
Potemkin is a sandbox strategy game! Build any map you can imagine! Conquer your enemies! Play on massive maps with hundreds of players at once! Simulate any real or fictional war! Play against a very strong and flexible artificial intelligence. Share your maps simply by copy-pasting them onto Reddit!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Potemkin is, at it's heart, a very, very simple strategy game, with basic mechanics that would fit well with a board game, or a oldschool 80's/90's shareware title. The core mechanics are balancing your income with upkeep for your armies, and properly using your limited number of units you can raise in a turn properly against your opponents, often through the use of chokepoints, encirclements, and the like. The AI is simple, but generally competant as long as you don't expect a digital Rommel to fight. Graphically, there's nothing to write home about, though to an extent, that's a strength as it gives it a simple charm. The user interface is spare to the extreme, and I would say the part of the game that needs the most improvement. Many options can only be toggled through the use of somewhat obtuse text strings, though this seems to be an area that's being improved, with the most recent update adding some hotkey fuctionality for options previously only usable with the aforementioned text strings, so one can hope that it's a trend that will continue. Where the game really shines is the ability to create your own maps, and to import those created by others. The editor is fairly simple, and to the import feature uses the same text strings as many of the options do, which can feel clunky and annoying, but does allow easy storage of maps in a text file, and does make it very easy to upload them to the offical subreddit, where it's also possible to easily get in touch with the dev. All in all, I would recommoned Potemkin for it's price, with a few warnings. It's not a deep long term game like Civilization or the like. It's the digital equivalant to a game like Risk, with a customizable map. Don't go into it expecting it to be game that you play for hours at a time. It's the sort of game you'd play for 15 minutes, finish, and then do something else. Ideal for break time at work or lunch, but it likely won't hold your attention long term at home when there's more complex games that you will have time for.
This is a very simple game, but highly replayable and highly addicting. The AI is fairly smart and there's definitely a strategy to it where it's not a simple expand and destroy game. There's lots of ebb and flows during a game, and its fun to have to withdraw and then advance. I wish there was a way to view a recording of your game--as there's so many ebbs and flows, and it can last for hours. I also wish there was a stats view to look at how many army + economy all the players has. Overall highly recommend this game for anyone who like risk style strategy games.
Гениальная игра. Лучшая из всех стратегий, что я видел. В сотню раз лучше, чем любая из игр серии "Civilization"!
Simple and fun.
땅따먹기에서 조금 진화한 게임. 턴 방식이고 간단하게 설명하면. 단순한 경제 시스템으로 군사 유지비와 일꾼 으로 벌어들이는 세금이 있고. 보유 자산이 존재함. 자산을 기반으로 경제, 군사 스왑 버튼으로 건물에 일꾼들을 생산하거나 자기 영토 어디든 군사를 3개씩 생산 할 수 있음. 장점은 땅따먹기에서 오는 단순하지만 묘한 수싸움이 존재하고 기본 맵을 바로 해보면 알겠지만 한 두번 실수하다보면 걷잡을 수 없을정도로 망하는 경우가 많음. 맵 에디터를 제공하고 가격도 부담되는 가격도 아닌편. 단점으로는 다른 유저가 만든 맵 다운 형식이 아주아주 긴 맵 코드를 복사 붙여넣기 하는 식이고 처음에는 많이 헷갈림. 그래도 시간 떼우는 겸 재미는 보장함.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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