
Demo for Power of Ten, a single star fighter trying to save as many civilians as possible before they are overrun by a marauder armada. You'll need to gather new weapons, upgrade your ship, find resources, trade with other ships and more to overcome the challenge before you.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, light, great little game
Hi, just finished a run in your game. I downloaded a couple of demos, and this is the only one that gives me the desire to come back to play again (besides Haven and Webbed). A crash happened while I was playing yesterday, but tonight when I launched the game again to start over, the progress was saved just a bit before the crash (relief!). I liked a lot the quick and simple style of the game (reminds me a bit of nova drift, but lighter/more relaxed w/ bigger maps and defence mechanics). For a Demo I think it is great! But for a full game (if its not going to be f2p) I suggest adding more content (but I bet you already know that) and letting people customize their runs as they finish/unlock more things (harder, easier, funnier, weirder), for me it seems like a trend in roguelikes these days. And about balance, I thought the TimeReversion power is much better than any other power of the ships I had (sidekick, "buzzsaws-saucers", the 2 starting ones, 1 I can't recall and the time traveler ship). They feel interesting, but the timetraveler seems op (Undoing your recently ship damage and ammo spent is so good) Good luck with your game and I hope the best :)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Power of Ten için demo, yağmacı bir donanma tarafından istila edilmeden önce mümkün olduğu kadar çok sivili kurtarmaya çalışan tek yıldızlı bir savaşçı. Önünüzdeki zorluğun üstesinden gelmek için yeni silahlar toplamanız, geminizi yükseltmeniz, kaynak bulmanız, diğer gemilerle ticaret yapmanız ve daha fazlasını yapmanız gerekecek.
ive played a demo for hours help
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[h1] Power of Ten - Demo: "An underrated hidden gem or a lost opportunity?" [/h1] Edit #2 - Switching my review to positive - I am easy to please in games, but that doesn't mean I am a content consumption wh0r$ or take everything in, without critical thinking and making constructive criticism. With that being said and out of the way, [b]Power of Ten ( - Demo )[/b] since I haven't played the full release reminded me of Mana Spark !!! [b] A game seemingly boring / repetitive / and overly simplistic[/b], as most reviews brainwashed me to think, but one that after a while I had the [b]TIME OF MY LIFE with ! [/b] Don't know what changed my mind from the things said below, which still stand and I will leave them unchanged. But after a few runs I enjoyed more and more the space aerial combat which is well thought out and as good as it gets for the pixelated top down space shooter genre. The main problem I have is the loss of momentum between fighting and mining, but it's not that much of a deal breaker anymore to me and I don't mind it as much anymore. The main conclusion, I want to leave any readers with, is as usual, with - Demo/Prologue game releases, give it a go for a couple of hours and see if you vibe with it, before making an initial investment into the full title, since the demo experience is pretty well representative of the full product. Edit: Was typing down an essay of a review, touching on every possible aspect of Power of Ten-Demo, but when I switched my rating steam decided to overwrite it all... To sum things up as fast as possible, this is a good spiritual successor to the Space/Alien attack genre with roguelike elements sprinkled in. But it ultimately missed the point for me, since I never felt the rush to jump in on another run right away... what good, memorable roguelike has a foundation like this??? The gameplay loop is boring and tedious, and is more like a chore, with roaming around for mining and filling up time for the next space fight. Furthermore I don't like the movement but that's a nitpicking of mine. What isn't is the missed opportunity of enemy variety and rogue-lite foundation to justify the time invested in each run. Anyways I feel this is a harsh review for this standalone free experience, but I couldn't get past these drawbacks so it's inevitably a no from me and I don't think I'll ever pick up the full game. I can see myself clearing a few more achievements but I don't have the patience to go through these mechanics :( But don't let that stop you, you might find a beautiful pixel art space fighting title worth diving into. Try the demo first is what I'm trying to say :) --- Old Review after only 2 runs --- Game's hella simplistic gameplay loop, while 80% mindless roaming and mining asteroids, takes away all the fun for me... The runs end up take an hour + while they could be down to 1/3 of that. It's just tedious imo :( Will give it more time but I don't see myself changing my mind. Super glad I tried the demo firsthand before purchasing...
가벼운 탄막슈팅 게임 중간에 튕기는 버그있음 30분정도 지나면 우주선이 자폭하면서 끝남 안죽고 지구를 지키다보면 엔딩
I thought it was very fun mechanics felt good graphics are pleasing to the eye maybe more items would be nice a little more grandiose perhaps but overall a very fun experience
免费 有成就 没中文 十之力 试玩版 试玩版中,你将操控星际战机,赶在掠夺舰队屠戮平民前全力营救众人。 搜集武器、升级战机、开采资源、星际交易,凭借飞行技巧与战术谋略应对危机。每局旅途随机生成,玩法体验各不相同。试玩仅开放单个区域,可抢先体验完整版核心内容。 试玩核心特色 可通关体验单片星际区域 解锁七款各具特色的操控战机 星系随机生成,战局次次不同 海量强力武器道具,自由装配养成战机 种类繁多的敌方舰船,战局充满未知 收集物资充能护盾,守护平民安危 探索星际隐秘事件与隐藏彩蛋 星际商船交易,提升生存胜算 像素风格搭配随机生成画面,构筑瑰丽宇宙
I had fun with this demo, but for some reason I don't see a purchase option when I go to the Store Page for the full game. Will keep checking back. Edit: Turns out Steam is just broken atm. Will purchase the full game as soon as it's fixed.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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