
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has So Much it is genuinely astounding how it all fits together. The deck-building, all the different things to do in town & ways to aquire ingredients, the romance/friendship with npcs. It's cute, it's beautifully drawn, it keeps introducing new things at a cozy pace all the way to the end. The only let down was when I did a second play-through after they added the voices and felt they were a bit inconsistent in quality, I preferred it without.
当年还没中文的时候因为玩法和画风戳我就买了。打算有时间啃英文,没想到直接出了中文版,我爆玩。 不管炼药还是战斗机制都很有特点,美术更不用说了超级优秀,人物也都各有特色,不分性别物种都能攻略,杂食党狂喜。 恋爱小剧情超甜,女主也很可爱,白毛小傲娇我喜欢你啊啊啊啊啊 当时晚上下班回来就是炼药,很上头,很快乐。 是我同类型里最喜欢的游戏,如果有吸引你的部分请一定要试试
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
调制魔药 改变人(和鸟)生
Grafik ist ganz nett, das Feilschen, Brauen usw. macht am Anfang auch Spass, ist aber immer wieder das gleiche .... nutzt sich schnell ab.
Incredibly amazing so far
好玩,很萌🥺,后期有钱了会有点重复和无所事事,但是这可是打牌模拟经营,i打牌i模拟经营可以无脑入
Very interresting and challenging gameplay (especially if you like managment), voice acting is on top. I loved every character and their designs.
Atelier: Sylvia Potionmaking is a bit too mathy but I still love it. 9/10
Great game that meshes a lot of things very well - it's like playing your usual farming/life sims except you're making potions and selling them via a card battler. Granted, some of the mechanics are quite simple, but they flow into each other smoothly. The characters are very enjoyable and well animated, and the story is quite charming despite its simple premise. Difficulty is not a problem. If you don't quite understand the mechanics well, you might have a bit of a hard time but nothing that would essentially block you from playing the game. If anything, you can pretty much trivialize the rest of the game at the midpoint if you know what you're doing. There are some QoLs that could be implemented like bulk buying ingredients, opening the menu on certain screens, but overall, a really fun game that doesn't overstay its welcome. I do wish we could see Oswald and Maven in the 3D models, though.
Love the charm of this game, and the economic management for each week. one of my favorite potion making games, where it doesnt always have a 'best' combination, where you can use other ingredients. my only gripe would be, is RNG can sometimes be rough when trying to get better ingredients and i wish it had an even harder mode.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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