
Venture together with your friends on an unknown planet. Use color switching, match-3 shooting, and artifact powers to overcome challenges and keep advancing. What lies ahead of you is an adventure filled with wonder, hope, and much more to discover!
Modeled estimate, not a reported figure. How we estimate →
About
POPUCOM is a multiplayer co-op platform adventure game. As an adventurer, you are summoned to an unknown planet to embark on an exoplanet adventure with your friends. You will face various enemies and use engaging items and techniques to eliminate threats and restore the world to its former glory.

Work together with your friends to take on a variety of challenges. Effective cooperation and strong teamwork are the only ways forward. Whether it's facing powerful enemies or tackling complex puzzles, you'll need to work together to triumph!

Color plays a crucial role in this fantastical world. It is key to everything from puzzle solving to combat. You'll need to switch colors to activate mechanisms and solve puzzles, and shoot Pomu gel in different colors to change the surroundings and impact enemies. Master the techniques of color switching and match-3 shooting to overcome puzzles and defeat enemies!

During the journey, you will acquire items known as super artifacts. Examples of these wondrous artifacts include Rollo the Bomb, Captain Kitty, Barrier Bot, and Power Kid. Each of them grants you a unique ability that helps remove obstacles and solve puzzles in your adventure.

The adventure isn't just about combat; it's also about showcasing your style! Pick from a selection of gear and cosmetics in the Closet and combine them to create your unique looks. Then you can set off on the journey in your personalized style!

In addition to the exciting battles and engaging puzzles, the game includes a number of enjoyable mini-games. Head to the in-game arcade room for some lighthearted arcade fun during breaks from the main stages.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
최적화가 좀 더 필요함, 반짝 끝날 겜은 아니라 간간한 업뎃 이후 차기작 기대해볼만 함
遊戲買好了,好友在哪裡買
没人陪我玩!!!!!
小游戏也非常值得一玩
如果希望购买该产品作为双人本地游玩(或者在线游玩)的玩家,是不推荐的,以下是不推荐的原因(该游戏明显的缺点),当然该游戏也有部分优点,但总体来说缺点是远大于优点的 [h2] 一、过于重复的游玩体验 [/h2] 不是很推荐这款游戏,如果是作为双人的联机游戏来看的话,这游戏的游玩重复度实在是太高了,开局给你的四个道具确实是一定程度上给到了足够新奇的体验,但是由于上一个道具和下一个道具的衔接速度很快,相当于前面四个关卡就已经把几乎这个游戏90%的玩法和内容全部给你了,导致后续关卡只是将前面几个关卡的玩法和内容进行堆叠而已,并没有其他新的玩法 [h2] 三、战斗体验较差[/h2] 作为一款支持手柄游玩的游戏,或者说,希望你用手柄进行游玩的游戏,在战斗方面体验非常差,boss的移动幅度非常大,瞄准又需要非常精确的对准boss身上的小球,这显然是非常难的,而且并没有设置辅助瞄准,所以整个手柄瞄准非常难受,再加上boss的攻击,你需要一边移动一边操作瞄准,对手柄相当不友好 [h2] 三、服装收集有门槛[/h2] 单纯的通过剧情模式并不能够收集到所有的服装,或者说,单纯通过剧情模式收集的服装实际上非常少,更多的服装是需要通过派对模式收集的,实际上从这点上来看并不合理,因为这款游戏实际上派对模式的游玩体验并不如剧情模式的双人体验,这样的服装收集设计实际上完全是基于派对模式是主要玩法的考虑 [h2] 四、关卡流程很短,但是收集物的收集却很麻烦[/h2] 收集物主要是长得像电饭煲的小东西(忘了叫什么了,好像是叫元宝),还有就是贴纸,这些东西的收集关系到后面剧情的开展,也就是说如果你要推动剧情到结局是需要收集到所有关卡内的元宝的,数量很多,我记得是100个,也就是说,你想完整的体验到剧情模式的所有内容,只是打通关卡是完全不够的(更不要说本身关卡的解密和战斗就过于重复和冗长),单纯的打通关卡是看不到游戏结局的,这对于一款双人联机通关的游戏来说是非常不友好的,两个人去反复收集这些元宝会大幅度降低游玩体验,从这点上来看,收集大量收集物来观看游戏结局本身没错,但是对双人剧情体验来说无疑是败笔 [h2] 总结:写在最后给所有想体验双人游玩的玩家[/h2] 如果本身你是想体验派对模式作为一个多人游玩的游戏,这款游戏是可以的,但是我主要是想对所有希望把该游戏作为类似《双人成行》这样的本地双人联机游戏进行游玩的玩家说,这款游戏对本地游玩是非常不友好的,但是这款游戏实实在在是可以作为短时间内没有好玩的本地双人游戏的一个代餐,如果你有其他想玩的本地联机游戏,不要选这款游戏,当然如果你能接受枯燥、冗长、重复的游玩体验和正常通关看不到结局的剧情,只是为了体验里面和朋友“互殴、互坑”的快乐的话,这款游戏倒是勉强可以试试。
购买近两周一共就玩了一次,原因是第一次结束刚退出时弹出无法连接至服务器,之后的几天一直在尝试各种方法,更换网络,更改网络适配器,使用手机流量都没有用,已经放弃了,玩法还是不错的,可惜没法玩了,不过我还是选择推荐这款游戏。
在怪物發射泡泡多的關卡,連線會變得異常卡。 房主不受影響但朋友連線體驗極差 尤其是與光同行該關卡即便把怪物殺死,朋友還是卡的玩不下去 這是甚麼屎山代碼嗎? 若是本機同玩還是會推薦一下這款遊戲的
We didn't enjoy the game. Felt very easy. Would be more fun to play with your kids or if you're younger.
好玩
鹰角nb,不是很硬核,喜欢画风,里面有很多小游戏,很多舟的元素(有W)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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