
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game, rather relaxing since no elaborate strategy needed to progress through the game, the game loop AND the progression kind of made it more tedious on the later part of the game, i got to the final part of the potion tournament but got burned out, still a decent game tho.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After a few updates, this game is pretty solid. It can be frustrating trying to manage all the different aspects of the game, but the relationships with the various NPCs and the art style and pretty good voice acting make it worth your time.
10/10 Absolutely loved this game. Fun with crafting, deckbuilding card mechanics tied to friendships, running a shop with haggling, resource management, and wonderful dialog with romance options. One of my favorites. For me this was a nearly perfect game, I only wish it had been a bit longer. I cannot recommend it highly enough if you enjoy these mechanics.
100% saves before and after the update - this is a good pickup during a sale. there's a very stressful early and midgame that takes a lot of planning but never luck that you eventually escape due to outscaling any and every adversarial system with straight cash. while there *is* replayability here, outside of choosing what order you schmooze the townfolk for cards and rolling the ingredient gacha you've seen most of what the game has to offer. also soundtrack has amazing quality and such an insane breadth
ヴィジュアルノベル(恋愛シミュ)に経営シミュが付いたゲームと解釈すれば大満足。経営シミュだと思うとう~んってなる。キャラデザ、モーション、コミュニケーション会話が全部ツボでこの世界に夢中になれた。アニメを一気見した感覚。 このゲームを遊んで良かったと思うのは、時間制限というのはゲームを楽しませるという事。 時間制限があるから効率的な行動を考える事ができる 時間制限があるから資金を短期間で貯める方法を考える 時間制限があるから資金の投資先(素材購入、設備のアップグレード)を考える 時間制限があるから突発的なバフ、デバフイベント毎にスケジュール調整を考える 時間制限があるからコミュニケーション(能力強化)をするタイミングを考える 勝手のわからない1~20日は 店を開き資金を作り、冒険者にレア素材採取の依頼料とポーションを確保して 釜のアップグレードをして大会に勝てるポーションを作るという流れの時間管理が中々シビアで楽しめた。 しかし20日以降は期限5日前ぐらいでクリア条件を満たし、後は期限までポーション販売価格高騰時に稼げる時にひたすら稼いで次の期限に備えるという流れが成立しちゃって時間が余る事になった。これは俺が無駄に効率考えすぎたせいではあるが。難易度ノーマルだったらもっと気楽にやっていい。 ただ、最終戦は課題ポーション全部限界まで価格高めとけ。 個人的に期限を設けたから面白かった部分があったが、この世界でスローライフを楽しみたかったなぁ。 次回作は期限無しで ポーションの作成とカードバトルが絡んだサブストーリー兼コンテンツが拡充されるとうれしいなぁ なんならエンドレスモード拡充の大型DLCでも良いけど、この世界を1作で終わらせないでくれ~!
Real nice crafting - economy - deck builder - dating sim mix! The art style and animations are amazing and I enjoyed the diverse characters a lot. You can turn the game on easy mode at the start to not get overwhelmed with the requirements for the first fight. After you figured everything out, it's rather smooth sailing. Unlocking the different relationship stages and new cards was real fun, especially dating multiple characters was a nice addition to the game. The dating dialogue options are a often cringe though. The game could use some more qol updates, because your inventory gets real crowded after a while. Sending people on missions could be way faster and more convenient too just like shopping for ingredients. I also finished all the potions before the second last fight, so it was a rather boring 10 days of skipping hours. Got all achievements done in one playthrough. Which is good, because there isn't really much replayability here after you saw it all. [url=https://store.steampowered.com/curator/45609062-Asu%2527s-Gaming-Mix/] More honest reviews this way >>> [/url]
玩之前以为是欧美风炼金工坊,上手才发现是萌化版暗黑地牢。
you know the shop management game is good when you start craving a cigarette
My partner and I both honestly adored the game up until the final battle, at which point the plot took a bizarre and upsetting turn that ruined the entire game for both of us. I loved the dialogue, the acting, the character design, the gameplay, the polyamorous options, the concept... but... that weird creepy contradictory ending was... shockingly bad. Really a whiff when it should have been easy to score a homerun in terms of writing. Made me dislike Sylvia and question if the game ever actually had a coherent plot and theme to begin with. I bought this game on the Switch and then when that was too glitchy, I bought it a second time on the PC. This was a disappointing experience for $70, I gotta say.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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