentação, na interface mais refinada e na melhoria geral da experiência de jogo. Para fãs da modalidade, é muito fácil perder horas a construir uma equipa e tentar chegar ao topo das grandes competições. Recomendo bastante a quem gosta de simuladores de gestão e de ciclismo. É um jogo viciante, estratégico e muito completo.
Damas y caballeros he terminado mi aventura en esta entrega de pcm 25 llevo 4 años comprando la saga y sigue siendo mas de lo mismo. Cosas a rescatar: Los graficos, muy buenos para ser un manager. La base del juego como tal se me hace muy buena. La progresion en el modo carrera mejoro, antes pasar de continental a world tour era imposible. Cosas a mejorar. damas y caballero esto es triste porque se que nada de esto lo implementaran ademas de lo ya anunciado por cyanide en la nueva entrega para el 2026. - EL MODEADO DEL JUEGOOOOOOOOOOOOO, una de los peores cambios con este nuevo motor es la poca personalizacion que se puede hacer, antes cambiando archivos o moviendo cosas de la database podias hacer cosas fantasticas, ahora requieres ser un ingeniero en sistema para este nuevo motor, agradeceriamos todos mas herramientas para modear el juego, dependemos de databases cuando en realidad podriamos hacer mods muy guapos como en ediciones pasadas. "EL JUEGO DEPENDE DE ELLO, UN JUEGO SIN MODS ES ABURRIDO DESPUES DE LAS PRIMERAS 3 PARTIDAS" - La ia es una fumada, no entienden los desarrolladores como funciona el ciclismo. - El alcanzar a pogacar en el modo pro cyclist es imposible, dependes de trivialidades para derrotarlo, es triste y no tiene sentido como no se puede ser el mejor pese a llevar 7 temporadas. - Las negociaciones en el modo carrera son vacias, deberia haber mas realismo en este aspecto. SON LAS COSAS MAS IMPORTANTES PERO HAY MAS. CONCLUSION: NOS HACE FALTA MAS PERSONALIZACION CYANIDE, para que mas graficos?, quiero un juego que se ajuste a mis requerimientos sea el jugador que sea.
Imposible jugar aunque el PC en principio cumple con los requisitos mínimos
I last bought the game 3 season's ago, I was disapointed then and I am very much disapointed now. Honestly i wonder what the developers is spending their time on with this game. There is 0 logic about how to play the pro cyclist game. The development is the same system that still doesn't make sence at all. when choosing a riders second abuility focus and in my case i picked sprint, then you get 55 in copple stone? and vice versa? and no matter how much you drive copple stones or try to upgrade better then 55 the game doesn't let you do it at all. the game feels like it is made by people who has zero knowledge about how cycling works as thouse two qualities sprint and copple stones often go hand in hand, the game also still seem to not give anything to flat skills or fighting skill. I don't get why everything feels like an automated process. The hole game feels automated, from start of the career, in games and how to plan your career. To begin with the game offers you 3 choices, so if you dream of driving with the big stars you are forced to wait minimum 2 seasons time. the rider start age at 19 which if you want to chase the youth jersey in the tour gives you about 3 4 season to do that before your rider is too old, it doesn't make sence either when most riders today begin already around 16 years old, why don't the game get more youth teams and make it possible to start a career already at 16 17 years old which would make more sence, then all could start at 55 in every skill and from that choose their own skills to upgrade, it would make more sence to create a system were if you want to improve a skill you have to train hard/ drive certain types of races. The second part of why the game feels automated is the game play itself, there is no real playing the game in this. an example is Team time trial were it feels like if you touch anything of the automated process then you are 100 % sure to lose. Feels more like the game wants you to not touch anything then you can hope that the team will win. The only thing you basicly can do is at the end to kick it to 99 and hope for the best. It doesn't really feel like we as players have anything to do with the result. The energy system makes zero sence, and even when you set it right, the rider loses more energy then the opponents who seem to all have the same energy all the time. even on a category 2 the whole peloton seemed to be fine not even one dropping unless the only two that of course was from my own team. so bascily you just sit for hours at 70, doing nothing then it beeps red which doesn't make sence if my intensity is set lower, then it make sence that the rider would either slide backwards but it does not make sence for the bar to beep red. if i keep intensy or lower the intensity, that should not make the energy bar keep lowering. I played 5 times a race were my rider was set as favourit but no matter how i tried to drive the race it was same result, at 3 kilometers to go the rider lost all energy, even when i had helper to keep me safe, even when i had full water, and made sure not to use any energy the result was the same. Also the water bottle and the energy bar has zero effect at all, i have played earlier version where it worked great and where all had to drop back to get water. i see none of the other team send riders back to get water. and what is the point of the energi bar if it doesn't generate energy?. Then when i look at how to develop the fighter skill. thinking that could give me more energy in the last kilometers, the game add's me zero upgrade to this skill. because when the rider develops the system only develops few skills, so you can have insane skills in some area and no skills in others. so i can have a rider with 80 in mountain but then 60 in fighter, or 55 in copple stone, so the balance makeszero sence, why would thouse two skill not follow each other, its hard to understant a good mountain lacks in fighter skills? And i am not saying or expect the skills to be easy to get, i would not mind that you had to work harder to achieve the skills but they should make more sence. a last point is the crashes and punctures doesn't seem to have any effect either they basicly stop and get back to the peloton within seconds, so the whole point in that loses it's drama effect, then they get back to the peloton and if seems like not even that is enough for the peloton to split in climbs. and then we get to the finish, you can be in the perfect position then the pc does something pc and everyone connects and then suddently even when your perfect position then you can find yourself behind 20 riders because of the pc errors. or if you try to sprint then the rider can get stock 3 times before getting to the point of doing the sprint. and 9 out of 10 times i lose red faster then everyone else it seems even if i wait and wait and wait for the last kilometer. Reading back to my feedback in 22 it was 100 % the same feedback i wrote back then. I think the developers really need to pull their act together if they still want people to buy future games of these to all who have earlier versions. You do not get anything in this version you don't already have beside the names are changed of the riders.
Bon jeux de cyclisme
top
good
heel leuk vooral voor wielrenners zoals ik
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