
Feed the Tavernland and win the Prince’s heart.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Charming little game with a devilish difficulty as the game progresses. The story is very simplistic and the method of buying vegetables from the shop for each level gets a little repetitive, but the 50 levels of the game provide enough mouse clicking goodness that it really doesn't highlight the flaws that are present. I'd love to see a sequel with new characters, new environments and more things to add complication to the game. But otherwise a great time management game and highly recommended
I was fooled by good reviews and a decent sale price last winter. This isn't that great of a game. Also as someone who likes to top off 100% achievements, I've been dealing with a bugged achievement on my game that is supposed to be awarded upon completion of the main storyline. It wasn't. Dev has not expressed any interest in addressing this or other bugs that occur during gameplay. Can't recommend this title in good faith. Overall gaming experience: 4/10 But considering the bugs: 3/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Danish, Korean, Portuguese - Brazil
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Frustratingly entertaining enough to hold interest, but just barely. Most levels I just found myself cussing at the screen as clients would spill things, or ask for extra food. There's no sense of flow in this game. I start out trying to manage people, but very quickly it descends into non-stop chaos. There's an upgrade system that's supposed to make patrons wait longer. I've not seen that happen, in fact it feels like the opposite. The more levels you go, the more demanding patrons are and the less patience they have; so upgrades are useless. The game also has fruits and veggies as a level requirement. To play a level you have to go to the market and buy whatever is required: i.e. 2 tomatoes and 1 corn. Purchasing from the market feels a little clunky, but it's servicable. However, I don't understand the reasoning behind it, unless they wanted the match 3 game to break the pacing of the main levels. On that note, the match 3 is terrible. After your first 2 or 3 matches, you'll probably only be matching from the top 2 rows for the rest of each match. The game does a terrible job of dropping pieces you need to clear lower than that. 75% of the tiles you'll clear are trash tiles; so you feel less rewarded for playing and also frustrated because no amount of strategy seems to allow you to keep a clean playing field. But that's just how this game is designed. No way to manage the chaos. It should be a fun casual game, but it's stress inducing and frustrating.
Lustiges Gelegenheitsspiel mit vielen Aspekten nur zu empfehlen wenn im Sale Kaufempfehlung!
💋
Durchgerockt am : 04.11.2018 Was soll ich über das Spiel sagen? - story ist dünn und eigentlich eher Nebensache. - nette Musik trotz endlosschleife … - schöne Grafik - schön gemalte Bilder als Kurz Videos. - nette Zwischenspiele zum Gewinnen von Gold usw. - extra Inhalte : Soundtrack, Bilder, Bonus Spiele und 8 extra Levels. Hinweis : Die Gute Mary schlendert ein wenig zu langsam durch den Raum. Eine gute Planung ist erforderlich, sonst kann es schnell sehr frustrierend werden. Bestellung annehmen, was abräumen usw. Ebenso ist es wichtig darauf zu achten welche Kunden man zusammensetzen tut (wegen Geld Bonus usw.) - Um die Levels spielen zu können muss Gemüse in Bonus Runden verdient oder gekauft werden. Das ist aber nicht weiter schlimm, da man eigentlich gut an Gold kommt. 7/10 von mir. Einerseits ist das Zeitmanagement spiel System der „Gamehouse“ Spiele besser, teilweise sind hier gute Ideen die „Gamehouse“ gut tun würden. Ich habe das Spiel für 3 Euro Im sale gekauft und hab es nicht bereut.
This is a pretty interesting and fun Time Management game. It has fun animations and music and art. If you have played a restaurant game before, you know what you are in for... but if not: seat the customers, take orders and then wait for food and bring it to them. Don't forget the moneys! The game isn't based on chain combos, but more of quickly serving and placing the correct customers with others. There are only three types, so you don't have to go nuts! There are mini games to collect items for the restaurants, as you will need produce for each level. Upgrades are there too. There is no speed for waitress upgrade, so it makes it much more challenging. Also customers can "freak out" and break things. That's definitely unique. I will mention the bugs, as no game is perfect. The big guy (Robber of the first area), before his "downfall", that particular level is 6x harder than normal. If you don't lose any customers, you must be a god of this game. Some levels feel unbalanced, but you know... it's actually not bad at all. You just enjoy it. The second guy (Robber) is more glitched (** unless he IS supposed to do this, then disregard**) -> He goes after customer's food, IF the food stays out a while. During my gameplay, he went after the food whenever he felt like it. At one point he actually went after the food that was out for just one second! Talk about sneaky! The third robber behaved properly, so he is forgiven. Oh and sometimes the character got stuck in the bucket... but you can do any action you want from it for a limited time and it cuts down on your waitress walking around, so that is a fun bug. Although its countered by the one that makes your waitress make strange movements and go around tables to get to a customer that's just sitting nearby. When you reach the ending and the cut scene plays... it flashed for me for one second only and afterwards, the credits. I mean I can guess what happened, but the achievement doesn't proc and I didn't get to see the ending. Bugs aside, the game positives beat out the negatives. Here is a hint that isn't mentioned, but I by accident figured it out: when the second robber spikes the food of a customer: throw it out! The customer will reorder. Phew! Saved! So ya, if you like Time Management games such as this, then have fun! I wasn't disappointed. Thank you so very much for the game!!! :D :> =) P.S. The dragon is an adorable addition and it is hilarious how he cleans the dishes! :D
This was a fun diversion for a few days. It was enjoyable to play a few levels with my afternoon coffee or when I needed to relax. The difficulty increases but never excessively so and there's just enough variety to keep it interesting. The mechanics aren't deep, but they're fun.
в обучении попросили купить улучшение, но бабла на него не накапливается к моменту покупки. найс обучение. дебилы конченные но в целом игра интересная, красиво нарисована, геймплей не замысловатый, для детей или девушек сойдет, сидишь, мозг отключил и кликаешь по экрану в общем лайк однозначно, хотя бы за КК https://youtu.be/AwLaBqq6wlo
Clunky, feels more like repeating similar structured levels rather than variations, and the levels seem obnoxiously long rather than hard at times. 2.5/5 Good concepts, mini games are a right amount of difficult for achievements and it's a good game for achievement hunters who like casuals. Just know you will spend hours on it that it likely didn't need to have.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.9K | 72% | $19.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| — | 0 | — | — | |
| $5.9M | 12.6K | 92% | $14.99 | |
| $8.7M | 13.7K | 78% | $19.99 | |
| $82.4K | 1.2K | 88% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.9K | 56 | 61% | $9.99 | |
| $19.9K | 84 | 49% | $9.99 | |
| $19.9K | 84 | 92% | $9.99 | |
| $19.9K | 84 | 95% | $14.99 | |
| $19.9K | 117 | 85% | $8.99 | |
| $19.9K | 134 | 96% | $9.99 |