
Step into the Polydome, a musical environment that changes and progresses when you interact with it.
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Languages: English
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some nice sounds and they create some cool loops. Overall this seems like it has a lot of potential but I've been running into a variety of issues I hope will be resolved in future updates I will list all of them here. 1) I can't seem to control where the different effects get inserted into the sound loops the program chooses for me 2) I can't choose which sound to create, I have to just create a bunch until the one I want appears 3) I can't make separate loops everything goes into a single loop, this makes it hard to properly create a custom soundscape / music etc 4) I can't tune the speed at which the loop goes through the nodes If anyone knows how to do these things I'd really like to know, or if the devs intend to add this functionality at a later date. In conclusion, fun toy, with great potential, but currently not a lot of depth. But hey it's free and for that price it's pretty cool already.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've spent about 10 minutes on this game thus far, and so far I seem to be liking it. I appreiciate how different it is from all the other VR titles; I personally don't know any other game that let's you create your own tune in VR! I'll update this when I have a chance to play more. But overall, I recommend this, as it's creative and unique in it's own right.
It's just like the last time I was abducted by the little gray guys except for this time I control the music, the drugs and there is no anal probing. Great little experience anyone with a VR headset has to try. 8 anal probes out of a mutilated cow carcass.
Pretty good if you like playing with a shape while one of three songs plays
PolyDome is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead, this is an abandoned Early Access demo for a VR exclusive interactive music software application. Listen to music, wave your VR controllers around... that's all there is to it. Not a game. And abandoned years ago in an incomplete state. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
plEASE add support for oculus rift, all i can do is make balls and reset the song, I can't change shapes. I only recommend this to Vive users, obviously.
7/10
Please note: [u]This review was written while this was in early access[/u]. If the game updates and it ends up becoming great and I forget to update this, then ignore this review. This review was done on 8/12/2016 and released 8/15/2016 I really like what this game is trying to achive. Easy music creation while in a 3D space that is visually interesting that could easily be transformed into a music video. Sadly, it underperforms massively other than it being visually interesting. I might be a little harsh in this review, since I use Ableton Live 9 Intro for actual music writing, but here we go: Bad things: There is no tutorial. Good luck. Restart barely works. Have to stab the floor with my controller. Have space limitations? Oh well. Good luck getting that "crystal" that is through your real-life wall. There are no options for the sounds the different "crystals" make that you spawn in, or even choosing what "crystals" you spawn in. You can only choose not to use the one that generates. There is no speed control between what sounds play, only the same speed it always is. There is always something in the backround playing, sometimes drowning out what you make. There is no export option. Would be nice, but can be somewhat overlooked. Worst of all, [b][u]all music from this (to my ears) sounds almost exactly the same[/u][/b]. There is no ability to screw up a song, which is terrible. Ive tried. I spawned in close to 100 of the "crystals" and connected them together, and it sounds the same as if there were 10 or 5. You are not creating the content, the game is making sure it sounds the same, since the same sounds "good". And because of that, I dont plan on releasing any songs soon using this game. Good Things: Looks good. Makes you feel like you are writing music but you really aren't. Generates audio in 7.1 surround? (I am unsure) Overall: Currently, the game is awful, but that might change. I really like what this game is going for and I want it to succeed, but I currently dont see it competing very well against other programs in the market.
PolyDome is a free VR game that lets you make music. It worked on HTC Vive and Index and Meta Quest 3 via Steam Link system, looked ok, played ok, sounded ok. It’s a crossover between a music app, and a audio experience in VR. There are two modes to try. Try it and delete it.
Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.