
PolyRunner VR is an addictive, high-quality experience that tests your skills against an other-worldly, ever-changing landscape rather than testing your ability to maintain control of your stomach. This engaging virtual world offers more interesting, challenging terrain the further you progress.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[h1]Played On: [b]HTC Vive[/b][/h1] PolyRunner is one of the earliest VR releases, and one of the first to showcase arcade-style flying. The ship can either be controlled with full head movement, head tilt movement, or even a gamepad. The goal is simple, to make it as far as possible without crashing in to the many obstacles, and the gameplay is split into various levels that are mostly monochromatic and duochromatic in nature. If you crash, however, it's all the way back to the beginning of the game. While flying around the levels, dodging various obstacles or flying through them, there are three different types of circles to aim for; blue are strictly points, orange slow the ship down and give points, and green speed the ship up while also giving points. There are two difficulty modes, normal and hard, with the latter simply speeding up the gameplay. One major flaw is that the ship is always somewhat off center of your vision, making it entirely possible that you will accidentally hit a structure due to this mechanic offset. Likewise, you're unable to fly the ship up or down, and therefore it's hard to determine if you'll crash against the ground in some areas. Another issue is the infamous "screen door effect" that's prevelant throughout the game. While the colors are vibrant, the graphics are simple; made out of mostly harsh polygonal shapes, thus the name of the game. Being an early title, this is mostly forgivable, but it does take away a lot from the gameplay. From the free arcade-style flying games, PolyRunner is probably the best that you'll find, despite the fact that it doesn't have global leaderboards. [h1]Rating: [b]2.5/5.0[/b] - It's not awful, but it's not great.[/h1] The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Poly Runner VR — [strike] бегунок [/strike] летунок в VR. В общем у нас простой летунок, в котором надо продержаться как можно дольше не врезаясь в разные препятствие и летя вперед навстречу ветру. Всё это под VR токмо, без комплекта оного не пашет. Графоний и музыка ок, геймплей норм. Как итог: есть комплект VR, сыграть на перерывчик можно, благо бесплатно. На большее оно не тянет. 6 из 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1276831459 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
PolyRunner is a basic endless-flyer game where you avoid obstacles as long as you can, scoring points based on how far you travel as well as pickups you collect. The game has three control modes, two of which are stupid and one which is good if you play standing up. The first mode is "look", where you steer your ship by looking where you want it to go. This is the default, and is completely useless because turning your head to steer mean you can't see where you are going and will crash. The second mode is controlling with a gamepad (or the keyboard), which is boring. The third mode is "Tilt", where you steer by tilting your head (as opposed to turning it). This one is boring if you play it sitting down, but for some reason it becomes exhilarating if you play it standing up. Although you only need to tilt your head, I like to tilt my whole body as if I was on a skateboard. This gives you a fanstic feeling like you are riding a hoverboard over the landscape at 70 miles per hour; although it's a little weird seeing your ship in front of you, I think it helps you maintain a point of reference and keep from getting motion sick. Since it's free, I definitely recommend giving it a go in "Tilt" mode while standing up.
Another quick review. There doesn't seem to be a whole lot of depth to this game so the amount of time I've put into it is probably about right. Have you ever played "Race the Sun"? If so, this game feels a lot like that, except there's no slowing down because you ran out of power. You start out with a space ship in front of you flying low over some random brown terrain. Nothing too visually stimulating here...the most colorful thing you'll see are the blue bonus rings you fly through for extra points or the green bonus rings that also speed your ship up for a limited time. As you progress through the game, objects start to get thrust upward (and removed back downward) at regular intervals so that your ship is in a bit more danger than before. After you get past that, you fly through a tunnel and come out to a new world with a new color to the landscape (but still fairly monochrome). The idea of the game is to go for as long as possible through all these obstacles while also grabbing bonuses and speed boosts for more points. Control methods are: looking (as you look left, your ship increasingly flies left, and as you look right the ship increasingly flies right), tilt (looking forward but tilting your head to the left makes the ship fly left, and tilting your head right makes your ship fly right), and gamepad (use a steam controller or Xbox 360 controller to fly). All three methods work well, but if you're the suicidal type who wants to be able to fly forward and look left or right as the scenery flies past, you need the gamepad option to do that. Things I liked about this game: [list] [*] It's simple to get into [*] The learning curve is pretty gentle. You feel like every time you play you can break your old record. [*] Zero Motion sickness from sitting while moving...Probably because the motion is constant. [/list] Things I didn't like: [*] There's not a whole lot of variety. Even "Race the Sun" had some extras like different ships, and some slightly different game modes. [*] it's pretty casual so while it's easy to pick up and play, it's also easy to put down and forget. [*] Controlling it by turning or tilting my head actually wears me out pretty fast. I guess I need to get used to neck excersize more? [/list] It's still worth a look. It's free so even if you absolutely hated it, the worst it would cost you is some time to download and play it.
Poly Runner VR 10 из 10
Like the game but find it too frustrating to have to restart at the very beginning all the time. Would prefer checkpoints as the levels become more interesting as you progress further. Add a free-flight mode, as the levels are pretty cool and would be great to explore...
It's like Race the Sun, only with your FACE
Meh
PolyRunner VR, midenizin kontrolünü sürdürme yeteneğinizi test etmek yerine, becerilerinizi başka dünyaya ait, sürekli değişen bir manzaraya karşı test eden, bağımlılık yaratan, yüksek kaliteli bir deneyimdir. Bu ilgi çekici sanal dünya, ilerledikçe daha ilginç ve zorlu araziler sunuyor.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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