
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh crap, I think I love this game. This is really well put togehter. Granted, I am halfway through-ish and I think I've broken the card game system in half but I do really enjoy this. The story is pretty decently written, I adore the fact that you can chose to be either monogamous or polyamorous as a standard option, which here means getting to see aaaaaall the romance and relationship options you can handle. I like the characters a lot. The voice acting makes these guys all pop extremely well and I think the game is vastly improved with these guys lending their talent to make this game all the better. Heck, I just like the presentation. It's nice, saturday-morning cartoon fare and I am down for that. Gameplay is pretty tight nit with some excellent ideas. Other games like this could stand to take notes. You need to sell potions, right? OK, first you need to buy ingredients. But you'll need to spend time, money and spare potions to send hero characters out to fetch rarer and more potent ingredients from the wilderness so you can make better potions more consistently. As long as you hand one copy of each ingredient to Quinn, they'll have you ready and able to buy more of that item forever. Allowing you to either throw together better potions for the regular competition you need to beat to progress, or to get your hired heroes deeper into harsh environments so they can grab more and more loot. The whole game is filled with small bits that feed back into each other like this. Romancing characters and getting to know them is neat for story and lore, but you also unlock new Action Cards used in the Haggle segments, which are vital to making more money on potions. It can also net you discounts because most of the people you get to know are also vendors selling you stuff you can use to make your potion-making or selling better somehow. Any lessening on the cost of sending out a hero or buying new gear is extremely welcome, but gaining new tools to play with when trying to convince customers to give you more money makes the whole endeavour feel naturally rewarding. The only concern is that most players willl plough straight into a beginners trap. If you do play this game for the first time, do one of two things: Option 1 is play on Standard and play around until you get a few competitions in, then restart. By then, you should understand that you have to be investing in every single one of your core contacts as much as possible so they'll give you cards, discounts and opportunities for ingredients as early as possible. Keeping up with the demands of the competition are paramount. This does mean redoing progress but at least you'll keep the challenge reasonably high. Option 2 is to play on Cosy difficulty so you can pick up the game and enjoy all of it, then decide if a harder challenge now that you understand what you need to do is worth it. Eitherway, this game is excellent. Definately look into it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had my eye on this game for a long time for how novel and charming it appeared, and in those 2 aspects it never disappoints. It is surprisingly difficult at the beginning tho. That learning curve through the first few tournament matches puts your managing, capitalist skills to the test. The mechanics are not really that well developed since... by mid game, you have completely broken the economy and are flushed with cash. Theres a point a bit later where, even buying cauldrons or ingredients becomes utterly pointless, so you disengage and wait for each end of the week. It is difficult, but only at the vert beginning. Overcome that initial curve, and you're home free! The writing is surprisingly funny and fast, though sadly the character are very one dimensional. They do have depth, but never any teeth… in the sense that, they are all good people with maybe a few ♥♥♥♥♥♥♥ or traumas (nothing that a hug and a smile cannot fix in most cases). I would have love to see a bit of tridimensionality and balancing, negative traits in them to compliment how much of a ray of sunshine every single one appear to be. Is really a matter of taste. Also... about half of them don’t give any kinda bonuses or perk that are considered useful. It strikes me as a case that the team thought of the character designs first, and attempted to cram in the game regardless of how useful mechanically they could be. Overall, incredibly cozy and harmless in the end, so probably just a ‘me’ thing. The animation and character design, and the addition of voice, is extraordinary!!! This has completely raised up the bar for any Visual Novels I might play in the future, cause this is the peak of what limited amount of those games I’ve played. A million percent you should get this if any of the many positive traits I mention are a must in your games. Reading back.. I know I’m pointing a lot of bad things, but despite them all I was always eager and enthusiastic to reopen the game. Is really is beautiful, and I hope you experience it if only to learn how to engage with your audience. I loved every time I advanced the relationships and the dialog overall. Sorry this was such a long rant :( Super eager to see what the studio comes up with next. Hope they’re accepting resumes too :)
Chill and fun shop management sim when playing on Cozy
好玩啊,但是打第一个10天输了重打,有点难
I really enjoy the haggling and brewing mechanics. I didnt like most of the characters at first and really cringed at the dialogue but warmed up to it later on. The biggest downside is how every 10 days theres a potions competition where you need to bring 3 specific potions of a specific quality or higher and if you lose the competition, it's basically game over and you have to restart an old save to do it better this time. I think there might be an endless mode which would of course fix this but its a shame that in the regular gamemode, theres the constant stress of preparing for the competition instead of being able to focus on any other part of the game
This is literally Persona if the target demographic wasn't pedophiles.
It was fun, it was fine. The game as a whole I would consider casual. The deck building aspect is fun but also not very extensive, and dependent on the relationship mechanic. In the same breath, this does not hinder progress, I was able to complete the game handily without reaching maximum friendship/relationship with anyone until Endless Mode after I defeated the game. The theming and world are cute and fun with a lot of creativity, but I will admit I did not feel particularly attached to the conflict or characters. They all felt more like architypes and were fairly two-dimensional. Great for a casual game, but not my cup of tea. I had fun though, and would recommend it to casual game players.
There are a couple of things for the game that I do enjoy, and some other things that seem quite strange. For the first thing, the game does give a sense of progression, but there are some subsets that seem quite staggered. Upgrading some of the things you have makes no sense if you will just unlock something far greater. There is not really a good index of all the ingredients, and I think just kinda guessing what you need or hoping what you have is sufficient is quite annoying, especially if you didnt have enough of one ingredient to be able to bring a thing to the next level. Your equipment can be upgraded, but it is just better to replace it at a later date because you can use the resources to be able to just get more money. The game does introduce the mechanics slowly, but you easily just forget one before you waste the time. I have not finished the game yet, so I can not really say anything about the whole game, but this is the experience I have had with the game so far.
10 из 10
明明很喜欢这种经营类型,但不知道怎么回事玩起来各种磨叽蛋疼,可能内核无法get到
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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