
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.2Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good puzzles and traversals, giid combat. crappy writing
一周目英雄难度通关,难度不高,主线的跑酷跳跳乐也不难,很完美的横板游戏,但满分只能给七分 支线只有司马的要鼠标操控的跑酷没做完 一分扣在弓箭操作上,要鼠标操控瞄准,扣一分 一分扣在次元裂缝上,要鼠标操控瞄准,扣一分 一分扣在拴绳上,要鼠标操控瞄准,扣一分
What a delight
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
De lo mejor que ha hecho Ubisoft en los últimos años, una pena que cerrara el estudio.
I know ubisoft sucks, but this is a really fun game.
Honestly, this is an amazing game, and it feels really interesting to say that considering its from Ubisoft and ngl that company has a stinker record for like 10 years now. That being said this game by itself is extremely good, i play a lot of platformers and i've 100% beaten a lot of different games, more challenging games than this and easier games than this and i can safely say this game is just great and right in the middle. The weakest thing in it is the story, it is relatively generic and predictable, has a bit of time power shenanigans but still well executed for what it wants to do, typical power of friendship thing at the end too. So not the best, not bad by any means either. The gameplay is perfect, it is fluid, the combat feels good, parry is satisfying, there arent an extreme number of combos you can do but it has great flow between the ones you can and the powers you get during the game. movement is satisfying even though the start is a bit slow, which is kinda consistent across all metroidvanias. Once the game gets going, it really pumps all the way. Soundtrack is fitting, not the most memorable but extremely fitting to the game and theme. Cinematics are well done, mid combat cinematics are great too, certain moves can be parried for a cinematic execution kill, very satisfying. Overall think i rate somewhere between 9 and 9.5/10. Such a shame this game is from Ubisoft and never had the proper reach for the audience it needed because of the company name and lack of proper marketing, also I believe it had some bugs on release but i haven't encountered a single one in my playthrough.
level design sans aucune cohérence, on est perdu h24. ubisoft de merde.
慢慢玩是很好玩的
跳跳乐和BOSS的难度平衡不在一个级别,BOSS和怪做得太简单,难度全往跳跳乐上去放了,而且跳跳乐的频率过高导致有时候玩久了真的很疲劳,如果这种节奏上的平衡能调控好,那这个游戏我对他的评分还要涨,因为他的战斗和跳跳乐的手感确实做得好。
Gorgeous art, beautiful soundtrack, great voice acting supporting an intriguing story and very enjoyable gameplay. Movement feels great and the combat is solid too. Although combat brings with it my only real complaint too: This may sound weird, but I feel like the game is trying to be a little *too* stylish for its own good. Each boss has at least one move that plays a little (unskippable) cutscene whenever you get hit by it, and every enemy has specific attacks where, if you perfect guard them, it plays a similar short counterattack scene as well. I quite enjoyed the combat, but regularly being pulled out of it briefly to watch the same scenes repeatedly really frustrated me - especially during the boss fights! That being said, there's nothing else to complain about really. I had a great time with the game and would absolutely recommend it to every enjoyer of metroidvanias or challening platformers!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.5K | 986 | 83% | $19.99 | |
| $176.4K | 799 | 76% | $9.99 | |
| $4.5K | 114 | 77% | $2.49 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 4.1K | 89% | $9.99 | |
| $1.3M | 3.3K | 88% | $11.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 11K | 94% | $7.99 | |
| $1.3M | 2.3K | 96% | $19.99 |