
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are a couple of things for the game that I do enjoy, and some other things that seem quite strange. For the first thing, the game does give a sense of progression, but there are some subsets that seem quite staggered. Upgrading some of the things you have makes no sense if you will just unlock something far greater. There is not really a good index of all the ingredients, and I think just kinda guessing what you need or hoping what you have is sufficient is quite annoying, especially if you didnt have enough of one ingredient to be able to bring a thing to the next level. Your equipment can be upgraded, but it is just better to replace it at a later date because you can use the resources to be able to just get more money. The game does introduce the mechanics slowly, but you easily just forget one before you waste the time. I have not finished the game yet, so I can not really say anything about the whole game, but this is the experience I have had with the game so far.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 61.5K | 89% | $4.99 | |
| $6.3M | 9.2K | 93% | $19.99 | |
| $6.3M | 5.6K | 75% | $23.99 | |
| $6.3M | 6.1K | 76% | $13.99 | |
| $6.3M | 5.3K | 65% | $39.99 | |
| $6.3M | 18.9K | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.6M | 10.2K | 94% | $10.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $64.1K | 90 | 46% | $19.99 | |
| $28K | 120 | 82% | $8.99 | |
| $5.9K | 14 | 100% | $10.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整體來說很推薦 畫風可愛,角色很有特色,劇情有點老套但仍不錯 遊戲難度偏低,掌握訣竅就能一路輾壓到底 不過很多需要重複作業的地方還是挺坐牢的 像是採購、煉藥、派遣都很重複
好玩,体量不大,主线很上瘾,经典模式的时间管理确实做的很好,但是无尽模式的模拟经营就没意思了,虽然可以升级锅但是去商店买材料还是得事必躬亲,而且不能批量购买数量只能一个个点,想扩大产量买材料纯坐牢
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[h1]Review: Potionomics[/h1] É inevitável deixar de comparar, mas [b]Potionomics[/b] é um filho de [i]Recettear[/i] com [i]Moonlighter[/i] que, surpreendentemente, funcionou. É uma mistura de gêneros de jogo que deram certo, maquiados por uma direção de arte feita com muito amor em cada pequeno detalhe. Com uma boa otimização na jogatina, é possível de terminar e platinar o jogo em torno de 25 horas. [h2]PONTOS POSITIVOS:[/h2] + Mesmo sendo um jogo sobre gerenciamento, estratégia, matemática, construir baralho [b]E[/b] simulador de namoro, cada sistema tem sua devida atenção, e nada é medíocre. + Os personagens são um dos pontos mais altos do jogo, especialmente com suas animações e dublagens extremamente carismáticas e caricatas. + Se você for bom no gerenciamento dos seus investimentos, os resultados do seu trabalho são perceptíveis. + A trilha sonora faz um bom trabalho no geral. + Três níveis de dificuldade, com o começo do jogo sendo um pouco desafiador. + É como gerenciar uma planilha do Excel. Tem quem gosta. [h2]PONTOS NEUTROS:[/h2] = O jogo mira em um certo público alvo com seus personagens e temas. Porém, a gameplay tem uma base extremamente sólida, na qual [b]só[/b] os personagens não são um motivo pelos quais você vai jogar, ou deixar de jogar o jogo. = Como uma faca de dois gumes, se você conseguir otimizar bem seu gerenciamento no começo, o fim do jogo se torna extremamente fácil e sem grandes desafios. O que também não é um grande problema, já que o loop de gerenciamento é divertido = É possível reparar que alguns personagens tem movimentos estranhos em suas animações. É algo passável na qualidade total do jogo, mas ainda sim, é perceptível. [h2]CONCLUSÃO:[/h2] [b]Potionomics[/b] é um jogo divertido, honesto e “bem fechadinho” caso você deseje uma experiência com começo, meio e fim. No meio de produções milionárias, é um jogo que cumpre o que promete, e te deixa satisfeito com a jornada.
It was fun, it was fine. The game as a whole I would consider casual. The deck building aspect is fun but also not very extensive, and dependent on the relationship mechanic. In the same breath, this does not hinder progress, I was able to complete the game handily without reaching maximum friendship/relationship with anyone until Endless Mode after I defeated the game. The theming and world are cute and fun with a lot of creativity, but I will admit I did not feel particularly attached to the conflict or characters. They all felt more like architypes and were fairly two-dimensional. Great for a casual game, but not my cup of tea. I had fun though, and would recommend it to casual game players.
Super fun and addictive!
Great game for a relaxed time, very witty dialogue.
what a wonderful game! i find a good balance between pressure and pacing in this potion shop simulator, and derives what "potion making" and "running a shop" means. the characters are adorable. baptiste is the goat.
This is literally Persona if the target demographic wasn't pedophiles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.