
Princess Maker 2 Refine is a life simulation game which you play as a father of a girl, who had descended from the star. You have 8 years to raise your daughter from age 10 to 18 – your daughter will grow into her adulthood through various experiences.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
내가 널 어떻게 키웠는데...
17세 마지막 수확제 무투대회에서 우승하고 상품 받자마자 게임이 꺼짐 ㅡ ㅡ 마지막 저장은 2년전이였는데. 그 사이에 무사수행 뺑뺑이 다 돌고 이것저것 많이 해놨는데 다시 할 생각하니까 짜증난다.
우리 딸 사랑해 그래도 폐급 딸 나오면 바로 베이비박스에 갖다 버린다 (리롤한다는뜻)
명작은 시대가 지나도 명작
의심할 여지 없는 고전 명작이지만, 현시점에서 즐기기엔 시스템적 편의성이 너무 부족하다는 점이 가장 크게 체감됩니다. 이러한 불친절함은 실제 플레이 과정에서 상당한 불편함을 초래하고 게임의 템포마저 늘어지게 만들기 때문에, 낡은 구조를 온전히 감내할 수 있는 사람들에게만 제한적으로 추천할 만한 작품입니다. 명성만 듣고 무작정 입문하기보다는, 게임의 뼈대와 설계가 시대의 흐름 속에 멈춰 있다는 사실을 분명히 인지하고 접근해야 할 것입니다.
나는 딸 키우면 안되겠다
This game is both frustrating and yet addicting. It's easy to play in the background whilst watching something. It can become monotonous with the monthly schedule routine, but I can't stop trying to get new endings. Even getting the farmer ending after hours of grinding wasn't that bad since it was an ending I somehow hadn't gotten before. Even "lesser" endings are still somehow fulfilling; so no endings upset me. Unless it's the Cube one. Fck Cube. I'd recommend getting it on sale if you like grinding for a variety of different endings and can tolerate the older art style. Oh, but if you play the game with sound off, get ready for sound effects to ear blast you.
육성의 근본
Fun and not so complicated. Good game!
검증된 명작
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Trends
Tracking started Jul 11, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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