
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Шикарная игра с приятным саундтреком, отличной графикой, интересным геймплеем и не особо надоедливой визуальной новеллой в качестве сюжета - подумал я на этапе игры в демо-версию ещё до выхода игры, и забросил игру в вишлист. Спустя три года наконец добрался, полностью прошёл на нормальной сложности, и в целом не то чтобы недоволен, местами даже понравилось, но... -Графика супер, но анимации криповые (голова, глаза) и со временем не можешь перестать замечать крипоту; -Геймплей реально интересный, но только первые дней 20 из 50. Затем он становится жутко рутинным, а игровой цикл максимально нудным; -С интерфейсом сначала как будто всё хорошо, а потом понимаешь что не хватает кучи фильтров - самый очевидный это фильтр уже прошедших через бочку зелий. Прыгать между кучей меню магазина тоже неудобно, чего только переход подвал/магазин стоит; -Сюжет простоватый на самом деле, некоторые персонажи интересно раскрываются, но в целом ни рыба, ни мясо, твисты очень жирными мазками поданы, неожиданным был только последний [spoiler] с двумя зельями [/spoiler]; -В игре есть повесточка, не только в виде однополой любви с мужчинами, женщинами, мотыльками, акулами, деревьями и they/them'ами, но и в контексте сюжета. На самом деле отнёс бы даже в плюс, потому что в сюжет вплели повесточку не до конца подумав, поэтому например итог ветки Баптиста это 10/10, я хохотал [spoiler] Золотой мальчик, глава гильдии героев, живёт на деньги родителей. Загнал гильдию в жёсткие минуса и как решение отрицательного бюджета решил гильдию вместо капиталистической фирмы превратить в социалистическую утопию, выкупив гильдию у родителей в обмен на то что те выпишут его из наследства. Заводы рабочим, всё по товарищу Ленину. [/spoiler] Из плюсов саундтрек реально хороший. За три года при этом из крупных патчей завезли только озвучку + из переводов только немецкий и китайский, так что каких-то позитивных изменений я от игры не жду, бесконечный режим даже нет желания пробовать. 6/10, у игры был потенциал.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打完了,还不错,里面小动画有点长拖时间,整体节奏挺好,剧情无脑爽也挺好,哈哈哈我更喜欢美丽御姐所以就没打恋爱线了哈哈
This game is great! straight forward shop seller with a fun concept of haggling! I would strongly recommend this game even more now with endless mode and free love!
Roxanne haceme lo que quieras morrrrr
Cute game about potion making and economics (who could've guessed?) Upsides (+) -Good blend of 2D and 3D -Fitting music -Diverse charachters -Believable VA performances -Devs don't hide certain twists for too long Downsides (-) -Occasional refernces to modern things pull out of engagement (personal gripe, something i got used to at the mid game) -Little lack QoL polishing, there are times when you can't view certain parameters when you want to Overall I quite enjoyed the game.
[h1]If you often abandon games halfway through, this might be the perfect game for you! [/h1] Potionomics has a fantastic concept, combining shop management as a card game with potion brewing through ingredient combinations. The character animations and models are very expressive, lively, and cute. The English voice acting is outstanding. The companions and rivals are great, and the story is wholesome and enjoyable. Unfortunately, the game has its fair share of issues. Like many similar titles, the second half begins to overwhelm the player with ever-increasing micromanagement during potion brewing. This could be mitigated by automation — either by introducing a companion who can create the best possible potion from available ingredients, or at least by adding a recipe book (like in Potion Craft). By the time I reached the final rivals, I wasn’t even trying to play efficiently anymore (skipping days, brewing just one potion per cauldron per day) — I just wanted to finish the game as fast as possible, pushing myself to get through it. The repetitive routine is worsened by an inconvenient and insufficient UI/UX when working with ingredients: lacking filters, no way to tag potions (e.g., for selling/adventures/orders), no option for bulk purchases, and more. There are also UI bugs — sometimes the game menus or buttons become unresponsive, requiring a restart. Another issue is the balance of delayed custom orders: brewing potions with specific traits often takes significant effort, but the payment can be worse than just selling the same potion directly (even via the mimic’s auto-sell). In the second half of the game, I stopped taking those orders entirely. That said, the game is definitely worth trying. If you're drawn in by the visuals, audio, and story, you'll likely enjoy it in the end. But if it doesn’t hook you within the first two hours, get a refund — otherwise, the gameplay will choke you.
上头好玩,就是对我的老年大脑进行了洗礼,我很喜欢这种游戏,普通的过不去,就简单的,有收集癖的更开心了
I enjoyed too much very good story the core loop is too good , I loved doing alchemy , The math is mathing the romance options are amazinggg , I loved the time distribution system as well The card game is also very niceee The endless mode is a cherry on cake
Bockschwer aber macht Spaß
整体流程在10小时左右(普通模式,也可能是我菜), 整体画面方面表现不错,但玩法略微单调。主要难点在于发现高级材料,以及最后一关的打牌。然后还有最重要的一点,刷角色好感来拿角色的卡,这很重要,特别是木匠的第三张卡,打boss很猛。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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