
Polismos is a city builder set in ancient Greece. To ensure your city's prosperity you will need to care for your people, trade valuable resources, enact wise policies, and maybe even dominate other cities.
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About
Turn your city into a thriving metropolis by balancing both internal governance and external diplomacy. Build magnificent structures, unlock groundbreaking innovations, and navigate a complex economic system - the city's fate lay in your hands.
Want to play as one of the historical heavy-weights like Athens or Sparta? Or maybe found your very own city on a small secluded island? The choice is yours! The location you select will have huge effects on your city - providing great gameplay variation.

Attending to the needs of your people will be crucial, otherwise you will soon see your loyal subjects turn against you. Will you defend your spot on the top even when doing so might hurt the city and its inhabitants?
Other cities around you will offer both commercial and diplomatic opportunities, but may also pose a threat to the city you’ve worked so hard to build.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
my god this is such a surprise game. I've been playing city builders for more than 20 years now; the mechanics in Polismos are so fresh and unique! Simple in their implementation, but meaningful, leading to great decision making. Love it and I hope there's more coming out to this!
This Game is not perfect and has some minor things that needs an overhaul but in general it's a nice Indy Developer Game. Very simple graphics made to look nice and clean. Plus Points: The difficulty of the game does make you want to figure out how it is meant to be played to expand your city. Political decisions does fit perfectly and I will propably add this to my own Game. (as soon as I start the developing for it) The Atmosphere with Graphics and Music and your own City in the backround of the Main Menu is made very well. Minus Points: Some of the Music is way too high and very annoying over time. Roads should be even like the underground of Buildings instead of keeping the previous Landscape. On the Political Action Window you can't see the difference between "Inactive" and "Locked" without hovering over each Icon. The Pricing is a bit too high for a small scaled Game like this, but of course as an Indy (or single) Developer it's important to earn money. Small UI thing on the side: The buttons don't change when hovering over it.
Yes, but... Is what id say right now. Its a wonderful city builder and a great PUNISHING strategy game. If you don't preplan every move you make, you WILL fail. But that truly doesn't lend itself to the unforgiving hand of RNG. It is a remarkable game, and I cant wait to see how it continues to play out, update and balance, but I would love to see some resource demand balancing, some better building to resource demand ratios and some progression rewards that feel like you're achieving something on your map, while trying to make your wonders. I'd love to see some more ability to balance coffers and happiness better, while also building the military aspect up as well. If the military buildings had their own tabs? Oh that would be PRIME and the military ranks wouldn't feel as...arbitrary? Like I said, a LOT here, and DEFINITLY worth it, and you are most likely going to be better at the game than I am and there's hella content, but also very very much room to improve.
the worse game ever if your exspecting building and fighting dont waste your time looking at it never mind buying it you dont get a chance to do both because your to busy keeping your legitimacy above 50 or its game over its stupid really .i was gonna ask for refund but i fought il give it a chance no matter what i did i still lost the game im sorry i bought it. the mechanics sucks in a game the dev really needs to sort that out nothing worse than trying to build up your city only to lose at 40% legitmacy town people being unhappy all the time and there nothing you can do only watch the timer go down as i said it the worse game ever dont buy unless you want to be sat there pulling your hair out the stupid mechanics youtubers make it look good because they get it free at 17 pounds its way not worth it the devs must be laughing his head off i unistalled to late for refund so becarful buying this bag of crap
Good game, road cost money, people want things, needs urban... Family
The concept of the game is nice and it has a Caesar vibe to it, but it fails in being deep and engaging as you would a expect from an historical city builder. The game does a really poor job in explaining the many interactions between its systems, especially the job one which is incredibly important, so most of the time you'll struggle to understand how to satisfy a negative need or stock a negative resource just to find out that when you are able to do it another one (lucky if just one!) breaks and it's all over again. The most frustrating part is that you have no information on why it happened and how to prevent it in the future so you'll be a victim of the same pattern again and again while you'll try to reach some kinf of status quo that never comes. For this price tag one would exepct a finished game with at least 20 hours of content but no: the game is very bare bones and it will show you everything it has to offer in less than 10 hours. I would like to recommend it and I really hope it improves in the future, but for now it's just an early access game sold as a complete one so it deserves a negative review.
Amazing! **A surprisingly strong city builder made by people who clearly understand games** Polismos is one of those rare indie games where you can immediately feel that the developers actually understand what makes a strategy and city-building game engaging. It is not just about placing buildings and watching numbers go up. The game constantly pushes you to think about balance: growth, resources, happiness, trade, politics, and long-term planning all matter. Expanding too quickly can hurt you, while careful development feels genuinely rewarding. What impressed me most is how much depth the game offers for its price. It has the kind of strategic foundation that many more expensive games fail to deliver. The setting in ancient Greece gives it a strong identity, and the gameplay has enough complexity to keep you thinking without becoming unnecessarily confusing. You can tell that this was made by people who respect the genre and know what players are looking for. Of course, Polismos is not perfect. Some systems could be explained more clearly, the interface could still be improved in places, and there are moments where the terrain or building restrictions can feel a bit frustrating. But these are not deal-breaking flaws. They feel like the rough edges of an ambitious indie project rather than signs of bad design. For the price, Polismos is honestly impressive. It has charm, depth, replay value, and a clear design vision. If you enjoy city builders that reward patience, planning, and strategic thinking, this game is absolutely worth supporting. The developers clearly know what they are doing, and I hope they continue expanding and polishing it.
Excellent jeu. Période passionnante. Il pourrait peut-être bénéficier de quelques améliorations, notamment pour la guerre, activité si importante pour les cités grecques ; de quelques animations supplémentaires (pour les échanges...) et autres petits suppléments.
The game was a bit difficult to learn at first with the mechanics of the resources, two kinds of currency, villager's happiness, diplomacy, and trade. After a few tries I was able to get the hang of it and expand quickly through more methodical building placement, diplomacy, and trade planning. I have managed to build every wonder and reach a population of 75 with a stable economy in all respects, building expansion, and maintain happiness above 95 in Sparta. The city is charming, and the details are thoughtful. My only recommendations would be adding some additional buildings with varying uses, perhaps some additional foods, and produced goods and some additional recreation buildings, and decorations. It would be awesome if you could actually take over additional cities and manage them under the same save, and defend/attack with them in unison. Multiplayer would also be fun.
It is most certainly not an easy game, and it requires a lot more thought fore very action than I initially had placed into them. Expansion must be thought out in advance, and precise balancing required. It's certainly not for everyone, but the game is well-polished and very interesting. It currently lacks an expansive technology system, with it being very easy to reach the end of the tech tree early on (and then you only receive repeating authority bonuses). Overall, I do recommend the game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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