
This is a puzzle game that incorporates guessing to get characters and interact with the characters. All characters are 18+ Beautiful Art Dynamic CGs 7 unique and different girls
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
... Rien a dire pourquoi j'ai ce jeux dans ma liste moi. POUR CONCLURE JE... n'est rien a dire ce jeux ma fait planté le cerveau. ( pour ma défense on me la acheté ( NOKK ) je dénonce )
我觉得还行,立绘很好舔,希望能够加入兄贵角色
This game is really rubbish. It's worthless to spend so long
猜拳猜你妈呢
6/10
♥♥♥♥。
Princess's Peak is a small-scale indie puzzle title that blends light deduction gameplay with collectible anime artwork, aiming squarely at players who enjoy casual logic challenges paired with character-focused visual rewards. Developed by Alircari and Gemini Stars Games and published by psmint7, the game presents itself as an easy-to-learn experience where progress is driven less by complex mechanics and more by steady persistence and pattern recognition. Its overall design philosophy favors accessibility and simplicity, making it approachable at first glance while clearly prioritizing its gallery content as the main incentive to continue playing. The core gameplay revolves around a card-guessing and inference system that asks players to predict outcomes based on limited information. Each round presents a small logical problem: by observing remaining cards and making educated guesses, players attempt to choose correctly and earn tokens tied to specific characters. The mechanics are intuitive and require little explanation, which allows players to jump in immediately without a steep learning curve. Early stages serve as a gentle introduction, easing players into the rhythm of guessing, observing results, and refining their approach based on feedback from previous rounds. As progression continues, the difficulty increases modestly, demanding more attention and consistency rather than introducing fundamentally new mechanics. Success depends on careful observation and minimizing mistakes, but the underlying structure of the puzzles remains largely unchanged throughout the game. This creates a steady but repetitive flow, where mastery comes from familiarity rather than creative problem-solving. For some players, this predictability can be comforting and relaxing, while for others it may begin to feel monotonous once the novelty wears off. The primary motivation to persist through these challenges is the character gallery system. Princess’s Peak features a small roster of adult anime-style characters, each associated with a series of unlockable illustrations. Collecting the necessary tokens through successful puzzle completion gradually reveals these artworks, which are presented as dynamic CGs with a strong focus on stylized presentation. The visual quality of these illustrations is noticeably higher than the surrounding interface and gameplay elements, making it clear where the developers invested most of their effort. For the game’s intended audience, these rewards are the central appeal and the main reason to continue engaging with the puzzle loop. Visually, the game maintains a clean and minimal presentation outside of its gallery content. The puzzle interface is straightforward, with uncluttered layouts and simple animations that keep attention on the guessing mechanic. This functional approach ensures the game runs smoothly on a wide range of systems and avoids unnecessary distractions. While the environments and UI lack flair, they serve their purpose effectively, keeping the experience focused and lightweight. In terms of pacing, Princess’s Peak is designed to be consumed in short sessions. Individual rounds are quick, and progress is incremental, making it easy to play in brief bursts. However, this same pacing can highlight the limited scope of the gameplay, especially during longer sessions where repetition becomes more noticeable. Once all character galleries are unlocked, there is little mechanical reason to return, as the game does not offer alternative modes, procedural challenges, or meaningful variation beyond its main loop. Community reception reflects this narrow focus. Players who enjoy anime gallery games and are comfortable with simple deduction mechanics often appreciate the clarity and ease of use, as well as the quality of the artwork. Conversely, players looking for deeper puzzle design or evolving systems frequently criticize the game for lacking variety and long-term engagement. The experience is very much defined by how compelling a player finds its visual rewards, as the gameplay itself is intentionally modest. Ultimately, Princess’s Peak is a niche title that delivers exactly what it sets out to offer, without attempting to broaden its appeal. It is not a deep puzzle game, nor does it aspire to be one. Instead, it functions as a casual logic experience built around collecting anime artwork, with mechanics that are easy to grasp and forgiving in execution. For players who enjoy light guessing games and are primarily interested in character galleries, it provides a straightforward and focused experience. Those seeking richer gameplay systems or sustained challenge, however, are likely to find its scope and repetition limiting once the initial curiosity fades. Rating: 5/10
不推荐,内涵太敷衍了。 游戏也只是丢骰子走路,然后猜拳,搞不懂游戏意义何在,还不如直接去掉游戏,好好搞HS。 棵体+1,内涵音频+1,一次通关终身享用+1,内涵会动-但是只是图片伸缩+0,互动-只是点击一下来一声音频不算什么互动+0。 黄油甜度=3。 游戏无聊,内涵也无聊。
For the price and length of the game there’s not much to say
DLC 사야지 위 아래 다보여줌 치트는 없음 가위바위보 이기고 캐릭터 클릭하면 게이지가 오름... 근데 올라도 물뿜어대는거 말곤 아무것도 없음
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Candy Crush Saga | $2.3B | 38.9M | 93% | Free |
| My Talking Tom | $1.3B | 17.4M | 86% | Free |
| My Talking Tom 2: Pet Game | $1.1B | 6.7M | 86% | Free |
| My Talking Angela | $1.1B | 14M | 83% | Free |
| My Talking Tom Friends | $824.4M | 4.1M | 86% | Free |
| Talking Tom Cat | $647.3M | 2.9M | 81% | Free |
Related
| IN THE BUILDING: CATS 2 | $577.4 | 75 | 84% | $1.99 |
| The Sun Never Sets | $578.8 | 53 | 51% | $0.54 |
| Gabenwood 2: 99 Hidden Euros | $579 | 76 | 96% | $0.49 |
| Izeriya | $579.7 | 52 | 60% | $0.49 |
| Solar System | $575.4 | 55 | 44% | $0.69 |
| Super Clown: Lost Diamonds | $575.4 | 66 | 77% | $0.69 |