
Prison City is a dystopian, action-packed side-scroller with tight mechanics and intricate level design. Battle Techno-Terrorists with your chakram and grenades, eat hot dogs for health, and locate contacts to help take down bosses.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Prison City is a serviceable action platform that looks bit too 16-bit and uses a few more buttons than would be an 8-bit game. Though, it is really emulating more of an latter day NES title in most respects. And if it was released in early 90s on NES, it likely would also be considered good but not great. Prison City would fit right in with Low G-man, Power Blade and Kabuki Quantum Warrior. Early game, I found myself actually wanting the game to use less buttons. I wasn't fan of the need for up angle and down angle chakram throws the game wants. Honestly, I think I still feel that way. Even if for the most part, it is a quality of life having dedicated buttons for them. However, for boss fights in particular; I think these buttons are needed to succeed. However, the rest of the controls are mostly solid. Except maybe the fence climbing and pipe hanging... though, I will admit I could just have been terrible at that. The level design isn't always the clearest. While true to NES games back in the day, I did find myself a tad frustrated with knowing what was a platform/wall and what as background detail. Something that would be more of an oversight back in the 1990s on the NES, but really doesn't have much of an excuse in the 21st century. Even as a mediocre action platform player, I find Prison City on the easier side compared to the 'Nintendo Hard' of those actual games it is trying to be. Which I don't mind. Prison City is more about figuring out exactly what they game wants the player to do more than split second reflexes or complicated memorization of patterns. Overall, I'm not blown away with Prison City. And I don't think I would have been if this came out on the NES back in 1991, either. It's a perfectly fine game, but certainly not amazing. So, if you want to experience something that might have been on the NES pretty much as the 9-bit machine was on the decline with Super NES/Sega Genesis on the ascent, Prison City feels like a game from those days.
Игра хорошая но есть пара проблем. Плохая читаемость на уровнях, не всегда понятно на что ты можешь прыгнуть и не всегда понятно что может нанести тебе урон. Еа уровнях есть места где ты просто не можешь не получить урон. Я не знаю уем надо быть что бы пройти ее на самой высокой сложности так как уже на средней она хорошо так греет пукан. А так игра клевая. Явно вдохнjвлялись Power Blade.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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