
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
意外的还不错 魔药制作的过程很有趣,可以尝试很多搭配,来找到一个合适的比例 素材收集可以用简单的雇员外派,也可以蹲市场价格 而游戏的核心玩法居然是用卡牌技能来讨价还价 剧情也有一定的内容 总之游戏的好玩程度是我的预期了
Very fun game, well written, love the art and overall gameplay
量大管饱,要素超多——
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先剧情及人物塑造真的很棒,每个人都有各自的闪光点(表白莎弗伦和罗克珊),主角自己更是超级有魅力,不仅妙语连珠,还善解人意,和每个人的支线剧情总是看得我heart暖暖,有这样的人做朋友真的很幸福;w; 但是不可否认在玩法上还是有些美中不足: 打牌一开始会觉得很有趣,等自己构建出一套卡组并固定使用了之后,不断地重复打牌这个过程真的有点枯燥了,尤其是后期营业的2个小时最多会来20个顾客,这意味着如果你一天营业3次,要接待60位顾客打60次牌,真的超费时间。另外手牌的排列上,扇形区域最左边和最右边的牌不容易点到,这点希望可以优化一下。 熬药也是算配比算得我头大但也还能接受,就是重复熬同一种等级的同一种魔药时如果可以直接应用上一次的配方就好了,这样操作可以简便一点。 由于以上两点,我攒到250w+金币的时候就直接跳过后面的天数,直奔结局去了,最可惜的是海伦不能攻略;W;
refund cause only in english, will buy it if a french trad is done :(
上头,就是这个币钱真难挣啊,只能和漂亮妹妹调情发泄了
明明很喜欢这种经营类型,但不知道怎么回事玩起来各种磨叽蛋疼,可能内核无法get到
I loved this game and I highly recommend it! The gameplay loop was very addictive though challenging at first, the characters were lovable, interesting, and unique, the music was immersive, catchy, and yet perfectly ambient. Potionomics is the perfect blend of some of my favorite genres: management, deckbuilding, and dating sim. I especially enjoyed the haggling gameplay, it was very fun and satisfying building a deck over time to the point of being unstoppable! And I loved how each character had a "specialty" for the cards you unlocked from them, and it was really fascinating to me how the deckbuilding gameplay really accurately captured a sort of "socialization battle" that I'm not sure I've ever seen in another game. [b]A few tips[/b]: When you play the game for the first time, I suggest playing on the lowest difficulty because it has quite an unforgiving learning curve. Keep in mind that you can send your heroes out even if they won't make it to the end of the area and it's still worth it, especially in the beginning. Increasing your relationship with each character is important, and very rewarding, because you earn cards that make haggling significantly easier. However, on medium difficulty I couldn't find time to increase relationships until week 2. After the first week, keep an eye out for ingredients containing purple magimins, and make sure you buy the max quantity of the good purple magimin ingredients every day. Use the filters for the ingredients when you're making potions!!! [b]The issues...[/b] I played the game on medium difficulty, which was a mistake because I had to restart the game when I realized just how much I was missing. I think a lot of people never finished this game because the game is surprisingly challenging on medium difficulty, and the vast amount of ingredients - a lot of them completely useless - can be overwhelming, and getting ingredients that are actually useful is completely RNG. There's also a loooot going on, which can be stressful and make the game actually feel like a job at times. I can understand why the game is like this though, it really does make it feel like you're Sylvia anxiously on the struggle bus trying to make everything work out in such a short time, but I can definitely see how it can be off putting with the amount of stuff that you have to keep up with for casual gamers - and this game attracts casual gamers. The story was a bit corny to me, but eventually it did grow on me and now I find it endearing and wholesome. I can definitely see why a lot of people might be put off by the corniness. It was also very predictable, but I think that might have been intentional. I didn't like some of the characters, but interacting with the characters is completely optional. There were a few characters that I literally never talked to. Each character does something specific and there were two that had shops that I personally never used: the curses and marketing, because I didn't need that in order to succeed. All in all though, I do recommend this game because I had a lot of fun and spent a lot of time playing it - it was only challenging the first 1-2 weeks on medium difficulty, and then after I figured out the proper gameplay loop and earned some good cards from the characters (and finally found some purple magimin ingredients...), the rest of the game was a breeze!
Fun and addictive gameplay!
Boa música, boa história, boas animações. Comia a Roxanne de quatro 10/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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