
Master the art of alchemy in Potion Shop Simulator, a unique blend of simulation and strategy. Brew potions, manage your shop, and cater to a magical clientele in a single-player or co-op experience of the medieval fantasy world.
Modeled estimate, not a reported figure. How we estimate →
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About
Step into the enchanting world of alchemy, where brewing potions is as simple as it is satisfying! After graduating Wizard U, you find yourself on the outskirts of the kingdom in a shop you’re proud to call your own. Utilize the four classical elements—Fire, Water, Air, and Earth—in a variety of combinations to create potions for your peculiar clientele. Master the art of potion brewing and shopkeeping to build your reputation, and unlock new opportunities and benefits that further your business!
The potion shop is yours to manage, so sell your potions as-is, or do your best to haggle and squeeze out additional money from your customer’s pocket. Don’t slip up, or you may sell your merchandise below market value. Use your hard-earned coins to upgrade your space and buy decorations and furnishings to increase your productivity and attract more customers!
Take advantage of Potion Shop Simulator’s co-op by playing with friends! Combine forces to manage the business together; divide and conquer your daily chores like tending to the garden, collecting plants, brewing potions, managing the shop, and more.

Discover a cozy medieval village where fantasy meets friendly monsters. Brew potions, forge connections, and dive into a world of enchanting stories with lovable monster villagers. Your potion shop is the gateway to adventure and magic in this charming world.
The village is alive: ever-changing with various events and activities to complete. Sell your goods at the open-air market, visit the traveling salesman, prepare for potion shop inspections and more. Other developments such as market trends and rush hours may also affect your day-to-day, while the village folk may provide you with side quests that challenge your brewing skills.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Turkish, Russian, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
es ist ein schöner simulator bei den man ganz im eigenen Tempo Kunden mit seinen Alchemiefähigkeiten happy macht. Sehr zu empfehlen - allerdings habe ich FPS einbrüche oder das Game freezed komplett ein für mehrere Sekunden. Bitte noch fixen weil dann wäre es eine 10/10
I have been playing this game for about 25 hours. Nearly everyday for the past week. It's very exciting to make the potions and follow the story line. The story mode has really given me a purpose to keep looking deeper into what happened to the original Owner of the Shop that I took over. Over time, the shop expands and you get more tools and equipment to increase your Level and ratings to your Shop. My favorite thing to do is create a vast amount of potions that I can't seem to sell in my shop, and taking them to the Market on Sunday. I love beating those NPC Shop owners. The few issues i ran into had slight bugs but I was able to reach out to the developer of the game and they helped me through the issues I found. The Customer Support (on discord server) is really quick, helpful and friendly. I recommend this game and if there are some bugs, please contact support, they will definately help u the moment u ask. <3
Très bonne surprise ! Potion Shop Simulator mélange super bien la gestion, l’alchimie et une ambiance fantasy vraiment chill. Le système de création de potions est simple mais addictif, et la gestion de la boutique pousse à optimiser sans être trop prise de tête. Le mode coop est un vrai plus, on peut vraiment se répartir les tâches entre potes. Le village est vivant, avec des persos sympas, des événements et des petites quêtes qui cassent la routine. Le fait de gérer son magasin de potions est vraiment unique pour ce jeu, c'est top ! Si vous aimez les jeux de simulation cosy avec un peu de stratégie et beaucoup de moments chill, foncez !
molto carino e intrippante.
Ich habe das Spiel zwar erst 24 Std gespielt, aber ich kann es nur empfehlen. Die Grafik ist nicht mit großen Spielen wie Cyberpunk, Kingdom Come Deliverance oder so zu vergleichen aber sie hat ihren eigenen passenden Charme. Hier und da gibt es noch einige Problemchen aber der Entwickler antwortet sehr schnell (bei mir waren es gerade mal 14std) Aufm discord sogar noch schneller =) Das Gameplay wird am Anfang gut und verständlich erklärt. Vieles ist auch selbsterklärend. Kurz und knapp -> Tränke brauen und verkaufen -> gold erwirtschaften -> upgrades kaufen -> laden dekorieren -> mehr kunden -> quest für Ruf erledigen und begrenzt kann man Zutaten in der offenen Welt finden aber man kann sich auch Pflanzen kaufen und unterm Dach "züchten" bzw im Gewächshaus =) anstatt immer neu zu pflanzen heißt es hier einmal gekauft und die pflanze produziert unendlich nach im sinne von: ernten -> gießen -> wachsen -> ernten :D ich sehe potenzial für weitere quests und mehr produkten =) nicht zuvergessen das man es mit 4 Personen gleichzeitig genießen kann
This game is a work of art. The controls run smooth, there's plenty of great content. Amazing updates, and speedy reply time from the dev. the only thing missing from this game is the fact you cant get an owl for the full harry potter exp. I'm looking forward to more updates and games from this dev in the future.
Entretenido, aunque falta un poco de optimización pero aun asi es muy agradable.
Awesome potion game! I've tried a lot of potion/alchemy games, and this is by far my favorite. The persistence and physical nature to items + beautiful art style makes for a satisfying hands-on feel, and the progression and gameplay is very balanced and fun. Also has a bunch of questlines to follow, and the devs seem super active and in-touch with the community. Definitely recommend for a potion-game. I hope there's more added in the future!
Overall pleasant experience. I like the color pallets, world looks pretty to watch. Base game loop is simple but I wanted to kept going and ended up going from my usual 2 hours first impressions to taking person from community in and playing 3.5 hours and I want to keep going! I did get stuck on tutorial because I threw bottle to other side of the world and seems like you needed to put that in trash to continue so probably wanna check that out. I would love to see race specific reputation system that maybe opens up like special shops that lets you buy special decor from them or specialize in specific potion types for that race or something like that. A lot of potential to improve with skill trees from levels/reputation system with faction/different biomes where you can buy a shop in? Didn't get to late game so don't really know how that will look or if there is already plans on some of these things I mentioned. Currently a good game, but has potential to be great game! ^^ Not too deep yet but deep enough for me to go back for more. 4/5 Roniinis.
I really wanted to like this game, but after playing Teddy's Haven, Tavern Legends and Medieval Startup, the difference in quality-of-life is impossible to ignore. Almost every action feels slower than it needs to be. There is no real player inventory, so you're stuck carrying around a tiny crate everywhere you go or carrying ONE item at a time? Come on... Instead of creating meaningful gameplay, it just adds unnecessary busywork. Brewing is another disappointment—a full vat of potion producing a single bottle feels absurd and makes the entire production loop feel sluggish. The cashier minigame is another example of design that wastes the player's time. It's mildly entertaining the first few times, but quickly becomes repetitive and adds no meaningful strategy or depth. The cauldron minigame ends up feeling the same way. Instead of making me feel like I'm running an efficient potion shop, the game constantly asks me to perform repetitive manual tasks that quickly become chores. Useless things like trash all over the shop every reload (when there was no customers), that only add annoyance. I kept waiting for the game to evolve with better tools, meaningful automation, or quality-of-life improvements that respected the player's time. They never came. Instead, the gameplay loop becomes an endless cycle of carrying crates, individually clicking and moving items, restocking shelves, and repeating the same actions over and over. What makes this especially disappointing is that the foundation is actually good. The visuals are excellent, the atmosphere is charming, and the concept has a lot of potential. Unfortunately, it feels like a game that stopped halfway through becoming what it could have been. In my opinion, too much emphasis was placed on co-op while the single-player experience—which is what most people will actually spend their time with—was left lacking. After reading other players' experiences, my concerns only grew. There are reports of physics issues, objects clipping through the world, shelves behaving incorrectly, upgrades that don't appear to function properly, and even players losing stocked shelves of potions after saving and reloading. Those kinds of bugs are incredibly discouraging in a management game where you're investing time building up your shop. The final nail in the coffin for me is that the developer has publicly stated they don't intend to continue development. What bothered me even more was hearing, more than once, that if they ever returned to the game it likely wouldn't be profitable. Whether that's understandable from a business standpoint or not, it doesn't inspire confidence that these issues will ever be addressed. Instead, the focus has already shifted to the studio's next project. Personally, I think the better decision would have been to finish polishing this one and deliver on the potential that is clearly there. As it stands, the asking price simply doesn't match the level of polish or the amount of meaningful content. Had this released as an Early Access title with continued development, I'd be far more forgiving. It feels like a promising game that was abandoned before it reached its full potential. Disappointing. Refunded.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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