
Run your own MMA promotion. Sign fighters, book cards, manage contracts, and build a combat sports empire in a deep, procedurally generated MMA management sim.
Modeled estimate, not a reported figure. How we estimate →
About
Pound for Pound is a deep MMA promotion sim where you start from nothing and build your way to the top. Sign unknown fighters, book smart matchups, grow your brand, and try to become the biggest MMA organization in the world while rival promotions fight you for talent, dates, and dominance.
You control the business behind the fights.
Sign and manage fighters, negotiate contracts, develop talent, build divisions, schedule events, choose venues, and decide when your promotion is ready to take the next step.
Start small. Fill local venues. Build stars. Expand your roster. Unlock new weight classes, bigger events, better opportunities, sponsorships, TV deals, and new territories as your organization grows.
Fighters build relationships with your promotion over time. Treat them well and they may become loyal, easier to re-sign, and more willing to take risks for you. Ignore their careers, underpay them, break promises, or leave them waiting too long, and that loyalty can disappear.
Fighters can demand title shots, rematches, hometown bookings, main-card placement, pay raises, release requests, or specific opponents. Some requests are reasonable. Some are political. Some come with deadlines.
How you handle them shapes your locker room.

Every matchup is driven by fighter attributes, tendencies, style, and career development.
Wrestlers can smother dangerous strikers. Pressure fighters can overwhelm patient counter punchers. Veterans may decline. Prospects may break through. Champions can rise, dominate, and eventually fall.
Build contenders. Protect investments. Create stars. Shape divisions that develop history over years of play.

Booking fights is not always as simple as offering a bout.
Fighters react based on personality, career position, risk, money, rivalries, teammate conflicts, title paths, short notice, and bad blood. Some will jump at a grudge match. Others will push back, demand more, or refuse unless the offer fits their goals.
You can make promises to close difficult deals: a title shot with a win, a rematch after a loss, a home-region fight, a main-card spot, or a specific future opponent.
But promises matter. Break them, and fighters remember.

Fighters rise from unknown prospects to contenders, champions, and legends. Rivalries form. Title lineages grow. Divisions evolve. Stars leave, decline, return, or demand their moment.
Your decisions create the history of your promotion.
Who did you build? Who did you betray? Which fights defined your era?

You’re not alone.
Other promotions are chasing the same prospects, booking their own events, targeting key dates, and building their own legacies. Fighters have options. Momentum matters. Talent can slip away if you are not paying attention.
Stay ahead or get left behind.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Personally, I'm not into real-world MMA. I've heard the superstar names. MacGregor. Silva. Roush. Apologies for any spelling mistakes. Just want to state that so you know where I'm coming from. I am a fan of sports management games. Football, American football, basketball, baseball... enjoy them all. Pound 4 Pound matches them for the depth and playability. The management games tend to use very similar interfaces, and P4P is no different. Button clicking, text-heavy, and turn-based. What P4P gets right is the depth and difference. There are as many different ways to play as there are players. Choose your divisions. Choose your location. Choose your fighters. Pit them against each other. Cut them when they lose. Show them off to the press when they win. Go slack-jawed when your A-level champion loses a warm-up match against a C+ journeyman with a 6-8 record. The developer, Mister Kordell, is actively working on improving the game and listening to the players intently to the suggestions posted in Discord. The second major update, Rivals, improved every aspect of the game, and the developer is still putting out patches and minor updates to Rivals on an almost daily basis on the suggestions from the player base. Continued tweaking of the GUI, algorithms, and structure keep improving the little hiccups that are found, no matter how small. He's already talking about the third major update, which some of the Discord members believe could be geared towards international play and deepening the already Mariana's Trench-level depth this sports simulator has. Check the demo, see if you like the type of sports management it is. Don't go into it thinking the demo is the same as the Rivals update. There's just too much added to go into. Devlogs are on YouTube with links on the Discord server.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dopest game in MMA
Quality Game!!!
Enfin un jeu de gestion d'une organisation tel UFC complet, propre et avec une durée de vie du jeu convenable jeu sorti récemment donc on peut imaginer des mise à jours futures complétant et solidifiant le jeu
its just overall fun to amke your own fighting promotion and build your own stars and develop
Fantastic game. It is better than WMMA5 and the developer is active in continuously improving the game. Two thumbs up!
Really enjoyable for an mma fan. I finally get MY football manager.
This game have so much potential, is the FM from MMA, it is in building but already is gr8, the Road Map is Huge,
Great sim game. One suggestion is have pop ups when fighters request things. If you book an event 6 weeks in advance and sim to it you miss fighter requests which hurts your relationship. If they pop up during the sim with a quick yes no answer that would help the gameplay a lot. Thanks looking forward to the development!
I never leave reviews. But WOW! This has blown me away. I am ALL in 🥹🥹 This is beautifully made. Engaging. What I love about it is the depth and simplicity of it all. Building up your stars making decisions, letting people down, the gravity of it all. WOW! If you like TEW, Football Manager, WMMA... GET THIS!!! EDIT: NOW 64 HOURS IN... loving ittttttt STILL
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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