
Posthaste Emporium is a chaotic first-person shop management game where you must run your master's magical goods shop while he's off on vacation. You're responsible for stocking the shelves after the morning delivery arrives and sending all the customers' orders out on time before the shop closes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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This game is really fun You get to run a low poly potions shop But boy do I get motion sick playing it
=)
"Posthaste Emporium" is, well, Shoppe Keep from Temu I guess. Much like Shoppe Keep, you run a shop and stock the shelves, but it lacks the interesting aspect of all the customers wandering in (and sometimes stealing stuff). It's not the worst idea but the implementation is a bit buggy. The graphics aren't great. That's understandably be turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
Although the game has potential, I find the task of picking up an item, running across the map to deposit it, and repeating this task within a limited time frame, tedious and not very enjoyable. If the portal opened in the same room where you are, and if it was close to the location where you had to store items, it would not be such a hassle, especially since you can only carry one item at a time.
this game umm not bad. but, i hope the developer can fix the bug. too many bug inside the gameplay. like a posion stuck and bug beside the table.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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