
Poorzzle: Puzzle Alive – Clear your mind; claim the world. Escape the mediocre with a puzzle game that defies intuition. Master the art of uncovering hidden rules within deceptive simplicity.
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About

Poorzzle: Puzzle Alive
NO Tutorials. Observation is your only guide.
If you rely on hand-holding, this is NOT for you.
Only for the 1% who can decipher the undisclosed rules.
In the vast expanse of the void, puzzles shimmer like celestial stars, radiating the light of pure intellect. Poorzzle: Puzzle Alive isn't just a abstract puzzle game; it's an experience reserved for those who demand more.
Minimalist Artistry:
Clean lines carve out pure geometric beauty. The puzzle design? Think abstract art, where elegance meets ingenious design. It's not just visuals, it's a statement.
Profound Puzzles:
24 meticulously crafted puzzles, like timeless gems, waiting for your discovery. And then, there are 10 hidden levels, for those with the true intellect to explore.
The Pursuit of Immortality:
You'll step into the role of a savior, breaking the seals of prophetic shards, seizing the key to immortality. This isn't merely gameplay; it's a quest for eternal truth, guided by the witness of God.
A Dialogue of the Mind:
No bloodshed, no tedious journeys. Just you and the puzzles, a pure conversation of minds, a constant elevation of thought.
Precognition:
Your intuition will transcend the ordinary, seeing the causal links behind the puzzles, navigating through the haze.
Insight into Truth:
Your perception will pierce through the surface, hitting the core, revealing the hidden principles in the puzzles.
• Boundless Imagination:
Your imagination will break free, finding answers in infinite possibilities, discovering your moments of epiphany.
Divine Favor:
On the path to truth, you’ll find that Lady Luck has taken a liking to you.
Challenge Your Limits:
Every attempt, every setback, is a step on the ladder to enlightenment. Don't give up easily, because true wisdom often lies at the edge of despair. May the key to immortality always be with you, making every challenge a cherished memory.
Poorzzle: Puzzle Alive. Embark on an immortal journey of intellect and delight. Here, you'll transcend yourself, touching eternity.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, Polish*languages with full audio support
Reviews
[b]4/10[/b] Overhyped puzzle game with surprising mechanics. [b]What is it:[/b] A short puzzle game (almost 14 total levels). The purpose in each level is first figuring out what you're actually expected to do, and then figuring out the right steps to achieve that. There are actually only 6 unique levels, each in an easy and a hard version, and once you finish all 12 levels, the puzzle "comes alive" as the author says, which means that the level select itself becomes jumbled and jumpy and you have to reorder the levels before you can play them again. And there's also a hidden puzzle. The levels are kind of interesting, and maybe if I hadn't mastered all of Bart Bonte's color games, I would be surprised by some of them. But in this universe, I did master all of Bart Bonte's color games, so finishing the entire game took me less than 10 minutes. Every level involves some kind of clicking on or around colored squared, figuring out what clicking on a square does, and figuring out the order in which to click. The goal is kind of obscure, so the game offers hints. Every level you finish awards you a heart, and you can gradually reveal the hint by spending up to 3 hearts. If you're having trouble figuring out where the hint is, know that actually spending hearts does something, it expands the level title into a full sentence. Does that sentence constitute a good hint? Maybe, it's usually a cryptic sounding thing that adds little more clarity than can be inferred just by guessing what is happening when clicking on the screen. The solution is either the obvious thing to do, or the exact opposite of the obvious thing to do. So, a Bart Bonte game comes with 50 (or 100) unique levels, that usually have a clever solution, has 3 different good hints for each level, and is free! This has 6x2 levels, has cryptic hints that aren't free, costs a fortune, but it promises you immortality... To quote from the game description itself: [quote] However, reality seems to be hinting to you: this is a scam... [/quote] [b]How hard is it:[/b] Trivial. [b]How long is it:[/b] Let's be generous and say it has 14 levels, for 10-20 minutes of playtime. [b]Level design:[/b] Meh. [b]Quality:[/b] Minimal. Other than a language select and a full screen toggle, no settings. No achievements. No dark mode. A couple of AI-generated pictures providing the "story" of the game. [b]Worth the price:[/b] Hell no. [b]Most positive aspect for me:[/b] Varied levels. [b]Most negative aspect for me:[/b] Unsatisfying levels. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
Ein kleines Rätselspiel [quote]Mir wurde ein Exemplar des Spieles im Rahmen des [url=https://store.steampowered.com/curator/39382073/]Curator[/url]-Connect-Program zur Verfügung gestellt. Vielen Dank.[/quote] [b]Gameplay[/b] Das Spiel bietet verschiedene überwiegend abstrakte Rätsel in angeblich 24 Leveln (ich habe nur die 12 gefunden, die im Menü angezeigt werden). Ein paar Rätseltypen wiederholen sich. Bei jedem Rätsel muss man durch ausprobieren erst mal herausfinden, was denn verlangt sein könnte, um es dann, wenn nicht so schon gelöst, dann auch zu absolvieren. Manche Rätsel fand ich nachvollziehbar, dann auch meist relativ einfach. Viele Rätsel waren aber ziemlich [strike]bescheuert[/strike] schwer. Manche habe ich dann nur durch beliebiges Herumklicken gelöst. Nebenbei kann man "Leben" sammeln, wozu auch immer, geradezu inflationär. Alle paar Level bekommen wir noch einen Zwischenbildschirm mit einem schönen, vermutlich KI-generierten Bild und einem netten Spruch. [b]Technik[/b] Sehr minimalistisch. Die Grafik ist ähnlich. Es wird eine angenehme Hintergrundmusik gespielt. Die Steuerung mit der Maus ist OK. Mit Controller geht es auch. [b]Sonstiges[/b] Ich habe etwa 20 Minuten für die 12 Rätsel gebraucht, die ich gefunden habe. Den angesetzten Preis finde ich, egal ob man die Rätsel nun mag oder nicht, einfach zu hoch. [code][b]In Zahlen für mich persönlich ein Unterhaltungswert von 3/10.[/b][/code] Ein leider unerquicklickes Rätselspiel. [hr][/hr] [i]Dies ist mein subjektiver Spieleindruck. Für meine Wertung zählt, wie gut es mich unterhalten hat. Entsprechend der Daumen nach oben oder unten, abhängig davon, ob ich es einem ähnlich gesinnten Spieler weiterempfehle. Der Spieleindruck eines anderen Spielers kann aber durchaus stark davon abweichen.[/i] [quote]Willst Du mehr gute Rezensionen, oder schreibst Du selbst gerne welche, dann komme zu den [url=https://steamcommunity.com/groups/Die_Unbeschreiblichen]Unbeschreiblichen[/url] oder folge unserem [url=https://store.steampowered.com/curator/39382073/]Kurator[/url].[/quote]
Difficulty : 0/5 (Extremely Easy) Global : 0/5 (Bad) Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] I really like puzzle games that don't explain anything. Trying to figure out the mechanics and all their possible interactions in hard sokoban games, figuring out the rules in witness-like games, seeking for the twisted solutions of That Level Again... it's fun. But Poorzzle completely misses the point. The game is about clicking and seeing what happens; then you try to find something logical you can do. Well, why not. The problem is that you barely get anything to work with. I'll take the example of That Level Again : in that game, you loop through the same room over and over and each instance has a unique (and sometimes crazy) solution, hinted by its title. This is what Poorzzle lacks, a simple vague hint. Otherwise, there's absolutely no fun and that's the core thing any game must have. I finished the 12 basic levels and half of the reversed-ones. Most of them are extremely easy even if you don't fully understand why it works (you'll randomly find the solution); some of them should just be deleted (seriously, who had fun with the rotating circular puzzle?). Then I clicked on an arrow near the title and it wiped everything so I stopped there. Let's recap. Poorzzle should be a thinky game that has rather hard and obscure solutions hinted by a simple sentence or even a few words. But what we get is a bunch of extremely easy puzzles without hint that you can solve even if you don't understand anything at all. I could also talk about the nonsense the game throws at you, the absurd price, the fact that my save got wiped, the total absence of options, the useless life counter... but I think it's already clear that nobody should buy Poorzzle. I clearly can't recommend a game that is completely flawed at its core. The idea is good, the execution is not.
Very short game you will finish during your lunch break. The idea is to click on colored squares and figure out what the puzzle wants from you. The game contains six puzzles, but you must progress through both the normal and hard variants. It's all really simple because there are no complicated mechanics. When you're done, you can click the flashing button to delete all progress. Reading the "About the Game" section, you'd think this was the most inventive puzzle ever. Except for one statement, none of it is true. It's extremely expensive and appears AI-generated.
故弄玄虚并不有趣。搞的自己像是又一个进入游戏就直接出现致命BUG的游戏。 谜题无聊,刻意,体验很差,AI味很浓。 别人都在给差评,搞的我也不好给好评。 明明自己不是BUG,非要把自己装成BUG,把玩家拒之门外。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] ⣿⣿⠛⠿⣿⡿⠟⢉⣩⣭⣭⣭⣭⣭⣍⣉⠛⠿⣿⣿⠟⠛⢻⣿ ⣿⠁⣍⡙⣲⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣆⣴⣻⣹⡀⣿ ⣿⠄⡗⣮⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣞⢺⡇⣿ ⣿⠄⣱⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⠇⣿ ⣿⢀⣿⣿⣿⣟⣉⠻⣿⡿⣿⣿⣿⠿⣛⣻⢿⣿⣿⣿⣿⣿⡇⣿ ⣿⢨⣿⣵⣻⣽⣴⣶⡗⣰⢠⣿⣿⣶⣤⣧⣿⣧⣿⣿⣿⣿⡗⣽ ⣿⢸⣿⣿⣿⡿⠛⣿⣯⣽⣿⣿⣿⣿⣿⡟⢉⠛⢿⣿⣿⣿⠃⣿ ⣿⣀⠻⣿⠟⣡⡷⢹⣿⣿⣿⣿⣿⣿⣿⣏⡰⠿⣆⠙⡿⢃⣼⣿ ⣿⣿⣷⡬⣰⣿⡁⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣤⣿⣧⢲⣿⣿⣿ ⣿⣿⣿⣷⠙⠿⠟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⣉⣥⢿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡎⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⠃⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⣻⣿⣿ 以下摘抄自我对作者Q上聊的 关于把自己装成BUG。是玩不懂 没引导 感觉几乎所有操作没反馈 感觉直接设计缺失导致无法下一关 无解一样 最后我第一关怎么过去的也不知道 一顿瞎逼按 看不懂 直接弃坑 没见过提示 或者提示也看不懂。 比如我给你一面墙,墙上有10000个一样的按钮。 你可以无穷试验,但是乐趣在哪?找到对的会怎样?有对的吗?有几个对的?什么都没有 完全的苍白,零激励,零引导 用谜语解释谜语的谜语人。 最后甚至你可以说 谁让你按按钮了,也可以是按墙壁上的白砖啊。 也许设计者觉得很高明,但是对玩家来说非常之无聊 毫无意义的浪费时间。 你要去想怎么能让玩家玩下去 玩家能在你的游戏里获得什么,比如是乐趣 是激励,还是感悟 感动。 你现在做的是,快来看,我用AI随便堆了几张素材,你们自己来参悟人生吧。来猜我的脑洞吧。而且你的AI很有廉价感。 重点是你要去考虑能给玩家带来什么 没有从谜题感到乐趣。
4/10 A "figure out what you need to do" puzzle. TLDR: had this game been free, I'd give it a neutral vote. But as it is, while it does have a dozen of simple levels, it looks like some school project and can't justify its price. Good: - actually nothing So-so: - puzzles are of "guess what you need to do" type. They are quite simple but you might spend a few minutes trying to guess what the goal is by random actions - the AI-generated images that this game uses are nice. Though the rest of the graphics are a few rounded rectangles with flat color fills, and that's it Bad: - the texts in the game (and in the store description) are supposed to have deep meaning. While solving these simple puzzles you should absorb eternal wisdom, cosmic energy and astral blessings. Unfortunately this didn't work for me. Maybe it's because I'm a lowly bum who doesn't deserve to be blessed. Like any undeserving loser, instead of blaming myself I've written a negative review to a game that I received for free. See, I just can't be saved. People like me shouldn't be given the powers of Steam curators. I create negative environment for talented game developers whose genius just surpasses what I could possibly understand. I please my ego by abusing my bureaucratic powers to tramp whatever is higher than me - there are just 14 levels in total, and you'll beat them in 30 minutes or faster. Typically puzzle games have far more levels (100+), and sell for less. The current amount of content and the production values would only really work for a free game [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
什么玩意。
[h1]Spielbewertung von TrophyHunter[/h1] EDIT: Ich rate jedem von dem Spiel ab, ich finde es eine Frechheit, meine ernsthafte Bewertung, mit gutem Glauben und Zuversicht so auszunutzen! Ich möchte solche Preisanpassungen nicht unterstützen, da diese in meinen Augen nicht angemessen sind. Tut mir leid, aber 50€ sehe ich in diesem Spiel leider nicht. Ich lasse mal meine vorherige Bewertung stehen. Vielleicht interessiert es ja Jemanden. Hoffe, dass der Entwickler seine Entscheidung das Spiel für einen solchen Preis anzubieten noch rückgängig macht. Dieses Spiel habe ich vor knapp 2 Wochen über Kurator Connect erhalten. Ich muss schon mal vorab sagen, dass ich anfangs etwas durch die bereits bestehenden Bewertungen misstrauisch war, was beispielsweise die wirkliche Levelanzahl anging, dennoch hielt dies mich nicht davon ab, es weiterhin für euch auszuprobieren. Das Spiel "Poorzzle - Puzzle Alive" wurde bereits im März diesen Jahres vom Entwicklerstudio "YMQWORKS" entwickelt sowie veröffentlicht. Es umfasst eine Art Rätselspiel, bei dem man, wer hätte es gedacht, knifflige Rätsel lösen muss. Durch einfaches klicken der verschieden farbigen Objekte und ein wenig Gehirnschmalz, löst man die besagten Rätsel relativ schnell. Dennoch habe ich bei manchen Level etwas gebraucht bis ich die Logik dahinter verstanden habe. Im Zweifelsfall einfach random durchklicken und ausprobieren, dann klappt das auch früher oder später. Fakt ist, das Spiel hat mindestens 24 Level, was in den Bewertungen einige wiedersprochen haben. Aber warum eigentlich? Ganz einfach, da die meisten scheinbar das "Zwischenrätsel" nicht absolviert haben, wodurch die Levelanzeige im wahrsten Sinne des Wortes auf den Kopf gestellt wird und somit 12 weitere Level freischaltet werden. Leider musste ich auch feststellen, dass sich einige "Rätsel-Typen" in den Level wiederholen, was ich persönlich etwas schade fand. Ein weitere Punkt, welcher jetzt nicht gerade für das Spiel spricht ist der Preis von knapp 10€, was in meinen Augen schon etwas hoch angesetzt wurde, hinsichtlich der doch eher geringen Spielzeit. Ein Preis von maximal 2€ wäre definitiv angebrachter. Die Grafik wurde in diesem Spiel sehr einfach gehalten und die Bilder sowie gesprochene Texte wurden höchstwahrscheinlich mit AI generiert. Ansonsten hat das Game eine etwas laute Hintergrundmelodie, welche man aber über den "Soundmixer" etwas leiser stellen kann. Errungenschaften besitzt dieses Spiel zum aktuellen Zeitpunkt auch keine, weshalb es für "Achievement Hunter" nicht relevant sein wird. Ich persönlich fand das Gesamtpaket was man durch dieses Spiel geboten bekommt, zumindest für Zwischendurch, ganz okay. Dennoch sollte man es mit Vorsicht genießen und definitiv nur im Sale kaufen. Entschuldige aber 10€ zu verlangen ist in meinen Augen schon etwas unverschämt. Naja, ich habe es ja zum Glück für den Test kostenlos erhalten. Das Game hat jedenfalls schöne Ansätze, um eventuell in Zukunft und mit dem nötigen Feinschliff ein gutes "Rätselspiel" zu werden. Eine Sache verstehe ich jetzt aber immer noch nicht. Warum sammelt man nochmal mit jedem Klick, Herze bzw. Leben in dem Spiel? Könnte mir das jemand mal erklären? Macht euch am besten einfach ein eigenes Bild davon. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]Weitere Spielbewertungen[/url] 👑
A pure logic puzzle game where at least half if not more of the puzzle is figuring out what the goal is on each level. If you like instructions of ANY kind, this is not for you. Second, this game requires a decent amount of memorization, as often the solution involves a sequence and if you get it wrong that puzzle resets to scratch. This is necessary, as otherwise you could just tap randomly and solve the levels with zero thought or effort. Even so, I resorted to a lot of random tapping on some puzzles, as what's going on can be head scratching. A few puzzles felt very satisfying, but an equal number felt entirely random. Apparently there's a built in hint system, which I think should be highlighted as the ONLY instruction in the game, as I rage quitted not realizing I should even be looking for that. Oh well. So clearly this game isn't for everybody; but if the description above appeals, this game could be a fun diversion FOR YOU, but a warning even so: it does seem very short. The current price of $12 seems pretty steep to me personally; I can't imagine the game will take more than an hour to finish. What's here is well implemented, however, with good minimalist graphics and sound design, and full touch screen support. I am recommending it, but ONLY for the small niche who likes this kind of thing. Me, I could see paying maybe $1 for this at best, or just skipping entirely.
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