
Primitive Shooter - an interesting and exciting game, made in a minimalist style! Take on the role of the main character, shoot out from enemies, set new records and all this under pleasant music!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Joguinho legal, gráficos simples, baratos e divertidinho! Mas nada além de um joguinho de GameJam, experimental.
харошая игра
Simple but still fun. My weird-ass recommendation for playing it is to move with a joystick and aim with a mouse, but maybe i'm just insane.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mega dobra gra polecam
игра просто pizdew каждый день играю
Carino, niente d che, 80 cent…
Game seems very generic and seems to be endless. [url=https://www.backloggery.com/Zeroman95BL] [/url]
Good top-down shooter, reminds me of the Fight minigame in Stick RPG 2 Encountered no bugs while playing Controls and gameplay is easy to understand, even with no tutorial whatsoever Game has a reasonable progressive difficulty Multiple levels that keep you on your toes cuz of the tricky wall placement Multiple guns you unlock troughout the game that are weirdly satisfying to use Overall I'd give this a: Better than most Triple-AAA Games / 10
Название игры предельно честное. Действительно шутер, действительно примитивный. Я хз как я в него наиграл 8 часов, но как-то наиграл.
this game is a very basic game that could use some tweaking, I'm not sure how active development is, but I think there could be a few tweaks to make it a complete 10/10 time waster/warm up game. firstly, the spawning is very frustrating at times. it is not uncommon for an enemy to spawn right on top of you and kill you instantly before you get a chance to react, I think having an adjacent square safe zone would be good. secondly, there is a point where the enemies gain health, and this point is not indicated in any way. I think color coding the beans or adding helmets or armor would be very helpful. lastly, the beginning of each round is very repetitive and boring, and makes dying to a random spawn on top of you even more frustrating. making a hard game is good, but dying to cheap spawning mechanics is just angering, especially because you have to fight through 5-10 minutes of bots that are way too easy. the first few levels are good as a tutorial, but i dont need to learn the mechanics everytime I die. if these things were fixed i think this could be a very good timewaster and high scoring game. I also think there are a few things that could be added to make it better. I get that the game is supposed to be "primative" but I think it could really benefit from some more fleshed out level design, and a few different modes. I think an endless hoard type mode would benefit the game greatly. as of right now, game is 7/10 with the potential to be a 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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