
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $202.1K — a different platform, not this one.
Priest Simulator is an action mockumentary with a completely messed-up story that will introduce you to the fantastic world of modern Poland. Put yourself in the cassock of a vampire priest who wants to get his batoon back and return to Hell. To that end, you must fight shatanistic hordes, beef up, renovate the church, and gather splendor. Divine arms at your disposal Use your divine arsenal of 8 unique weapons. You’ve got two hands. That means two weapons at once! Defend San de Ville from shatanists and Hell’s envoys using a combination of your choosing. Use black metal to craft upgrades and adapt them to your play style. Renovate the church The church is in shambles. It’s more of a dump than a weekly rendezvous spot for christianists. Buy church restoration blueprints, use modern technology to renovate the temple, increase the faith level, and unlock new attractions such as confession and sermons. Deliver the villagers from damnation Shatanists are not the greatest evil you will encounter in San de Ville. The pastor sold the villagers some totems imbued with demonic powers. Possessions have broken out, and it’s your responsibility to rescue the peasants. Performing exorcisms and sorting out the mess your colleague left behind is quite degrading. Feel right at home.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $6.99−65% | 14ratings | 62% | — | not modelled |
| $6.79−66% | 916reviews | 95% | — | $202.1K | |
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $19.99 |
| 34ratings |
| 89% |
| — |
| not modelled |
| $19.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 266 | 82% | $9.89 | |
| — | 134 | 84% | $11.99 | |
| — | 335 | 72% | $5.99 | |
| — | 1.3K | 84% | $1.99 | |
| $202.1K | 916 | 95% | $6.79 | |
| — | 675 | 88% | $2.99 |