
Fight for survival in a sci-fi RPG! Take control of the Nexus' Commander and gather companions to grow your team, build bases using a vast array of AAA quality models, and customize your arsenal using countless combinations of modular attachments, items, armor, and weapons!
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Languages: English**languages with full audio support
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[h1]Introduction[/h1] Primordium - Day Zero has been in Early Access on Steam now for about seven months, starting out as Day Zero - Build, Craft, Survive, going silent for a few months, and then receiving a very large update recently with its name change. I initially began this review back in February, I think, but the game was basically unplayable. I had UI issues that required alt-tab and killing the program to fix, crashes, and various other issues that caused me to give up on it then. Given that another update was due soon after, I waited for that before trying again. Now that update has arrived, I'm not really sure what sort of game it's trying to be anymore. It's changed significantly from its survival-crafting roots and currently seems to be more of a quest-based shooter, but it could be that that's all I've been able to see of the game. It's still basically unplayable, you see. [code]Please note: This review is an abbreviated version of my full review of the current state of Primordium - Day Zero, available on the SaveOrQuit website, via our [url=steamcommunity.com/groups/SaveOrQuit]Steam Group[/url].[/code] [h1]Presentation[/h1] The Steam store page for Primordium says it includes "a vast array of AAA quality models". I'm afraid my first response was, "Where!?" To be fair, there are some nice (and very shiny) models, but there are also some pretty terrible ones. And many of the models are used repeatedly with no or very few changes, making everything look very similar. The campaign even seems to reuse the same rooms multiple times, with others being large empty spaces that only seem to be there for the sake of it. Characters all look basically the same, with differences appearing to be only in colouring. This is the case with the character creation section, too, which allows you to be only one model: a hideously ugly and blocky lizard-thing. But you can choose skin and armour colours, so I guess that's something. Character animations are actually quite good for the most part, when taken in isolation, but when they're placed in the world they cause clipping issues and slide across the terrain -- particularly when rotating. The third-person view is very limited -- a separately rotatable and zoomable camera would be much better. Shadows are woeful, with your character's shadow made up of multiple overlapping rectangles. The campaign's "exterior" scene seems to have some sort of giant structure that appears to be obscured by its own rectangular shadow, too. Performance is great on the campaign's indoor levels, even in Ultra HD resolution with everything turned up to the maximum. Shift to the "exterior" scene, though, and -- even when staying inside the tiny "tram" room -- the game slows to a slideshow, even when dropping the resolution down to 1080p. There are some significant performance optimisations needed here, and it seems the game is trying to render everything on the level even when it's out of view. Other significant lag when firing weapons may be due to special effects on the gun, or may be unrelated. There's a music track (maybe two?) that is quite nice in an ambient electronic sort of way, but sound effects are erratic and terrible. They appear to be limited to only one channel, as they frequently interrupt each other. The main character's walking sound effect is particularly nasty. There are various scripted interactions that are fully voiced using some sort of text-to-speech engine. This is absolutely awful, with the emotionless voices turning the actually not-too-badly written script into some sort of deadpan comedy skit. These sequences would be MUCH better with written text instead. [h1]Issues[/h1] There are so many issues with this game I ended up listing most of them in my full review. Please check out the review on the Save or Quit website if you're interested in them. [h1]Gameplay[/h1] Primordium has multiple game modes, from which I've tried the Tutorial, a couple of Scenarios, and the Campaign. All are broken in different ways. The tutorial places you in what looks like a big, almost-empty plain and describes some of the basic commands and interactions. I managed all of them eventually except standing up after going prone. Some of the key/button prompts are for a controller, even if you don't have one connected. The stated key in the settings menu didn't work, and holding down the key used to crouch didn't properly work either. Accessing the trading computer in the tutorial gives you a lot of "text block", which is a bit distracting. But at least I did get to see some very basic controls. I couldn't quit, however, as the pause menu ran off the bottom of the screen, so I had to alt-tab and kill the program to go back to the main menu. I also had trouble interacting with some of the UI, as the tutorial overlay obstructed it. I tried the campaign next, expecting this to be where I'd find the meat of the game. I described this is my review notes as "fricking weird" (edited). For the list of issues I encountered and recorded in my review notes, please see the full review, as this has been removed here to fit within Steam review limitations. Here I'll just say that I managed to play for less than an hour on each of two separate occasions, and it was so frustrating I had to laugh or cry. I think sometimes I did both. For my final go, I gave up on the rather unplayable campaign and tried one of the scenario missions. I'm afraid I can't remember which one it was. This was at least a mercifully brief exercise in frustration. First I was taken to the "Select a faction" screen. I don't know what the factions were for, or whether each one was different in some way to the others, because I had a giant pink triangle obscuring my view. Again. I somehow managed to select a faction, regardless, and the game then took me to a screen with a list of names. I don't know what they represented, and they ran off the top of the screen so I couldn't even see all of them, but at least there was no pink triangle. I picked one and continued. The third setup screen was an equipment loadout. I didn't even really notice what was here, other than that it seemed laid out better than the last screens and didn't have a pink triangle. I just wanted to play! So I continued again. Finally, the game spawned me in a corridor (I think). I immediately fell through the floor, the sky, the ground, the floor, the sky, the ground, the floor, and the sky again, before finally appearing on the ground on the third iteration. "Right, now we're getting somewhere!" thought I, but I was sadly mistaken. Turning the view around I saw that the buildings I'd fallen through were floating a few metres above me, so I couldn't even enter through the tantalisingly nearby doorway. It was at this point that I gave up. [h1]Verdict[/h1] Primordium: Day Zero looks to be a labour of love for its developer. I was in contact with Behron a few months ago and he seems like a really nice guy who is keen to develop a great game. But at the moment, this just isn't it. It's nowhere near a great game. At this point it's hard to even call it a game at all. I did laugh a lot while playing it, but it was more out of a sense of hopelessness than out of enjoyment. The last line of my review notes summarises my feelings towards the latest build, and I feel really bad about it, but I think it needs to be said: I just can't play this; it's awful! [h1]Quit[/h1] https://youtu.be/DRuFbMxAr0o [code]For more of my reviews, please check out [url=steamcommunity.com/groups/genkipro]Genkipro's Games[/url] and [url=store.steampowered.com/curator/36592842-GG-Genkipro's-Games/]follow me[/url] as a curator.[/code]
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THIS GAME IS EXTREMELY BUGGED! even the tutorial is bugged! game kept loading and never completed loading, it would hit either 5% or 11% and start loading again after completing the tutorial when trying to use sandbox {regular} game mode. I will continue to try to play this game but just like a car if its giving problems when you first get it then expect the worst untill its fixed!
♥♥♥♥
反正不要钱对吧
感觉是个垃圾
Very Bugged , movement is horrible feels like walking on ice sliding along , tried the first mission and ended up falling through floor then I respawned in middle of 5 things and died I say things because it was so dark I couldn't see . I really can't say anything positive just now about the game and that is after the latest Huge update . NOT RECOMMENDED . Tried playing sandbox as developer says , game is still horrible graphics hurt your eyes and I tried every setting . I still do not think this game is worth buying maybe in a few years time .
我摊牌了,♥♥♥♥。
没中文
Bir bilim kurgu RPG'sinde hayatta kalmak için savaşın! Nexus Komutanı'nın kontrolünü elinize alın ve ekibinizi büyütmek için yoldaşlar toplayın, çok çeşitli AAA kalitesindeki modelleri kullanarak üsler oluşturun ve sayısız modüler eklenti, öğe, zırh ve silah kombinasyonunu kullanarak cephaneliğinizi özelleştirin!
[h1]Before I played Primordium - Day Zero, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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