
A fully text-based single-player RPG inspired by classic MUDs. Explore magical portal realms, build your character through flexible class progression, hunt powerful loot, craft and enhance equipment, and create your own adventures through the Portal Workshop.
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About
Portalborn is a fully text-based single-player RPG inspired by the classic command-driven MUDs of the 1990s.
There are no animated battles or sprawling 3D worlds. Instead, you'll explore through room descriptions, typed commands, and a modern clickable interface that captures the depth of classic text adventures while making them approachable for modern players.
If you enjoy discovering hidden secrets, hunting for powerful loot, crafting stronger equipment, and gradually building a character through dangerous expeditions, Portalborn was built for you.
Step through unstable magical portals into compact worlds filled with monsters, treasures, mysteries, and hidden paths.
Every Pocket Realm is designed as its own adventure. Some are dangerous forests. Others are forgotten crypts, ruined temples, mysterious laboratories, or entirely unique realms created through the Portal Workshop.
Search carefully.
Fight wisely.
Return stronger than before.
Create your hero and develop them through multiple classes, attributes, equipment, and crafting.
Strength, Agility, Intellect, and Constitution all shape how your character grows, while different classes and equipment allow for a wide variety of playstyles.
The class system will continue evolving throughout Early Access as combat, progression, and balance are refined through ongoing development and community feedback.
Defeat monsters to collect equipment, crafting materials, and rare components.
Improve your gear through Alchemy.
Enhance equipment with powerful Portal Extracts.
Discover increasingly valuable treasures as you venture deeper into dangerous realms.
Every expedition offers another opportunity to become stronger.
Portalborn includes the Portal Workshop, allowing players to create and share their own content.
Build new areas.
Design quests.
Create monsters.
Invent classes.
Write NPCs.
Add equipment and items.
Expand the world alongside the community.
The Portal Workshop will continue growing throughout Early Access with additional creator tools and improvements.
Portalborn embraces command-driven gameplay while removing many of the barriers that traditionally kept players away from classic text RPGs.
Choose the style that suits you best:
Type commands manually.
Click highlighted room objects.
Navigate using clickable exits.
Customize quick-action buttons.
Explore with an ASCII minimap.
Manage your character through integrated equipment, crafting, inventory, and status panels.
Whether you prefer typing or clicking, both approaches work seamlessly together.
Portalborn is under active development.
Current priorities include:
Expanding game content
Improving the new-player experience
Refining combat and progression balance
Polishing existing systems
Expanding the Portal Workshop
Implementing community-requested quality-of-life improvements
Updates are released regularly, and community feedback directly influences development priorities.
Fully text-based single-player RPG
Inspired by classic command-driven MUDs
Modern clickable interface alongside traditional typed commands
Procedurally generated Pocket Realms
Flexible class progression with ongoing Early Access refinement
Loot, crafting, equipment enhancement, and character progression
Powerful Portal Workshop for player-created content
ASCII minimap and retro terminal-inspired presentation
Frequent updates shaped by community feedback
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,上头,希望汉化补全,等创意工坊发布更多UI玩法
如果说现在版本作为一个游戏,是否推荐购买,我会告诉你不推荐,因为的确是很多东西都没做好,中文本地化没做好,游戏系统也很简陋,玩家的新鲜感下降会很快,就算作为一个木棒打小龙虾模式的重复游戏,还是不太合格 但作者的良好态度和更新速度还是让我愿意给他一个好评,作者画的很多饼我是能看到在一点点的实现,这个MUD框架的潜力还是很足的,希望portalborn能越来越好
界面的颜色太亮太刺眼了,字体又小,放大字体之后界面排版也变得一塌糊涂,玩一会就看的眼睛疼 我也不是没玩过文字类的游戏,但是这种颜色过于刺眼的情况还是第一次遇到
游戏很小众,但是潜力很足,作者的意见收集和修复很快,价格也不贵,建议入坑
一款很复古的游戏(?)或许我不该这么说,但我觉得它真的很复古,宛如小时候对着小霸王游戏机研究如何玩超级玛丽一样,但是对于我来说,上手难度真的太高了,界面内有太多东西需要研究,可它们的颜色都太亮,导致我一时间不知道该看什么,作者需要在视觉配色上下点功夫。操作也很复杂,引导讲述的还是不够细致。 但总体来说,我不介意让它呆在我的库存里,看看未来它会成长为什么样的优质游戏。
此游戏适合以前玩过mud类型的人玩,虽然较以前的老mud游戏操作简化很多,但是不保证没玩过mud类型的会觉得好玩,希望以后能追加剧情和家园系统,玩家可以花金币购买属于一个自己房子,如果以后能联机打boss那就更好了,现在除了副本地图就一个橡木港可探索范围还是太小了,总之游戏潜力很大还可以追加很多东西。建议未来开放创意工坊,玩家可以把自己制作的地图分享到创意工坊里。
I love classic MUDs where your imagination and a keyboard is the only requirement. I think this one hits the marks at a very basic level and makes the genre more accessible to a modern audience. I would love to see a deeper investment in the worldbuilding and dungeon mechanics. Right now it's essentially a barebones experience, but the game did just come out only 2 weeks ago as of writing so you shouldn't expect a huge amount of features. With that being said, my suggestions for additions: - More skill checks - Traps - Advanced enemy mechanics - Nerfing rogue (you can literally permastun every enemy in the game right now) - Persistent party members (contract system is nice, but a permanent party or companion would be even cooler with scaled rewards and difficulty) - Longer dungeons/raids - More variety in the procedural generation algorithm for rooms. A lot of dungeons contain too many empty rooms - Real sense of danger from enemies pursuing you through the dungeon - Multiple floors to each dungeon - Way to solve the Labyrinth portal besides bruteforcing - Tutorial explaining more advanced mechanics like the portal shards, crafting, alchemy - Hotkey to move (atm I have to click the compass to move or type even after rebinding) - More interesting gear. Ex: special modifiers and curses on gear - Better implementation on market, for instance a suggested price for items that the Sim players would buy for - A more developed overworld, perhaps a main questline or overlying goal. ATM it just is grinding levels and gear which is fine for a basic MUD but it would be nice to have something to follow outside of the grind to motivate you. Randomly generated stories perhaps? Definitely worth it if you have a PC that can run a terminal window. For people concerned about the AI stuff: I asked Google Gemini Pro to make an example MUD terminal emulator and the dungeon it made was called Whispering Woods. The first dungeon you find in the game is called Whispering Woods. Whether that's a coincidence or evidence of AI generating the content is up to you to decide. It doesn't bother me because the names of places doesn't really affect the experience besides thematic dressing.
我一般是不愿意为抢先体验的游戏说好话的。但是这个游戏明显有着潜力,而且作者的反馈和更新也都非常快。我希望大家可以给他一些耐心。如果正式版的本地化以及内容量和bug问题没有被解决我也当然会改为不推荐。
A hidden gem! Amazing old school rogue/MUD like game! Developer is very active and has a clear vision for the game.
未来可期
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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