
Polismos is a city builder set in ancient Greece. To ensure your city's prosperity you will need to care for your people, trade valuable resources, enact wise policies, and maybe even dominate other cities.
Modeled estimate, not a reported figure. How we estimate →
About
Turn your city into a thriving metropolis by balancing both internal governance and external diplomacy. Build magnificent structures, unlock groundbreaking innovations, and navigate a complex economic system - the city's fate lay in your hands.
Want to play as one of the historical heavy-weights like Athens or Sparta? Or maybe found your very own city on a small secluded island? The choice is yours! The location you select will have huge effects on your city - providing great gameplay variation.

Attending to the needs of your people will be crucial, otherwise you will soon see your loyal subjects turn against you. Will you defend your spot on the top even when doing so might hurt the city and its inhabitants?
Other cities around you will offer both commercial and diplomatic opportunities, but may also pose a threat to the city you’ve worked so hard to build.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The concept of the game is nice and it has a Caesar vibe to it, but it fails in being deep and engaging as you would a expect from an historical city builder. The game does a really poor job in explaining the many interactions between its systems, especially the job one which is incredibly important, so most of the time you'll struggle to understand how to satisfy a negative need or stock a negative resource just to find out that when you are able to do it another one (lucky if just one!) breaks and it's all over again. The most frustrating part is that you have no information on why it happened and how to prevent it in the future so you'll be a victim of the same pattern again and again while you'll try to reach some kinf of status quo that never comes. For this price tag one would exepct a finished game with at least 20 hours of content but no: the game is very bare bones and it will show you everything it has to offer in less than 10 hours. I would like to recommend it and I really hope it improves in the future, but for now it's just an early access game sold as a complete one so it deserves a negative review.
EDIT: April 13 2026 - Get Nova Roma. It's what this game should have been. The current concept just doesn't work. You need to do things perfectly or your city quickly falls apart. Trade and resource statistics need to be more transparent and communicative. Demands need SERIOUS adjustment, they are ridiculous and the penalties for failing are even more so.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game was a bit difficult to learn at first with the mechanics of the resources, two kinds of currency, villager's happiness, diplomacy, and trade. After a few tries I was able to get the hang of it and expand quickly through more methodical building placement, diplomacy, and trade planning. I have managed to build every wonder and reach a population of 75 with a stable economy in all respects, building expansion, and maintain happiness above 95 in Sparta. The city is charming, and the details are thoughtful. My only recommendations would be adding some additional buildings with varying uses, perhaps some additional foods, and produced goods and some additional recreation buildings, and decorations. It would be awesome if you could actually take over additional cities and manage them under the same save, and defend/attack with them in unison. Multiplayer would also be fun.
It's good, but very difficult.
It's not bad. I can best describe Polismos as one of those games you get sucked into for 2-3 hour sessions every some number of months. Polismos could be a real, unique gem if it gets developed further.
Sjovt spil lidt ufærdigt men er nyt så vil blive opdagteret mere
Good game, road cost money, people want things, needs urban... Family
my god this is such a surprise game. I've been playing city builders for more than 20 years now; the mechanics in Polismos are so fresh and unique! Simple in their implementation, but meaningful, leading to great decision making. Love it and I hope there's more coming out to this!
Excellent jeu. Période passionnante. Il pourrait peut-être bénéficier de quelques améliorations, notamment pour la guerre, activité si importante pour les cités grecques ; de quelques animations supplémentaires (pour les échanges...) et autres petits suppléments.
This Game is not perfect and has some minor things that needs an overhaul but in general it's a nice Indy Developer Game. Very simple graphics made to look nice and clean. Plus Points: The difficulty of the game does make you want to figure out how it is meant to be played to expand your city. Political decisions does fit perfectly and I will propably add this to my own Game. (as soon as I start the developing for it) The Atmosphere with Graphics and Music and your own City in the backround of the Main Menu is made very well. Minus Points: Some of the Music is way too high and very annoying over time. Roads should be even like the underground of Buildings instead of keeping the previous Landscape. On the Political Action Window you can't see the difference between "Inactive" and "Locked" without hovering over each Icon. The Pricing is a bit too high for a small scaled Game like this, but of course as an Indy (or single) Developer it's important to earn money. Small UI thing on the side: The buttons don't change when hovering over it.
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Players by region
Where this game's players are, estimated from review languages.
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