
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little deck building, potion making, business sim visual novel. the characters are all distinct and fun, the deck building and negotiating are interesting and allow for a diverse set of playstyles. and potion making has a surprising amount of depth and strategy to it. the business sim stuff becomes pretty easy once you really start understanding the potion brewing and start negotiating potions to like 3X of their worth, and play on cozy difficulty. Time constraints in higher difficulties are really only just annoying and prevent you from experiencing the VN part of the game. I also prefer the card art vastly over the 3d models, some characters look puffier or look less detailed or completely different in 3d compared to their card art (cough Quinn cough).
Recomendado al 100%, muy divertido y con un arte excelente.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
确实新颖吧,好玩,有创意,自由恋爱也很可爱,但是重复性真的太高了……后来锅多了做药我都做烦了,游戏是好游戏,但是我的耐心支持不到我把它打通关…………
I just played this for 7 hours thinking it had been 2 or 3
Super fun game. Brewing potions takes some strategy and calculations - you got to earn cash, you got to get your hands on new ingridients. Looks good, feels good, can't recommend enough. The card side of the game is also well designed. I don't see any big flaws, would love to play it for the first time again
[h3]非常优秀的模拟经营类游戏[/h3] 哦,我的朋友,没错,5天内我玩了28个小时,做完了全成就,甚至把所有可以制作的魔药都做出了最高品质,本作就是如此的有魅力,让我如此的沉迷。 本作无论是在艺术风格上,还是玩法上,几乎都可以称作完美,这大概率是我近几年来玩过最好的一个模拟经营游戏。游戏开局就给了玩家不同的选项:三种难度和是否自由恋爱。我个人推荐的是[b]一周目可以选择最简单的难度[/b],该难度可以减轻很多的压力,游玩起来非常轻松,只需要享受制作过程和恋爱就好了。 本作只有一个结局,并且支持SL,可以放心游玩。大致的剧情是:女主角西尔维亚继承了已故叔叔的魔药店,同时也继承了他的债务,然后就有了迪士尼动画一样的剧情——魔药店里有一个会说话的魔法猫头鹰,它给出的解决方法是在接下来的50天内参加五场比赛,比赛的奖金刚好可以还清所有的债务。于是希尔维亚就和猫头鹰一起开始经营魔药店,炼制比赛需要的药水并参赛。令人意想不到的是,游戏在剧情上埋下了很多的伏笔和转折点,这点让玩家自己去亲身体悟会更好,或者 以下内容包含剧透成分:[spoiler]猫头鹰的真实身份其实就是女主角的叔叔奥斯瓦尔德,参加大赛的奖品是让叔叔变回去的一种材料,游戏中究极反派梅文女王其实是罗宾身上的小蜥蜴...俗话说聪明反被聪明误,恶人自有恶人磨,既然梅文女王能让别人变成动物,那么梅文女王自己也会被变成动物,确实是有些讽刺了。[/spoiler] 游戏比较惊艳的点是在模拟经营中加入了牌组构筑的打牌玩法。是的,玩家在售卖魔药的时候,可以通过打牌的方式提升顾客的兴趣值,封顶的时候魔药会以最高的价格售出,此外游戏支持牌组自定义,玩家可以在20张牌内自由选择搭配。不同牌的解决方式就是和NPC提升好感度,随着好感的提升,NPC会给予玩家不同效果的牌,这点我认为设计的略有偏颇,因为玩家的时间大多数时候是不够用的,且很多非常好用的牌需要到很后期解锁,基本上牌组成型的时候,玩家已经财富自由了。 奔走的恋爱元素也是很a重要的一环,先前提到解锁卡牌的方式是提升和NPC的好感度,而当玩家与一名NPC达到6心好感候,NPC会提出是否建立恋爱关系,玩家可以选择拒绝,也可以接受。接受与否,不会影响卡牌的解锁,只不过是剧情不一样,顺便说一下,我真的很喜欢莎弗伦这个角色,她的故事很温暖有爱,Saffron这个名字来源于藏红花,与她德鲁伊的身份也很相配。 不足的地方有两点:其一是Quality of Life的问题,缺少快捷键和分类功能,其二是流程重复性比较高,Scaling有些离谱。游戏中有不少可以优化的地方都缺少对应的快捷键,比如打牌的时候快速结束回合,快速选中卡牌等、培植的时候必须要一个一个把材料拖动上去、布置魔药不能一键布置,必须要手动等,这些都可以优化,期待在未来的更新中能有所改善。其次是流程的重复性有些高,虽说很沉迷,但是我沉迷的时间是在游戏中的前30天,每天都有做不完的事,游戏中一个不太完美的地方是数值的问题,每次进入下一阶段之后,炼制魔药的坩埚,零升级的都比前一阶段升满级的要强,虽说升级的资源要求少, 但是这样有些麻烦,过渡的曲线不是很平滑。 总之,我玩的很开心,也找到了许多新的waifu,如果你没玩过的话,我真的很推荐你试试这款游戏。
更新了dlc之后,货架上三个空格但只能卖两瓶药水,还有一瓶必被留下来!一天能亏我好多钱,反复回档排查问题都没有用,气死了!
To address many of the negative comments: The game isn't hard on the normal setting, and there is an easy setting if you want it. This assumes you have a basic understanding of management sims, read the advice the game gives you, and can do arithmetic. More recent updates have removed much of the sorting issues with ingredients, this was a valid complaint until then. RNG doesn't matter, use the guild and your adventurers and you'll be fine. You will eventually have time to increase your relationship with everyone you like, even without endless mode. The game is very good, my main complaint with it is that it gets a little dull towards the second half once you have too much money and cauldrons that going through one day can take upwards of an hour if you're being moderately efficient with your potionmaking. Not to week five yet, so I can't speak to that.
好玩
what i thought i got: fun potion making game. what i got: time management game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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