
A ''JRPG'' with many mixes on it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[h1]«Prelude for a Dream»[/h1] Очередная JRPG, сделанная на RPG Maker. Вы увидите до боли знакомый геймплей, уже успевший стать классикой для игр этого жанра. Четверо главных героев (Aglasis, Morail, Humots, Sustugriel) вереницей снуют по карте в поисках приключений. Персонажи, инвентарь, геймплей - все как в типичных JRPG на RPG Maker. В игре нет какой-то особой анимации и графических эффектов. Но есть свои плюсы: [list] [*]Новая история. [*]Огромная карта со множеством мест. В любое из них вы можете попасть даже в самом начале игры! [*]Вас сразу пускают в свободное путешествие без обучения, длинной предыстории или нудного пролога. [*]Отличные музыкальные композиции (около 70), которые автор делал в течении 5 лет! [/list] Порадовала шикарная, разнообразная музыка и возможность свободно путешествовать по карте с самого начала игры. Отлично, что есть свобода действий, но путешествие будет нелегким, пока ваши герои не заработают опыт и не поднимут уровень!
Типичная игра на движке "RPG Maker", со всеми вытекающими. Да, в игре большой мир и много разных квестов. Но от этого она не стала интереснее. Она просто посредственная. Сюжет скучный и неинтересный. Геймплей типичен и однообразен, и ни чем не отличается от большинства других игр с данного движка. Всё стандартно, механики, ассеты, музыка и геймплей. Всё это легко узнаваемо, и только раздражает своей однообразностью. Редко на этом движке встретишь хорошую игру. Особенно так, чтобы зацепила. Эта не одна из них.
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This is simply the best RPG Maker game I've ever played. If you are a fan of this type of game, you will love this. One of the best parts of this game is the soundtrack. And what a soundtrack. Knowing that all music was composed by the creator of the game allows us to understand why most of the songs fit so well into the environment, in the moments and history of the game. At the beginning of the game we came across a great song, the quality is wonderful, hard to believe that was not a studio or professional composer who made it. I listened to it twice before starting the game, this menu song is simply my third favorite, and just like in Final Fantasy X-2 and Final Fantasy XV. I would spend several minutes listening to them before giving the load game every time I would play. Although the game starts without warning, and already put you in the world, without the background or initial story, we come across a very interesting prologue in the first pyramid, and soon we realize that the true lore is explained little by little by the dialogues of the numerous NPCs that we find by the way, it is nice to note the different and numerous elements of the history of the game that mixes a little of everything, we have elements of physics, chemistry, theology, spiritualism, signs, very interesting things about temperature and vibration, philosophical questions such as free will, good, evil, God, extraterrestrial life, a lot of mythology, Orpheus, gods, mythological origin, we really feel like adventurers and we want to find the next village to learn a little more. I have to talk again about the songs: I really liked Gaia Forest, the optional boss dungeon, Poisonous Swamp, and the Kingdom of Antares too. Definitely worth it. As a negative point I can say about the encounter rate in some regions being a little high, and the lack of a global map, points that definitely do not spoil a game that will be in the memory of turn based RPG worshipers for a long time.
Классическая JRPG выполненная на RPG Maker. Но не смотря на это у нее есть свои отличительные черты. Для начала это большой открытый мир и множество побочных квестов. Но не стоит ломится вперед в надежде на невероятный дроп. Если план будет таков 100% исход - Game over. Тут как и полагается очень много различного дропа, улучшений и магических заклинаний. Вам нужно будет по своему раскачивать персонажей в желаемой вами манере. Вас ожидает: Неожиданно необычная музыка. Она хорошая, но не совсем подобрана по жанру. Тут видимо разработчик решил сделать это маленькой изюминкой. Огромный мир с кучей квестов и красивых монстров и боссов. Не напрягающий сюжет, который складывается из многообразия квестовых диалогов. Ну и конечно приятная JRPG стилистика присущая большинству подобных игр вдохновляемых ранними версиями Final Fantasy. Есть и неожиданные моменты кроме музыки. Опции вызываются нажатием клавиши F1 в игре. Сюжетные диалоги я промотать не смог, не то чтобы очень напрягло, но ускорить процесс желание было огромное. Как и большинство подобных игр стоит она не доллар за пачку, ведь проделана достаточная работа. Но возможно стоит дождаться скидки.
Prelude for a Dream This is my first game review I think I'll give this a new name. This is a story focused jrpg. And it's a good story. Also if you like level maxing this game let's you do that. Prelude for a dream has some interesting music. Although I did not enjoy all of the music. There was some great music. Almost all of the NPC info gives you no idea as to where to go next. A great many things are found by roaming around and getting lucky. I am used to playing very keyed RPGs. This RPG is does not use many keys. The boss fights seamed easy. There was a few maze puzzles. I got the game on sale and for that price I’d recommend it.
At best one could say this is a parody of JRPs but overall it is quite boring, lack any interesting locals or gameplay features, it maybe cheap but it is a shame to all good rpgs made in RPG maker.
🔻 RECENSIONE NEGATIVA – “Una bella idea… persa nella world map” Tempo di gioco: abbastanza da capire che avrei avuto bisogno di una mappa, di un GPS e forse anche di una guida spirituale. Prelude for a Dream è uno di quei giochi che ti guardi allo specchio e ti dici: “Dai, costa meno di un caffè… che potrà mai succedere?” E invece succede che ti perdi. Sempre. Ovunque. Perché questo gioco ha un sogno nel nome, ma un incubo nella navigazione. Il concept è anche carino: quattro protagonisti con memorie da recuperare, un mondo pieno di culture, una colonna sonora sorprendentemente curata per un progetto così piccolo. Fin qui tutto bene. Il problema arriva quando il gioco decide che “open world” significa ti butto in mezzo all’overworld e arrangiati, senza mappa, senza indicazioni, senza niente. Nemmeno un segnale di fumo. Le Wild Oasis aggiunte dopo cercano di mettere una pezza… ma diciamocelo: è come mettere un cerotto su un buco nel Titanic. PROBLEMA Nº1 — Navigazione in stile “caccia al tesoro senza indizi” Il mondo è grande, ok. Ma non darmi una mappa, non darmi direzioni, non darmi nemmeno un “forse dovresti andare di là”? Risultato: girotondi infiniti. Trovo una città solo perché ci casco sopra per sbaglio. Le famose orb? Buona fortuna. Spero tu abbia una settimana libera. PROBLEMA Nº2 — Narrazione con idee buone ma zero mordente Quattro protagonisti, memorie perdute, misteri… tutto potenzialmente interessante, ma tutto raccontato in modo scolastico, poco incisivo, senza quei momenti wow che ti fanno dire: “Ok, ne è valsa la pena”. Alla fine ricordi più le volte che ti sei perso della storia stessa. PROBLEMA Nº3 — Gameplay old-school… nel senso più rigido possibile Combattimenti stile JRPG anni ’90. Va bene la nostalgia, ma qui sembra tutto lasciato al minimo sindacale del motore RPG Maker: tanti incontri casuali (ridotti nelle patch, ma rimangono comunque fastidiosi), boss buffati dopo il lancio, progressione che è un mix tra grind e tentativi alla cieca. PROBLEMA Nº4 — Identità visiva da “progetto scolastico” Non basta la musica per reggere l’atmosfera. Graficamente siamo nel regno dell’RPG Maker più classico e impersonale. Purtroppo questo gioco non fa nulla per distinguersi all’occhio da mille altri. PROBLEMA Nº5 — UX: il giocatore moderno non viene considerato La sensazione costante è: “Ci capirai qualcosa? Boh, arrangiati”. Zero onboarding, zero strumenti, zero qualità della vita. Nel 2017 poteva essere discutibile, nel 2025 è semplicemente frustrante. In sintesi? Prelude for a Dream ha un cuore, delle buone intenzioni e pure una colonna sonora sorprendente. Ma tutto questo affoga in un gameplay che punta sulla libertà senza costruirci attorno gli strumenti per godersela. Se cercate un JRPG nostalgico, con un minimo di direzione e una narrativa forte… questo non è il sogno che state cercando. Voto personale: ★★☆☆☆ E due stelle solo perché la musica merita. Prelude for a Dream is living proof that even spending 99 cents can make you regret your life choices. It throws you into an “open world” without a map, without directions, without mercy. It's like playing Guess Where to Go blindfolded, while the game laughs. The story? Potentially interesting… too bad you forget it while wandering aimlessly for hours. The fight? JRPG years ’90, but without the charm: just grinds, random encounters and bosses pumped up after launch. Graphics and identity? The classic RPG Maker that makes you say: “I've seen this before… a thousand times”. Only merit: the soundtrack. Everything else is a mandatory tour of entropy. Personal vote: ★★☆☆☆ Tip: Use those 99 cents to buy anything else. Even a chewing gum gives more satisfaction.
Cheap mobile game on pc with terrible sound
Very nice game
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