
A lovable and sensible simulation game to raise a girl who has visited you to make her dreams come true. An upgraded version of the classic simulation game has come back with many updates!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
무사수행 없는 게 쪼까 아쉽네
1小时候出现了4次不能点击的bug,重启了4次游戏都没撑过这一年,虽然为了情怀补票但也太伤情怀了。 这么基础的bug为什么不能修一下再上线?也太敷衍了
약간의 버그는 남아있으나 플레이하면서 큰 불편함은 못느꼈습니다 다만 조작이 약간 불편한 느낌은 있습니다 모험 컨텐츠가 없어서 그런지 플레이시간은 다른 시리즈에 비해서 짧은 편이고 프린세스 엔딩 보는게 쉬운편인 것 같습니다 나름 추억돋고 재밌습니다 추천드립니다~
왕궁시녀 100%는 언제되는거야.......
최고의 육성 시뮬레이션 게임
如果你曾经玩过PM3想来怀旧一下,现版本完全没问题,可能会有些小BUG,不要在女仆和家庭教师进行时读档就好。如果你没玩过但是喜欢养成类GALGAME的那也可以推荐考古一下,还是很不错的。无论哪种开局都没问题,公主其实是最容易的,缺钱记得善用SL大法刷全勤奖就好,前期矿工靠SL对话提升斗志,第一年夏天SL炎热天气去武馆,基本十月都能SL出收获季的3000G,不行就再吃点大餐,后面基本也有钱,想怎么玩都行。祝大家都玩得开心拿白金~(BTW,比那个韩国工作室做的什么鬼复刻还是新作好特么太多了......) ————开着加速齿轮70小时全成就的老玩家
아니 자꾸 진행이 안되는 오류가 생깁니다. 버튼도 안눌리고요. 버그가 너무 심하네요.
어릴 적부터 하던 프린세스 메이커 3! 프린세스 메이커 2랑 같이 2 top이라고 생각합니다 나이 40 가까이 되어서도 추억으로 하는 게임! (실제로 하는 육아랑 같이 병행..) 정말 재밌어요 ㅎㅎㅎ
正版受害者,该加的没加,不该减的全删了,还附赠了一些bug。 你不如给我个官方默认中文名,免得我看到一堆字母跟数字鬼火冒。我取姓A,游戏还给我自动补完了姓ANDERSON,感谢赐名好吧。 玩下去全靠情怀。
버그 ㅈ같음 특히 왕궁 시녀 알바 일정만 잡아먹고 안 떠서 스탯 올리기 개같아질 때가 제일 빡침
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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