
A short experimental puzzle platformer exploring the idea of a glitched out main menu.
Modeled estimate, not a reported figure. How we estimate →
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About

The game starts, main menu appears. You press start, but something is wrong.
Try clicking again.

Use A-D to move, Space to jump.
Mind your cursor.

The main menu has become the game.
Navigate glitched UI elements where buttons are platforms, volume sliders move you around, and menu screens hide devious puzzles.
A short experimental platformer that breaks the fourth wall.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Like Jam Game,But 7 mins content
Ashes Of The Past, developed and published by Alperen Irez, is a minimalist indie experience built around a single, cleverly executed concept that defines every aspect of its design. On the surface, it appears to be a simple 2D puzzle-platformer, but it quickly reveals itself as something more mentally demanding. The player is tasked with controlling two linked characters simultaneously, each occupying a mirrored version of the same space. This duality forms the foundation of the game, transforming even basic movement into a constant exercise in coordination, anticipation, and spatial awareness. The core mechanic is deceptively simple yet deeply challenging. Every input affects both characters at once, with one moving in a conventional manner while the other mirrors those actions in an inverted or altered environment. This creates an ongoing balancing act, as the player must consider how each move will impact both sides at the same time. Adding to the tension is the invisible tether that connects them, limiting how far apart they can move and forcing careful positioning. The result is a gameplay loop that requires players to think in two directions simultaneously, making even straightforward navigation feel like a complex puzzle. Level design plays a crucial role in maintaining this challenge. Rather than relying on enemies or combat, the game focuses entirely on environmental hazards and platforming precision. Players must navigate collapsing platforms, tight spaces, and carefully arranged obstacles that demand exact timing and control. As the game progresses, these challenges become more intricate, requiring a deeper understanding of how mirrored movement interacts with the environment. The difficulty ramps up steadily, rewarding persistence and learning, but it can also feel unforgiving when mistakes force repeated attempts at the same section. Narratively, the game takes a subtle and abstract approach. There is no direct storytelling or explicit exposition, but the themes are woven into the mechanics themselves. The constant connection between the two characters suggests ideas of dependency, duality, and balance, inviting players to interpret the experience on a more symbolic level. This approach allows for a more personal engagement with the game’s meaning, though it may leave some players wanting clearer narrative direction. The story is less about what is told and more about what is felt through the act of play. Visually, Ashes Of The Past adopts a minimalist pixel art style that emphasizes clarity and function. The environments are clean and uncluttered, ensuring that players can focus on the precise movements required by the gameplay. While this simplicity supports the mechanics effectively, it also means there is limited visual variety. The aesthetic remains consistent throughout, which can make the experience feel repetitive over time, even as the level design becomes more complex. The pacing is deliberate and often demanding, as progress is tied directly to mastery of the game’s mechanics. There are no shortcuts or ways to bypass challenges, and each section must be completed with careful execution. This creates a sense of tension and accomplishment, particularly when overcoming difficult segments, but it also requires patience. Players who enjoy precision-based gameplay will find satisfaction in refining their approach, while those who prefer a more forgiving experience may find the repetition discouraging. From a technical standpoint, the game is straightforward and reliable. Its controls are simple to learn, and its lightweight design ensures smooth performance across a wide range of systems. There are no unnecessary complications or distractions, allowing the core mechanic to take center stage. However, the lack of additional features or modes highlights the game’s limited scope, making it feel more like a focused concept than a fully expanded title. In the end, Ashes Of The Past stands out as a thoughtful and well-executed experiment in game design. By building everything around a single, unique mechanic, it creates a distinct and memorable experience that challenges both reflexes and perception. While its minimalist presentation, steep difficulty, and limited variety may not appeal to everyone, it offers a rewarding experience for those willing to engage with its demands. It is a game that values precision and interpretation, delivering a compact but impactful journey through its carefully constructed challenges. Rating: 6/10
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Trends
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Cute little game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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