
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An absolutely delightful game with colorful well voice acted characters, a fun fantasy world that doesn't take itself too seriously (very Discworld in tone) and an addictive gameplay loop. The game is fun, funny, and rewarding to complete for the endless mode. I hope they make a sequel some day!
Damn i love my rocker wife
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An unexpectedly challenging game, the quirky graphics and bright colors lulled me into a false sense of security. You are Sylvia, a young potion maker who has inherited her late uncle's potion shop. Unfortunately, his debts came with him, and now you have to train to win a series of potion-making contests in order to win the money you need to pay for the store. The game has a fantastic setting with an almost overhwelming number of NPCs to meet and romance. It's sweet and wholesome, while also having a stiffly challenging game loop. Balance sending people on adventures to gather reagents for you, making and selling potions, buying upgrades to make and sell better potions, with which to outfit your adventurers to bring you better reagents... it's a lot! But the challeng is the fun. The plot has a few twists that the writers wisely don't try too hard to hide. I was a little surprised at the ending (for a sweet game, part of that ending was bleak), but overall a fun game to spend 20 hours on.
太好玩了,卡牌加经营,还可以谈恋爱,人物设定好戳我,并且画风也是我很喜欢的,对我来说唯一的缺点就是配过的魔药配方不能自动记录,意味着每次我都要自己再去配一次,除此之外,我真的很喜欢它,非常喜欢这个画风和人物。
Definitely recommend. Visual is good. (especially the animation was very well-animated) Game play is good. Voice is really good. I love the soundtrack's vibe. I love all about this game!!
The game sells itself as "store management" kind of game and albeit not entirely wrong, prior to the first competition you get 80% VN and 20% store management (playing on hard mode, that is. If you're on normal that split would be even move steered towards VN). I did not care about the characters of this game. The writing is good from a technical standpoint, but I don't know if their overwhelming presence in the first hours made me dislike all of them or if it was another thing, but the point stands that I do not like any of them. I usually connect with even the most poorly written characters known to mankind, so believe me when I say that my aversion to the ones on this game is incredibly shocking to me, and really leads me to believe that their constant intrusion upon my mechanical introduction to the game was probably were it all went wrong. Mind you, I love VN's! But it kinda sucks if you order a burger with small fries and you get fries with a small burger. I imagine the idea here was not the usual game design where characters dialogue/info is the reward of something, it really feels like the idea was just to naturally unlock everything...which it's really weird when you have a gift mechanic, but I digress. A good comparison to this game would be Moonlighter, if you're thinking of buying it. You substitute Moonlighter's dungeon parts with Potionomics VN parts and you'll know what you're getting into. None have store management as the main mechanics, they are really just something there.
heavily loved this game, very enjoyable experience all around and i appreciate that you can sweat/min-max or play it casually and still have fun with both playstyles, very charming characters and aesthetic and enjoyable soundtrack. there was never a point while i had this game open where i was like "okay, im tired of this, ill do something else for a bit" 10/10
초보 모험가한테 포션 쥐어주고 모험 보내서 죽기직전까지 부려먹은 다음에, 거기서 얻은 재료로 만든 포션을 바가지 씌워서 팔수있다고? 당장하자
Cute little game. I enjoyed it more than I thought I would.
poiton
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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