
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kiváló potion készítő játék, egész korrekt történettel. Nagyon szép az art style, kedves az egész, az npc karakterek és a date-able karakterek is ötletesek. Szuperül meg van oldva az alkudozás az eladás során.
A fantastic gem of a game, and soo close to perfect. All of the art, from the characters to the music, is exquisitely done. The writing is funny, charming, and actually brings up some big questions. Makes ya think a little. Some quibbles I have with it are things like better sorting options and a few other minor grumps, but overall it's polished as heck. I love the combination of mechanics at play here : deck building and haggle "battles", a plethora of things to manage (time, money, relationships, resources), the puzzle that is potion brewing and finding out what will sell best that day, all bundled into a fun and compelling shop management game with a TON of depth. I like the additions of the "cozy" game mode so folks can enjoy the story without being too stressed by the other mechanics, as well as the option for your character to be monogamous or polyamorous so you can love however you choose (or just want to see all the dialog options ;p). I hope more people find this game because it is an absolute gem in a time when "aaa" keeps getting worse and worse and moving closer to ai gen nonsense. The teams that worked on this game deserve all the praise in the world for what they have made, and I hope to see much more come from them!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Definitely recommend. Visual is good. (especially the animation was very well-animated) Game play is good. Voice is really good. I love the soundtrack's vibe. I love all about this game!!
heavily loved this game, very enjoyable experience all around and i appreciate that you can sweat/min-max or play it casually and still have fun with both playstyles, very charming characters and aesthetic and enjoyable soundtrack. there was never a point while i had this game open where i was like "okay, im tired of this, ill do something else for a bit" 10/10
I loved every second of this game. Engaging story, interesting characters, funny lines, AMAZING voice acting, huge queer representation, cute graphics, not a single bug... It has everything. As a dating sim it's a great game, as a potion-making simulation game it is also incredible, and the deck building system I found very rewarding. 10/10! Thank you to the devs and everyone who contributed in making it.
Fun story driven math sim. Amazing voice acting, great soundtrack, and it has a shark man with big arms. 10/10.
poiton
Warning: if you are looking for a cozy shop-sim game, this is not it. If you are looking for a game that (probably) simulates what it feels like to run an IRL business, this may just be it. You play Sylvia, who just inherited her deceased uncle's potion shop and thus also his debt. Every 10 days, you enter a competition where you present three potions--your goal is to win these competitions to pay off your debt using the winnings. This game leans more cutthroat than one would think from the art. Its a careful balance of using your money to buy ingredients (each ingredient has certain components), create the potions using various combinations of the ingredients, selling the potions and haggling the price by using a deck of cards with various effects to raise your customer's interest, and then socializing with NPCs to unlock discounts and more cards to flesh out your haggling deck. Then there's trying to use money to expand your shop, get better shelves, and getting larger cauldrons. It's much harder than you'd think! I found myself taking a while to go through the days because I was thinking very carefully about my actions, as I felt that a slipup could possibly cause me to softlock myself from the rest of the game. Please have no shame in dropping the difficulty level--at some point I got incredibly worried that I messed up, so I dropped the difficulty. Yet even the easy mode presents some level of a challenge. The characters are cute and I did like the dialogue. Some of the characters are memorable, but a good chunk aren't (sorry Corsac). I did not mind doing the socializing, especially when rewarded with discounts and better cards. There were moments where it felt like the mechanics were a little too much, but that may have been because of poor planning on my end. If you like a difficult shop-simulator game with cute animations and fun dialogue, give it a try! I would say pick it up in a sale.
Скрытый смарагд, абслют шедевр, слезы восторга и искренняя радость. Дай этой игре шанс. Она тебе понравится.
[h3]Potionomics completely absorbed me for [b]60+ hours[/b], and I loved every minute of it.[/h3] I was genuinely impressed by how many different gameplay systems blend together so well: the social aspect, resource management, potion crafting, and [b]especially the deck-building during haggling.[/b] Everything feeds into everything else in a really satisfying way. On a personal preference note, I would have loved [b]longer haggling sessions[/b]. I often felt like I spent 40 minutes doing other activities just to come back to a 15-minute haggling session per day. That said, I can’t really hold this against the game since the developers added an [b]Endless Mode[/b], which is a great answer to that frustration. I also really enjoyed the game’s tone: lighthearted and charming, while still tackling interesting themes, with each character bringing their own unique perspective. Honestly, I really hope there will be a [b]Potionomics 2[/b] someday! [h3]QoL feedback for the developers (bottle thrown into the sea 🌊)[/h3] Throughout my playthrough, I kept thinking about small quality-of-life improvements that could make the game even more comfortable to play. Since the game was recently updated, I figured I’d share these thoughts just in case. [i](New players: you can safely skip this part, it’s more dev-oriented.)[/i] [list] [*]Being able to [b]save while traveling[/b]. Days can be long, and I sometimes had to stop playing knowing that going to town would take another 20–30 minutes (I like to take my time… maybe a bit too much). [*]The ability to [b]sell or recycle old equipment[/b] (cauldrons, shelves, etc.). Right now it just becomes unnecessary clutter. [*]Showing the daily bonuses directly on the Adventurers’ “Adventure” page, and also in the “Arrange Potions” menu. [*]The back-and-forth between Arrange Potions and Customization requires [b]too many clicks[/b] despite being closely related — streamlining this would help a lot. [*]Being able to hover over shelves already placed in the shop to see their bonuses (I had to remove them into my inventory just to check). [*]Allowing players to [b]select all items to expand[/b] at Quinn with one click. [*]Being able to sort potions by price in the Brew menu, which would really help during the aging process. [*]Showing your current relationship level with characters while in town. [/list]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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