
A mockumental action game. Go forth and rock in the absolute weirdest and most messed up simulator in the history of sandbox shooters. Fully unprofessional English language version. This dub will have you in stitches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.79−66% | 916reviews | 95% | — | $202.1K |
| $19.99 | 34ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
śmieszny humor pastiż na temat katolików jak i satanistów, dosyć zabawnie
my wiiiiiifee
super humor
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish**languages with full audio support
| $6.99−65% |
| 14ratings |
| 62% |
| — |
| not modelled |
| $19.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wybitna Gra. Jedna z lepszych polskich produkcji. Takie tytuły przywracają mi chęć do grania.
I recommend, because I love eurojank. But for the love of god, absolutely same fight music track that jumps constantly each time enemies see you is annoying.
Proszę o kontynuacje w Paryżu! Zacznę od minusów bo ich jest kilka. (xD) 1. Optymalizacja. To jakie dropy ta gra łapie mnie najbardziej wkurzało i skończyłem grę w momencie wyścigów bo odbierało mi to cały fun. Całą gre w zasadzie przeszedłem bez używania samochodu przez to. 2. Ulepszenia broni. Prócz dodania dodatkowych mocy nie zwiększają jej a w opisach jest napisane, że to robią. Więc jeśli walczy się z większą grupką każdego trzeba długo tłuc co irytuje przy eksploracji. Tu miał być punkt numer 3 ale to nie jest stricte minus jw a po prostu coś co mnie irytowało a dodanie tego bardzo uprzyjemniło by grę. Otóż w momencie gdy trafiamy do cukierni to te ciastka mogły by mieć jakiekolwiek zastosowanie. Brakowało mi bardzo większego rozwoju postaci. A teraz plusy! 1. HUMOR PRZEDE WSZYSTKIM! Jeśli lubisz żarty o papieżu, choyach i cip4ch - ta gra jest dla Ciebie. Jednocześnie fabuła nie opiera się wyłącznie na wulgaryznach a na świetnie użytej ironii/sarkazmie, przebijaniu 4 ściany czy nawiązań do naszych polskich memów. Więc jeśli jesteś memiarzem-graczem, ta gra to dla Ciebie coś co musisz odhaczyć. 2.Fabuła. Niby cliché a jednak potrafi wciągnąć tak, że trzymamy kciuki za jej bohatera. Serio sam wkurzałem się w momentach gdy wkurzał się Orlok i chciało mi się płakać gdy jemu też się chciało. 3. Styl graficzny. Dla kogoś kto w to nie zagrał może to wyglądać dziwnie. Wygląd postaci jest totalnie losowy, wręcz abstrakcyjny a idealnie pasuje do klimatu świata tej gry. 4. Soundtrack. 10/10 a bardzo nie lubię takiej muzy. Podsumowanie: Jak ktoś lubi czarny mocny humor i polskie memy to jego obowiązkiem jest w to zagrać. Cena może dość wysoka ale patrząc na to jak dobrze spędziłem czas w tej grze to nie żałuje niczego. Polecam bo jest w pyte!
Priest Simulator: Vampire Show is mechanically pretty weak, its crafting systems and combat are overall unsatisfying. That said, the game is amazing and worth playing for its characters and voice acting, which have stuck with me long after putting it down.
Priest Simulator: Vampire Show, developed by Asmodev and published by Ultimate Games S.A., is an unconventional first-person action sandbox that thrives on absurdity, dark comedy, and supernatural chaos. Rather than building a grounded horror experience or a serious simulation, the game fully embraces ridiculous situations and exaggerated humor, creating something that feels intentionally unpredictable from beginning to end. It blends open-ended gameplay, combat, satire, and bizarre storytelling into an experience that constantly pushes strange ideas forward without hesitation. The premise immediately establishes the tone players should expect. Set within a fictional Polish town overwhelmed by supernatural forces and bizarre conflicts, players step into the role of a priest dealing with problems that rapidly escalate far beyond ordinary responsibilities. Vampires, demons, strange cult activity, and eccentric personalities transform everyday life into complete madness. The game does not attempt realism. Instead, it embraces exaggeration and comedy as its foundation, creating a world where chaos feels normal. One of the strongest qualities of Priest Simulator: Vampire Show comes from its absolute commitment to its identity. Many games introduce unusual ideas but eventually return to familiar formulas. This game moves in the opposite direction. The further progression continues, the stranger situations become. Unpredictability becomes one of the game's greatest strengths because players rarely know what unusual event, enemy encounter, or comedic situation waits around the next corner. Gameplay revolves around first-person action combined with sandbox freedom and exploration. Combat becomes a major component throughout progression, allowing players to directly confront threats using an assortment of weapons and tools. Encounters emphasize speed and spectacle more than tactical realism. The action feels intentionally chaotic, supporting the larger comedic identity driving the experience. The sandbox structure contributes heavily to long-term enjoyment. Rather than forcing players down rigid paths constantly, Priest Simulator encourages experimentation. Exploration frequently rewards curiosity because strange discoveries and humorous moments appear throughout the world. Side activities and optional interactions help strengthen immersion while giving the town personality beyond primary objectives. The setting itself deserves recognition because it becomes more than simple background scenery. The fictional environment feels strange, lived-in, and filled with eccentric energy. Supernatural horror influences exist throughout the world, but they consistently blend with satire and comedy rather than overwhelming the experience with seriousness. That unusual balance creates an atmosphere unlike traditional horror or action games. Presentation also plays a major role in reinforcing identity. The game uses a deliberately unconventional style that supports its humor and larger-than-life personality. Dialogue often leans heavily into satire while maintaining consistency within the bizarre world being presented. Even moments that might feel unusual in another game become part of the charm here because Priest Simulator commits fully to its own strange rules. Audio design strengthens the overall atmosphere considerably. Music and sound effects reinforce both chaotic action sequences and comedic moments effectively. Combined with exaggerated presentation and unusual storytelling choices, the sound design helps establish an identity that remains memorable even long after individual gameplay moments pass. Visually, the game embraces rougher edges instead of chasing realism. The independent nature of the project remains visible throughout presentation, but that becomes part of its appeal rather than a weakness. The visual style supports the absurd tone effectively while helping create a world that feels intentionally strange rather than accidentally unpolished. The humor naturally becomes one of the experience's most divisive elements. Players who appreciate satire, dark comedy, and bizarre situations will likely connect strongly with what Priest Simulator offers. Those expecting serious storytelling or grounded supernatural horror may struggle with its relentless commitment to absurdity. The experience depends heavily on whether players embrace the tone rather than resist it. The independent development roots also influence design philosophy throughout progression. Certain systems prioritize entertainment and personality over technical complexity, but the game succeeds because it consistently understands its own goals. Instead of attempting to imitate larger productions, it builds something driven by creativity and confidence. Another strength comes through pacing. The game regularly introduces new situations and unexpected developments that prevent progression from becoming repetitive. The constant feeling that something ridiculous could happen at any moment helps maintain engagement while reinforcing the unpredictable identity that defines the experience. Priest Simulator: Vampire Show succeeds because it refuses compromise. Asmodev creates a world built around supernatural insanity and satire while Ultimate Games S.A. helps deliver an independent project unafraid to embrace unusual ideas completely. The result feels refreshingly different from more traditional action titles. For players interested in sandbox experimentation, strange humor, supernatural themes, and games willing to prioritize personality over convention, Priest Simulator: Vampire Show offers a memorable experience filled with chaos, comedy, and nonstop unpredictability. Rating: 8/10
Fun and crazy Game. More an action then a sim game.
Dla specyficnej grupy odbiorców, lubiącej mega absurdalny humor. Lubię absurd, ale nie bezsens.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $202.1K | 517 | 80% | $14.99 | |
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| $202K | 619 | 86% | $8.99 | |
| $202.1K | 563 | 87% | $14.99 | |
| $202K | 319 | 85% | $19.99 | |
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